1. Personal resource
-
Could it be possible to get the ability to be able to individually set width and height? (not just a generic “size”)
-
It would be very nice to have an advanced positioning setting (like tmw, wa etc. has) where the screen is made as a coordinate-system, with (0,0) being the dead center. This way its possible to make very precise positioning of stuff (light OCD)
-
A setting for showing numbers on the personal resource bar, like the regular “player frame”. This is especially needed as a class where you need to check for a specific amount of resource (e.g. feral for fero-bites)
2. CD manager
- It’d be nice with the ability to create new groups as necessary, to let players decide where exactly they want their cd trackers to go. Just as an example, if a player wants one icon (CD tracker) above the character, one below, and one to each side. Currently it seems we’re limited to 2 groups (essential and utility cds)
- The different “layers” of settings are a bit confusing and annoying to navigate. Having the “CD manager settings” (which is basically just enabling/disabling the feature), “advanced CD manager settings” and the “edit mode”. Going between the settings to create the perfect layout is quite tedious and it’s not very clear where what is located.
- The stack counter on buffs etc. is far too small. In most cases when you track a buff with stacks, it is because you want to keep track of the stack-counter. It being a small number in the bottom is not good.
- I really miss the ability to control the opacity based on the “availability”. Say I track my major CD, I’d really like the ability to make it 100% opacity when it’s ready and lower (e.g. 60%) when recharging. This way it’s easier to distinguish between available stuff and stuff on actual CD
3. Nameplates
-
Could it be possible to get the ability to be able to individually set width and height? (not just a generic “size”)
-
I feel like they’re very “bouncy” (they move way too much) and I think there should be put a lot more time into how the nameplates interact with each other. E.g. the amount of padding between them when they’re set to NOT overlap.
It’s very difficult to determine which nameplate belongs to which mob in-game. This is VERY bad, since positioning can become very hard. This ties into the point above.
Targeting and knowing where your target is is KEY. Currently the built in nameplates feels like a MAJOR downgrade from plater (imo).
-
I feel like I shouldn’t have to mention this, but I think it’s still like this on the beta. The nameplates should NOT per default show other players’ debuffs.. (this might just be a bug)
-
It seems awkward when clicking the nameplates, sometimes it doesn’t correctly register the click