Feedback: Shadow Priest
Experience and thoughts until now:
I would like to give my feedback as well as a shadow priest main since 2011, who has been doing dungeon, raid and world content. More specifically Iâm a mythic+ and a mythic raid enjoyer, so some of my feedback is walking this line and might not be applicable for people who donât push higher keys or mythic raid going into midnight.
The problems I see in TWW and would have liked to be adressed in Midnight are the surviveability in higher content, movement and the button bloat in our opener. Iâll talk about these points later again since in terms of movement and surviveability, we have experienced a true downgrade thus far and no improvements.
Talent Trees: Priest
Thereâs a serious talent node bloat in our class tree, that leaves a lots of talents but only a few interesting or truly considerable choices for us. Especially the right side of our talent tree is dominated by talents that are enhancing our Fade spell. It doesnât feel good spending a handful of talent points in minor increases until you finally reach the bottom of the tree where it becomes noticeable. Other classes have a more thoughout tree with more impactful changes.
Iâd like to see a rework on the class tree and overall pruning to bring us to a similar talent node number to other classes. This would leave more space for interesting talents to take us on similar ground to mages and warlocks.
Talent Tree: Shadow Priest
The theme of talent node bloat continues in our spec tree, where I see three main issues:
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Issue 1: We have to spent 8 talent points for shadowy apparitions to make them impactful. This should be pruned down to a smaller number and increased in power. Since our apex talents are dedicated to apparitions, a rework on apparition talent nodes is the right way forward. As an example, the talent beneath Tentacle Slam is a 300% dmg increase. Why is it not possible with apparitions?
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Issue 2: Shadowfiend for now is a fire and forget spell and is only talented to get access to subservient shadows, which seems mandatory for us in relation to our idols. The position is awkward because it doesnât connect to our summon talents.
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Issue 3: The misery change is also very bad as you have been told by several other people across platforms and regions. I mention it here as well and wish for this change to be removed. Honestly if the talent wasnât needed to reach the buttom of the tree, I simply wouldnât talent it.
In terms of visuals and gameplay, our two idols Nâzoth and Yâshaarj donât feel exciting to proc. Especially idol of Yâshaarj feels more punishing than rewarding since the buff is barely noticeable, while the debuff is ugly to play with. Here needs to be worked again, because our tentacle slam procs this one too with our apex talents.
Overall some choice nodes are not equal and pressing you into one choice. This is especially the case with the talent that buffs our voidform. The extension is better since the buff to our dmg in Voidform isnât big enough to justify a shorter duration.
Hero Talent Tree: Void weaver
I love playing voidweaver and Iâm very happy with how it turned out since itâs satisfying to play and has interesting visuals thanks to rift and voidblasts. But the rift is too slow for fast bosses and especially in dungeons, where the rift trails behind and canât do any damage. Itâs frustrating in dungeons, because thereâs no smart way to play around it.
Thereâs also a bug that makes the game crash in beta: When voidblast clips voidtorrent. Please fix that issue.
Hero Talent Tree: Archon
It has been severly gutted in comparsion to TWW archon and is way less engaging to play due to the removal of void bolt that gave the gameplay loop a nice rhythmic feel. The first seconds, when halo is up, itâs fun to play but as soon as insanity procs are all gone, you are only waiting for mindblast to come off CD, shadow word: madness to be castable or to press tentacle slam. It feels very slow and unengaging to play.
Void volley is fun to press but not frequent enough to be a true replacement for void bolt which I already miss dearly. I suggest removing the shadow word: death talent in the archon tree and replace it with a talent that lowers the CD of void volley further to give archon an more interesting gameplay loop without impacting void weaver.
Without void bolt, the spec feels quite stationary, which might become a problem in dungeons and movement intense raids.
Problem 1: Void form and Cooldowns
I already said it above but void form has been gutted too much and is only a shadow of what it once was. First of all, it doesnât stack with shadow form and thus entering void form only grants 5% more spell damage (archon) or none at all (void weaver) and this should actually stack and not replace. Right now on beta it doesnât change the feel and has more the feel of a new visual with no impact and thatâs not satisfying to press. It doesnât feel good entering it, but at the same time it feels terrible not to be in it either. As I said, the removal from void bolt only adds to this feel and even more so in situations in which we have to press AoE and have to maintain our dots. Another thing I would like to see aside from stacking our spell damage and dot extension, I would love to be able to cast void form without cast time.
Shadowfiend lost its usefulness a long time ago and right now remains a wasted talent point that we only invest to get to the talent beneath it. It doesnât feel good to press and doesnât do anything for us because it doesnât interact with the rest of our kit. I liked the tier set that made attacks of our fiend proc our Shadowword: Death, that was at least interesting and fun.
Power word: Infusion is nice on paper but doesnât feel like a personal CD and more an utility for other people. I would rather have this baked into void form in the theme of mass hysteria from Legion, which made void form fun and engaging to play. As of now, it contributes more to button bloat as well, even though itâs useful in its own way.
