Protection Warrior â Beta Feedback
Class Tree
Overall damage feels noticeably low, which makes initial threat generation and sustained aggro significantly harder compared to other tanks. The class remains highly dependent on Challenging Shout, despite having offensive cooldowns on 45-second timers that do not provide enough support for early threat. For comparison, a Paladin can comfortably open with Divine Toll, follow up with a mass taunt, and repeat the pattern without friction.
The redesign around Championâs Spear combined with Heroic Leap offers limited practical value. The earlier mass-grip-style interaction was considerably more engaging and impactful for group control.
The second-to-last talent row is overloaded: too many points are required, forcing a difficult choice between offensive options and essential utility talents such as Rumbling Earth, at a time when the spec already struggles with holding threat.
Apex Talent
The apex talent does not feel engaging or rewarding to play around. It tends to flatten the rotation into a repetitive Thunder Clap â Shield Slam pattern. Revenge functions mainly as a proc trigger, which disproportionately benefits Mountain Thane.
In practice, Mountain Thane almost hides the apex mechanic entirely, while Colossus requires tracking tools to avoid losing Phalanx damage reduction uptime. The experience ends up feeling unimpactful rather than thematic.
Protection Tree
Locking Shield Charge behind Fueled by Violence feels unnecessarily punitive. In many builds you could normally skip it, but here it becomes mandatory, effectively forcing players to jump over an entire node.
Deep Wounds is isolated and extremely undertuned. Even with bleed-enhancing talents, it only feels remotely valuable in Colossus because it can be triggered via Demolish, and even then its contribution is minimal.
Spellbreaker continues to feel irrelevant. It provides little benefit in real gameplay scenarios and consistently fails to justify a talent point.
Mountain Thane
The playstyle shows little evolution compared to The War Within Season 3. It actually feels slower and more frustrating, even though the new talents preserve the spirit of the previous season. As a result, there is not much depth or novelty to highlight.
Colossus
The apex talent is difficult to activate consistently because the priority naturally shifts toward maintaining stacks of Colossal Might to maximize Demolish damage and bleed value. This often conflicts directly with the need to use Thunder Clap for threat generation. Balancing the two ends up feeling clunky.
Without Mountain Thaneâs enhanced Thunder Clap, the spec struggles to generate sufficient initial threat, consistently putting DPS players at risk during early pulls.
Demolish can behave inconsistently in terms of movement restrictions: sometimes it fully prevents horizontal repositioning, and other times vertical knockbacks remain possible during the cast.
Dungeon Testing
Tested primarily in +12 keys. Survivability is heavily challenged. I do not yet have every dungeons mobs and casts memorized, but even accounting for that, I frequently felt close to dying. Last Stand and Battle-Scarred Veteran reached roughly 80% combined uptime in Algethâar Academy, which seems excessive. Additionally, Last Stand often triggers simultaneously with Battle-Scarred Veteran, making the automatic proc feel redundant or wasted.
Raid Testing
After running all available Heroic bosses, damage output appears significantly low compared to my co-tank, often resulting in a ~3K DPS gap. This discrepancy increases further when adds are involved.
In terms of survivability, everything is working smoothly. The toolkit feels almost overloaded with defensive options. For example, it is possible to survive the Judgment â Tank Buster combo with Shield Wall and a Spell Reflect alone. Combined with a defensive trinket, the mitigation cycle becomes extremely secure.
Conclusion
Protection Warrior has a decent defensive foundation, but its damage, threat generation, and overall gameplay fluidity behind other tanks in the current beta. Several talents feel restrictive or underwhelming, and both apex designs struggle to provide meaningful engagement. With better tuning and some structural adjustments in the talent tree, the specialization could reach a healthier and more satisfying state for both dungeon and raid content.