Feedback: Warlocks

Is it possible to have visual procs for old and new abilities?

For example, Backlash, which had a great visual of an arcing flame many years ago, but after being reintroduced, it no longer had a visual (I had to recreate it using WeakAuras). And it should change color to ben gire red or green.

A visual proc alert would also be needed for Shard Instability (you could use an arc similar to the one in Shadowtrance above the character’s head)

It’s not even possible to add a sound effect to a proc like this, and if it were possible it would be a great choice to be able to also insert a sound effect that is not present in the list (on wowhead there are thousands of downloadable sound effects, I used some of them in addition to those from the very old necrosis ldc addon)

As for PvP, I think Unstable Affliction should be changed from a magic school to a Shadowflame school, just like Malefic Rapture.

I agree with everything else, too: we need vibes that evoke taking souls and altering them for advantages, better graphics, and we need to remove Darkglare and add something thematic

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Regarding Demonology, considering that it will now be possible to have instant dreadstalkers without shards, from a core economy perspective, wouldn’t it be a good idea to revisit the Reign of Tyranny talent that increases their duration by 15 seconds? The second set bonus itself increases dreadstalkers by 3 seconds

Antoran Armaments makes the melee Tyrant deal AOE damage. Why not create a talent node choice between Tyrant Caster and Tyrant Melee, as is standard for many skills where you choose between single-target or AOE damage?

In general, don’t you think the burst talents for Demonology and Affliction are just too many? Even in Affliction, you’re left with very few points in the rest of the tree to take vital talents and apex talents

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Regarding Affliction tree.

Is it right time to make Malefic Grasp just a filler?
Does it make sense to have 3 fillers?
I have spell X or Y but when V then I have Z :slight_smile:

Some movement flexibility and Soul Shard sniping can be achieved.
Maybe with the choice node - When Nightfall proc it it is castable while moving or generating 1 soul shard when target dies while channeling the spell.

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I’m trying Affliction better on training dummies, without using drain life, and mana runs out very quickly

There’s a proc issue: while casting a shadowbolt, if Nightfall procs, the proc is immediately lost and the spell continues casting

Foul mouth + jinx pvp talent is absolutely OP

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The Fatal Echoes capstone is very bland. I’ve tried several times to see if it reapplies after the unstable affliction ends, but nothing.

I suggest two solutions:
increase the percentage, obviously, and would be very interesting if each tick of unstable affliction had a small chance of refresh itself

Anyway, the new Affliction is really enjoyable and fun, thanks. If we could have a burst with a different visual (Darksoul: Misery) and if we could make the Grimoire of Sacrifice a viable alternative to Summoner’s Embrace, that would be really fantastic!

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I understand the mana issue “problem”: applying a curse on a target with the Foul Mouth talent and the PvP talent Jinx, the mana consumption is 30% every curse applied with more targets around (There is also a problem in the range of the curses from the primary target, for example hitting a training dummy in stormwind the curses are applied to all the dummies even very far from the target initially hit)

The mana issue is this something intended to avoid overusing the Foul Mouth + Jinx combination (extremely powerful) in PvP? In any case, it makes sense to have such a mana consumption to avoid exaggerating with AOE curses including also dots

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I don’t know whether I am missing something but the curses are not appearing on the nameplates.

Affliction feedback:

  • Cunning Cruelty should work with the Nocturnal Yield free Seed of Corruption, where consuming a Nightfall proc on Seed of Corruption should trigger the Shadow bolt Volley from Cunning Cruelty, otherwise this is completely useless in AoE scenarios, which the whole purpose of Cunning Cruelty is doing AoE with your filler spell
  • Shadow Bolt vs Drain Soul as a filler spell, Shadow Bolt will always be the superior pick versus the latter choice, decreasing the cast time of Drain Soul by a bit especially a Nightfall empowered Drain Soul will be really good. I was thinking of the idea on completely removing Shadow Bolt from Affliction and making Drain Soul as a filler spell and maybe making Nightfall empower it into Malefic Grasp, thematically Affliction is more on the “drain and rot” gameplay, but i guess there are people that prefer Shadow Bolt
  • Malefic Grasp, tying it to Summon Darkglare in my opinion is bad, pressing Malefic Graps feels amazing, but it makes you very immobile and available on a 2 minute cooldown. I know that making it being castable while moving is not the solution and i personally wouldn’t like it.
  • Agony damage right now is pretty decent comparing to the rest of the kit, since the dot extention is now gone from our 1 minute, i would like agony to remain hard hitting

Overall very positive with the changes and im happy that Legion Affliction is back. The talent tree right now is really good, a bit of more tunning to Dark Harvest and the spec is in a solid place.

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I am of the camp that Drain Soul should be Aff’s default filler spell like incinerate is for Destro. My change would be that Nightfall procs allow you to channel drain soul on the move.

Malefic Rapture is still present in the “Potent Affliction” mastery, are you planning to include Dark Harvest in the mastery in place of the old removed spell?

Couldn’t Malefic Grasp become a spender similar to Oblivion, but with only one soul shard and a moderate CD (30 seconds?) so that it can be used at any time?