I want to talk here about our overall problem with openers and your decision to slim down our launch sequence in our opener. Currently on beta, you have not reached this goal and have effectively removed one button of 7 we have to press before we can actually engage with the encounter.
Our launch sequence in beta (order can be changed due to talents and what not):
tentacle slam > (halo) > shadowfiend > void form > (racials) / trinkets) > power word:infusion > (void torrent)
We have to press 6 button until we can engage in our rotation and in many cases bloodlust is already running. This can be slimmed down further by making shadowfiend optional and baking power word: infusion into our voidform. To note is here, that our dmg curve is mostly flat at this point, so this feels even more punishing.
Problem 2: Movement
Our movement currently is bad even with body and soul and feathers talented and in comparison to other classes in our range (i.e. warlocks and mages), our mobility canât keep up with the others. It has been a long time joke that priests are the wheelchair class and honestly this should tell you everything you need to know. Movement becomes especially difficult in combination with weak defenses, making every time you have to move out of an especially dangerous puddle or indicator a stressful situation. In cases you have to be resuces by other classes and this feels bad.
We have been cut down in our movement further by the removal of SW:P and void bolt, leaving no real means for us to bridge phases in fights in which we have to move. This is especially frustrating since we are already the slowest class in the game. While mages and warlocks can blink out of it, we have to crawl.
We have been asking for door of shadows for a while and I still stand by this to give us an ability that allows us to teleport as well.You have amazing inspirations from void elves and now devourer demon hunter.
Problem 3: Defensives
We are the squishiest class in the game, having three defensives we can trigger by ourselves (Dispersion, Fade and Flash Heal, if talented).
Dispersion feels more punishing than rewarding since you are unable to cast and your void form keeps ticking down. 70% dmg reduction for this doesnât feel good. Itâs also on a 2 minutes CD. Fade has a cooldown, which would be fine if we gained more than 10% dmg reduction from it. If talented to remove roots, you donât want to waste this spell on dmg reduction either. Flash Heal just feels incredibly punishing to press for a 10% dmg reduction effect. It has cast time and prevents us from doing what we are told to do: doing dmg.
It leaves us very vulnerable to damage overall and we have the highest death rate in mythic raids. Healers in mythic+ currently are amazed how squishy a shadow priest is while I keep my flash heal dmg reduction buff up all the time.
It has been more difficult to stay alive even in world content in beta because of our severe cutdown on self healing on which we relied. I always felt like the deal was weak defenses but strong self heal. Now both is weak and it makes questing and just hitting mobs tedious.
Going into Midnight, I would love seeing something to help us in that regard and take us on the level of our competitors, mages and warlocks. I would also love for you to take a look at our self healing again.
Problem 4: Shadow Priest Fantasy
As a shadow priest I feel entirely removed from lore and story and this hits especially hard in my class pride because of the franchise villain, who is not only linked to us but is also a priest in Hearthstone. With the direction Xalâatath is going, I have hoped we too would lean more into the cosmic void, but this theme has been given to the new demon hunter spec.
At this point in my feedback I also want to vent my grievances with this because it feels like that this spec has been taking all our development time in alpha and before, leaving us (what feels like) a husk. Itâs insulting to tell us we canât have this gameplay style anymore because itâs hard to balance just to give it to demon hunter and having no ideas for shadow priest.
You want to push us now into the old gods theme, which wouldnât be bad lorewise but your lore writers established that the old gods are dead. From a lore perspective, how does this work? The decision reads more like âtentacle coolâ than âthis is very fitting for what we have established so farâ.
Personally I donât want to be a tentacle mage and rather worship the void, like holy and discipline priests worship the light. Thereâs no reason to dig up the occult now, when it hasnât been a part of the game since BFA and has no option right now to return. Thus, it feels like we are not part of the story or even the franchise anymore.
Adding to this our visuals still donât match our overall theme and this has been an ongoing wish from the community: voidify or shadowify our shield, our power word: infusion and our flash heal, please! When discipline priests get void shields, thereâs no reason for us to not have some visual change as well. Itâs literally already in the game. Thereâs also still desparity between our spells in terms of visuals with some visuals being blue, purple and even black. I personally would love to go into the blue or black direction to keep it in line with our theme and the void theme you have been establishing since Dragonflight.
Problem 5: Communication
Iâm disappointed about the communication with priests in general and especially with shadow priests. The development is entirely disconnected with the needs of the community and their wishes, which makes me wonder for whom the spec even is since it looks like no dev is playing shadow priest for more than an hour or two either. I donât want to be mean with this, but you have received a mountain of feedback that even writes the spec for you yet we have not received a single line of feedback or thoughts on the matter. This feels especially frustrating because other classes and specs have ongoing conversations with the dev team.
As a shadow priest I feel left out and like the ugly step-child.
Going forward I would love for these things to be adressed:
- what are your ideas and want the spec to go?
- an update on our visuals to keep a continous theme
- Reversal of the misery change
- Help for Archon