Feral 11.0.5 Rework - where is it?

What a garbage post.

if it would be only enhance LOL

That’s cool, aren’t you like the highest rated Feral in mythic? :grin:

The disparity in damage and self healing is absolutely enormous.

In Delves, it’s actually laughable how much better Enhancement is than Feral.

feral selfheal is a joke in openworld/pve

its c tier in higher m+ brother, if they buff rdrood, or give rdrood more mastery, theres not a single reason to take a feral, when u can just have a rdrood + another dps what does more dmg, and also have better utility.

feral have to cast brezz, if your tank “fails, dies” u have to long cast a br, means u have to spot boss, into wall, to get with luck a br off, and pls forbid if some aoe effects spawning in the time period

while dk have a instant br, ofc it cost runic power, but still instant is better, than a casted br, and on top of it “better magic dmg reduce toolkit for the grp” and also more dmg.

feral is also weak into magic dmg, while other classes are not, and also have immunitys to avoid high dmg, what can oneshot you at higher keys completely, while feral only have dmg reduction on high cd.

I don’t want to sound like a crybaby who says my class is not viable, but to say that feral have a decent toolkit compared to other classes can be counted as gaslighting

BRING BACK TEAR OPEN WOUNDS.

This Bite spam is so boring.

Not crying if true;

Why isnt Feral BR working via Predatory Swiftness like it used to? Pathetic decision when DK, Paladin and Guardian tanks have INSTANT.

Why did they F*** up the Regrowth Macro thats worked for so many years? Pathetic decision.

Why did they take away Tear Open Wounds which most players actually enjoyed having. Another questionable decision.

Feral Energy regen is atrocious at best, even with +3 talents that now give haste + energy regen.

I dont need to be on top of meters, but when some classes can cast a BUILDER ability and do TWICE the damage of ferals FINISHERS, you have to question the design philosophy.

Zerk, 20secs, Unless you time it perfectly you barely get 15 good seconds out of it due to lack of energy. Thrash 40 energy? Shred 40 and BrS 20? Who designs this spec? Some intern at devHQ?

They just dont give ONE F*** and havent in years. Even convoke is unusable in several dungeons as it just pulls random targets not in combat.

Incarn is useless. Feral Frenzy’s dot is just sad to watch.

Feral needs a PROPER look at by someone with more than a goldfish moment-idea.

1 Like

i liked it too

i dont know it either, devs said “friction” while it is just completely stupid, i cant count how often i died, or have to use wall + barkskin to br someone, especially when the healer is dead

or to cast br, to stop the cast, to cast it again, to stop it, because i have to avoid the rnd aoe on the ground or random frontals, it´s just a bad designe

yep exactly, and keep in mind u need a bloodtalons stack on top of it, otherwise u would do even less.

minimum wage 2 Euro/h basement dev

it really is

1 Like

I have to say, I’m doing pretty fine on damage output, but that is having been blessed with Trinkets, Gear, but I have two major issues with Feral, in it’s current state:

1.Energy
Looooved the class in DF. Fun, good, energy management was an actual thing, you could actually MISUSE energy, and had to plan accordingly (to some extent, wasn’t hardcore, but was still a thing).
Now though?
My god… On some boss fights, I have to stand and Auto Attack, if my energy goes out of alignment. Tiger’s Fury? Blergh. 50 energy that’s gone quicker than a cookie on Christmas Eve.

:mage: Steve the Firah Mage:

“bUT yOu cAN jusT pLAY yoUr cLASs rIgHT!!! DoN’T MuCk uP EnerGy ManaGemeNT!”

Well that’s perfect if you can do that, mister Magic Hands, but doing HC / Myth mechanics, whilst running a rotation so stupidly tight, as to not end up auto attacking like a wet noodle on a sunday, is just a little bit more of a challenge than “just playing right” in my mind. I recognise that when the rotation is run “as it should” energy is rarely a problem, though many times, I find myself oogling at the boss, waiting to cast a Ferocious Bite, Rake or heck any other ability that does more than auto attack dmg, because “Hey, I’m out of Energy”. I could understand it if Ferals were Omega DPS Boss Monsters, who did 10 Mil DPS on pulls and ramps, but heck, I barely scratch top 3 on my overall, sometimes 1st place on ST. (keep in mind, I do not consider myself best in class AT all)
So all in all. Why in gods name is our energy usage so high, and regen so low. It’s not satisfying. It’s not “fun”. It doesn’t feel rewarding to play your spec to the absolute max, and actually optimise your energy usage, because then you just do “normal damage”. But it sure as hell feels like an ultra punishment to be forced to auto attack for 2-3 GCD’s cause your energy regen is trash…

2.AOE
Oh my. You got 4 set? Welcome to Druid of the Claw, BiS in M+ for Feral druids, good luck in the 4 hour queue though. I don’t really know what happened at the dev desk, but making a spec that relies so HEAVILY on RNG procs? It’s a fun spec and all, and hey, at least there’s a MAAAAJOR difference from my rotation in Wildstalker & Druid of the Claw (Not really, it’s literally bees or not bees, and an AoE version of RIP)… No but really.
Let me introduce you to THE RAVAGE EXPERIENCE

Ravage
Talent
Requires Druid
Feral
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.