I also noticed this thing about Cunning Cruelty not working with seed. It would need to work with seed as well, not just shadowbolt (or, at this point, logically, make only seed active)

Shadowbolt could also remain as a filler (it’s too important as an instant in PVP for mobility), and drainsoul could become the execute that activates when the target goes below 30% health, for example. Perhaps make it so that the less health the target has left, the more damage the drainsoul does. I’d like each drainsoul to have a percentage per tick to recover soul shards (thematically, it’s the most suitable spell for this purpose).

Malefic Grasp could also become a spender with a moderate hit count and a soul shard, similar to the old Oblivion (but it benefits from haste)

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Malefic Grasp as a spender is a terrible idea, also Drain Soul already works with Death’s Embrace

Exactly, curses don’t appear in the nameplate. I’m having too many problems with the new UI, especially seeing the buffs/debuffs on targets

It’ll be a huge problem in PvP if they don’t implement something like Big Debuff; my mortal coils won’t count against Spell Reflect

I didn’t remember about death embrace that has changed and it’s not just increased DOT damage! Malefic Grasp in the latest versions I think is even more terrible than being a spender with CD XD

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Feedback and a few thoughts about Affliction:

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  1. Hellcaller

Hellcaller has terrible utility/defensive talent options (it’s true for Destruction as well).

Illhoof’s Design is simply a 10% health nerf to the warlock. Since we can’t replenish our Soul Leech shield and it’s the first absorb to break, it doesn’t matter that we can get a bigger max shield. This talent is a trap, and it’s been like this since TWW beta. It needs a big Soul Leech generation buff (maybe a % of non overheals received contribute to Soul Leech), or it needs to be replaced.

Zevrim’s Resilience is a pretty bad talent. It’s better than the alternative because at least it’s not a nerf. The healing should last 20s no matter if the shield breaks or not. If your Dark Pact holds 20s and you get value from this talent, then you should not have cast Dark Pact in the first place.

Aura of Enfeeblement still exists. In TWW beta it was AOE curses but it got changed just before TWW release into its current form. It’s very bad, very weak and noone should pick this. Noone would ever cast Unending Resolve to trigger this, and applying curses would have no impact whether or not you survive.
This talent is made entirely useless with Foul Mouth in the class tree.

Curse of the Satyr is becoming a bit better, since it saves you a talent point in the class tree.

Also, Unstable Afflictions don’t build stacks of Blackened Soul.

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  1. Soul Harvester

Soul Harvester simply doesn’t work at the moment with the changes to Affliction

Demonic Souls don’t work with either Unstable Affliction or Seeds of Corruption. Casting either does consume the stack but triggers no effect. The 5% damage buff to UA is meaningless. Seeds of Corruption needs a corresponding buff.

Necrolyte Teachings doesn’t work with Malefic Grasp, it’s a big loss for Soul Harvester.

We need to be able to track our Manifested Avarice spawn via the Cooldown Manager.

Wicked Reaping is broken and doesn’t work.

Shadow of Death is in a bad spot with Cull the Weak in the spec tree:

  • In AOE you can cast Dark Harvest every 30s or so with poor gear and so generate 3 extra shards. We can’t spend those shards, we don’t have the time.
  • And in Single Target you don’t really want to play Dark Harvest at all, since it doesn’t scale with mastery and doesn’t do that much damage in ST. And even if you were to play it then it’s way weaker than in AOE with a fixed 1min CD
  • Shadow of Death needs a rework, probably a new trigger, and I think it should always summon the Demonic Soul from Manifested Avarice to make it punchier.

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  1. Apex Talents

Nathrezims are really cool (although Shadowlands has hurt their brand in my opinion), but I just don’t understand what it’s doing as a theme for Affliction.

I do not understand why Haunt would summon the ghost of a Dead Nathrezim that would then launch a fragment of its destroyed planet onto our enemies but actually Nathrezim were made in the Shadowlands so did they ever have a planet?

It is so random, so out of place. Tt has absolutely no synergy with the rest of the Apex talents and even less with the spec.

First, Shadow of Nathreza Dot should scale with the spec’s mastery.

The capstone for me just doesn’t work and doesn’t make sense. The Nathrezim is massive and takes up a lof of space. It deals 0 damage in single target, doesn’t proc for a minute at a time, it’s just not reliable. Also it targets a random enemy with the meteor, not your actual target.

The capstone should be something that expands upon the other Apex talents, so why not just make Haunt deal AOE damage on hit (even to the main target for some ST tuning)? And/Or make Shadow of Nathreza DoT hit 2/3 additional targets? And/or make Shadow of Nathreza DoT scale with the spec’s mastery?

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  1. Affliction spec tree

Overall I think it’s a pretty good tree, Affliction becomes a lot less complicated, I think the spec works well overall in its current state in beta.

Shared Agony is great at applying Agony to targets without it, but it’s very bad at refreshing agonies. It needs to be made smarter for refreshes, check the remaining duration on nearby targets, prioritize those. Right now on a pack of 6 mobs you have to recast Agony 5 times to refresh all of them instead of what you would expect to be just 3 times.