So… We have a spell. That’s a main DPS dealer… That is… RNG? On Auto Attacks?

I’m not lying when I’m saying, bringing a Feral druid to a M+ key is a lot like gambling your mortage. Will he DPS? Will he not? I don’t have an idea. Depends on his Ravage procs…

The difference between me doing 2-3 mil on a pull and 800k-1mil is ravage procs.
Only got one Ravage proc? Bye bye DPS
You got 6 Ravage Procs in a row? How does 3.5 mil DPS sound like on M+?

It’s so inconsistent, and there’s nothing worse than trying to plan for inconsistent RNG. How am I supposed to plan cooldowns and procs on something that happens so rarely that even if I die to mechanics on a boss, no one would miss me, cause I didn’t proc Ravage?

I know, some RNG is present, but to have an entire hero tree be based on “RAVAGE IS BACK BABY” for us to get a bad version of ravage, that we have no way to play around consistently, and can mean 2 mil difference in AoE damage? In my opinion, it feels sloppy, sad and depressing. It feels like lazy design, and the “Buff” to our ravage giving it more damage, feels like playing the lottery now.
“OH DAMN I GOT RAVAGE, I GET ONE ABILITY THAT DOES ACTUAL DAMAGE! LET’S AOE AND WAIT FOR NEXT PROC ONCE IN A NEW MOON”

But what do I know. I’ve only played Feral druid since '08, and somehow convinced some guy to invite me to mythic raids…

Wow… That was a lot of whining about my class, I apologise. Here at the end, I want to wish you a nice day, and great loots on your next M+.

2 Likes

The energy change is whats killing me
Sitting there without any energy and calling it desicion making is just plain bad gamedesign I dont have anything to do but press my buttons and play my rotation. I am one of the best geared in my raid and still even if I log a 99 there are others with lower GS and they still log above me…

Please revert the Energy change Blizzard

4 Likes

since 10 years, BTs feel aweful and continue to do so.
Overcapping combo points during berserk to proc BT is just garbage.
increase Lion’s strength to 23% dmg increase and be done with it and I never have to pick that dumb talent again.
while we are at it, delete cycle as well. Just make dots more powerful baseline. That we have to spent a talent point that awefully reduces our dots by 20% is terrible

i mean would be very hard to just let ravage proc on every TF instead just out of combat.
but thinking is not the strength of the devs anyways

Energy in DF was just ridiculous. It was so dumb to be at max energy near 75% of the time.
It was fun in a vacuum but not healthy.

Haste should give more energy regen with the 3 talents tho.

My friend having fun is not bad we have BT playaround we have Snapshotting we have very different problems to add the regen problem to it.

We have energy as a legacy but like Mana for Ranges it is simply not a good indicator anymore

1 Like

Because spamming Primal Wrath is so much different than Bite…

why it wasnt healthy?

3 talents? u dont even play these talents, every other talent is a straight hard dmg lose, what u cant take

besides of arcane mages, mana bar is just a transmogg thing

yes, even trigger bt with using regrowth felt better, than the current Bt, and ofc now it feels even worse, because they nerfed the energy reg

Anyone who says that the current Gameplay from feral in the m+ environment is good either has no idea about feral or is trolling

Hmm i don’t really agree

Firstly dragonflight was the first time energy has been like that it was an outlier and several people agree that it made energy like you say a “cosmetic”, it didn’t matter which defeats the purpose of having energy in the first place,

You absolutely can talent energy points in m+ in fact i always recommend having a least one point in tireless energy its not a damage loss that being said you can also talent into moment of clarity and savage fury without significant damage losses thats why our talent tree is so good.

I think BT’s is also fine it being three stacks now, made it a lot better.

I do agree there are some problems with the tigers fury changes for m+ for example when tigers fury runs out you basically do 15% less damage to a pack or holding tigers fury at an end of the pack so you have it up on the next one doesn’t feel great either, however the energy part i dont think is a problem in m+.
Pooling for energy has always been in ferals rotation, I think everyone forget they did change our damage around the energy reductions feral does more damage now than in the majority of dragon flight from season 2-4. More energy does not = better play style if you think that feral is not the class for you.

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Thats not true, it´s since Bfa mid season like that, basically since the Aoe change on Feral got reworked

Bfa feral was most likely swipe swipe Tigerfury swipe swipe swipe mob dead tigerfury swipe swipe swipe