Improved Haunt is essentially a QoL talent and now it competes with the Improved Shadow Bolt (SB)/Drain Soul (DS) node on one side and the Absolute Corruption/Siphon Life node on the others. We must pick these 2 other nodes to get down the tree. I can’t see us being able to pick improved Haunt as it stands.

Withering Bolt and Cunning Cruelty, those 2 talents compete with each other but essentially do the same thing, it’s more damage with our filler spell, except one cost 2 points and the other 1. Withering Bolt has to be twice as powerful than Cunning Cruelty AND be better than talents further down in the tree to be worth picking. We have every reason to always pick Cunning Cruelty.

Summon Darkglare on its own is very underwhelming, especially in AOE scenarios. We have to spend 3 points into it (Eye Contract, Malefic Grasp, Malevolent Visionnary) to make it do something, and those 3 points have a few problems.

Eye Contract on its own is just extremely weak, Darkglare’s damage is meaningless, 5s more just doesn’t do anything. This being an independant node is poor design.

Malefic Grasp (MG) has A LOT of issues:

  • It DOESN’T benefit consistently from talents benefitting SB and DS despite replacing them. It doesn’t get damage buff from Withering Bolt, Nightfall, Death’s Embrace, Necrolyte Teachings (Soul Harvester). Big problem for Soul Harvester especially.
  • But it DOES benefit from the faster channel time from Nightfall? The one you get for Drain Soul? Even if you’re talented into improved Shadow Bolt? But the damage isn’t buffed?
  • The fact that it doesn’t benefit from all the damage buffs to Drain Soul and Shadow Bolt doesn’t make it that good in terms of number, Drain Soul in execute with Death’s Embrace is better.
  • Also we don’t have that much time to channel MG during Darkglare. We have to keep spamming Unstable Afflictions (UA), refresh Haunt, Agony. You’re constantly interrupting your MG channels, wondering if it’s better to reapply a UA or not.
  • We need clarity about what affects Malefic Grasp or not, it needs to be in tooltips.
  • Malefic Grasp doesn’t seem to be castable currently while talented into DS.

Malevolent Visionnary makes or breaks Darkglare. This talent turns Darkglare into something that actually deals damage, without it it’s a wet noodle, especially in AOE.

Dark Harvest/Cull the Weak. I wish we’d kept the Agony extension on Dark Harvest, it’s hard to spend your shards when you have to maintain Agony on 5/6 targets (or more). Also Dark Harvest should benefit from the spec’s mastery.

Fatal Echoes is just too weak, 4% chance at a refresh doesn’t do anything. The proc chance needs to be buffed. Also I think it would be better if instead of a chance at a refresh that’s VERY HARD to track (if not impossible), it was a chance to apply 2 UAs in a single cast. It would be a lot better, punchier and you could actually notice when it procced.

Death’s Embrace needs to work for Malefic Grasp. And maybe for Dark Harvest.

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Regarding Dominion of Argus, reducing the number of HOGs from three to two isn’t enough to make the apex appealing, unless the summoned demons hit really hard. In any case, the mechanic is too “punitive” as it’s a ramp to gain resources and consume them in the shortest possible time, all after having previously done the same operation to obtain a powerful Tyrant!

Since an apex activates every minute with the Tyrant, why not make the demon summons passive every 5 seconds? I remember that the affliction apex is passive following the casting of a spell with a 12-second cooldown. If it remains as it is now, the apex demonology will be skipped and the 4 points will be invested elsewhere

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I fully agree with your feedback, and I’ll also add some very annoying Affliction bugs I’ve reported in-game: if nightfall procs during the casting of Seed of Corruption and Shadowbolt/Drain Soul (also having “nocturnal yield”), the proc instants appear and disappear after a short while.

In practice, if you’re casting a Seed of Corruption and proc nightfall midway the cast, theoretically you should be able to finish casting the seed and immediately cast another free seed. In practice, this doesn’t happen, and you lose the proc instant. The same with shadowbolt/drain soul

They should add a visual opacity to clearly identify what ability is available through nightfall. Like Mages used to have for Sun Kings Blessing, the flame overhead. Or how shadow priests have the visual for when Mind Blast is instant. Those visual cues really help in game.

They have the ability. It’s there for an update. That also helps with accessibility.

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When procing Nightfall, if you have Nightfall Yield, you can also use the seed of corruption as an instant. Ultimately, there’s no need to distinguish between shadowbolt/drain soul or seed graphically. What you’d need instead is something to track Shard Instability.

To track Tormented Crescendo, I used a weakaura I made using the Nightfall texture, It would be great for tracking Shard Instability as well

https://imgur.com/nrOkCos

made with a nightfall texture and a second one overlapped but flipped, playing with alpha. When you proc both Nightfall and Tormented Crescendo a purple arc is created around the warlock, it looks very nice aesthetically, plus my weakauras was pulsing

If anyone is interested I’ll leave the direct link, for those months that it may be useful
https://wago.io/fipzUSutL