Feral in Bfa was literally a Swipe spam machine with high Apm, especially in the last season when we reached the crit cap

idk how it was in Shadowlands, havent played much in Shadowlands so idk how it was there

one point in tireless energy does close to nothing, i mean yes u can spend a point also in moment auf clarity but the energy reg talents are more of an placebo effect, what feels not that much of a difference, since every talent got basically gutted when it comes to energy reg, moment of clarity can help a bit if u have access to more crit which is currently not the case

i dont know if good is the right term, when u compare it with some other classes, not a single class have 3/4 different talent nodes what have to spend, to make the burst cd button meaningful

if u think Nerfing every talent on the level to be close to not noticeable means “it is a good talent tree” each to their own, but its anyway what happend close to every class, they promoted a talent tree to give everyone access close to everything but in the same time everything is nerfed up to 50% by default, same counts for stuns why micro cc is a current problem

which means, there is slightly no difference than before the Talent tree, Funfact most of the Talents where more powerful in Shadowlands, like Soul of the Forest, Bloodtalons in the past etc

i mean they threw basically just Baseline Spells in the tree and some Shadowlands legendarys in the Tree what already existed in the past, the only quality of life change was easier access to primal wrath, and rake being an aoe now everything else is more of an nerfed form of the spells from previous expansions

im be honest, feral felt more powerful in Bfa (idk about sl) than in Tww, the performance on the representations graphs for each spec shows the same sadly

if u get 3 stacks per regrowth casts, would feel less annoying, the Bloodtalons Gameplay feels kinda outdated with the nerf of overall energy sustain, in previous expansion it wasnt a problem, and really easy to get

so u want to tell me, its a me problem, why close to everyone, especially in the us forum are complaining about the designe and dont like it?

it´s also a Math problem behind the entire thing, the energy thing, and overall dmg pace can get better with more crit (not more haste) over the time, or with the next seasons but it still dont change the fact, that the overall sustain dmg, besides of the Tigerfury isnt really good currently, and u will see some buffs to rip again in the future.

the thing is, i dont mind the low energy pace, but it´s the overall Dmg performing, and Dmg profile, what doesn’t work in an m+ environment unless u buff bleed mods to an freaky level (what already happend on the 20 years wow birthday ptr, rip and rake got buffed again)

so calling its a “me problem” is just pure ignorance, without pointing out the current problem what the range Nerf + Tigerfury energy talent removal created

Also lower energy pace means you are more of an tunnel class, with really bad swap potential, what just makes you a tier level below other classes, what can react in specific Circumstances better, when it comes to Klling adds in an boss fight really fast, or totems etc

I’ve been playing feral since the start of Wod, played in Wotlk classic too so im used to lower energy pacing compared to Df so i dont think it is a me problem, it´s more of an Problem how the Dmg profile is designed when it comes to the M+ environment

i think the main problem here, is just different Dmg mods, every add pull have different Dmg spikes, and sometimes, its really really low especially with the tigerfury thing

about dmg i think Snapshotting is the problem, in singletarget with Swarm it feels really good but when it comes to aoe, idk feels not that good tbh, Talents like Carnivorous Instinct shouldnt exist in the first place the same with swarm

Modifier talents what increases your Dmg, or can picked up if u go Singletarget Dmg, makes it difficult to balance baseline spells, or to balance a class in general, if u buff a spell in a baseline way by too much because it does medium Aoe Dmg but is in the same time rip is also a Singletarget spell, what can get buffed by 45% with different Dmg mods, i see a problem there

Not a single class have a Singletarget spell, what is a Aoe spell in the Same time, im talking about Primal wrath, this talent makes Feral difficult to balance since Shadowlands, Imagine Crimsom Tempest for Assa rogue would be his Main singletarget dmg. it´s terrible designe, for no reason

When it comes to Feral changes, where I don’t think it’s an me issue

  • less Dmg modifiers, besides of Tigerfury and Bloodtalons
  • spell code change to Primal wrath
  • Meele range back
  • less Talent points backed into Berserk/incarn
  • a new Talent, what reduces the cd of Tigerfury per killed mob by x/x Seconds (i dont know by how much im not a designer) and it should be minimal otherwise ur back to spaming spells, and they will nerf the baseline dmg because of it
1 Like

It literally is competing in an m+ environment from my experience and a lot of other peoples is that feral is performing a lot better than a lot of other specs, we are not meta but we are certainly a very good spec most of these tier list makers are deluded i read one on wowhead that rated us c tier because we lack prio damage like what??? majority rate us bad because moonkin is better when we are better than majority of other specs. Feral is in a good place damage wise in m+., Although i do agree with some of the points you are making about primal wrath applying rip and its hard to balance single target and aoe none of ferals problems at the moment are related to energy issues.

2 Likes

ah yeah, i mean tier lists are often cringe or Gaslighting i agree on it, but i took the tier list from mdi players as example because they had good points

but Tbh it was most likely points about the feral problems what exist for years now

like the battle res thing, or survivalbility to magic dmg, nothing new

isnt it because more of an “guardian druid” being better?

which specs? feral is currently the worst performing Meele

https://imgur.com/a/5xkKPWN

we are better than a Bm hunter currently, but idk if this is a achievement

for me i dont mind the energy problem if we have just more sustain Dmg, in our Aoe, without different stacked modifiers

the Singletarget/rotation feels good, but when it comes to Aoe, it feels like this class is a bit Stuck in beta

Personally playing druid of the claw in mythic plus has solved a lot of our squishyness problems. Unironically bear form is currently one of the best defensives in the game and being able to use frenzied regen in cat form is really good for overall suvivablity. We are in a lot better place defensively than in dragonflight. Also looking at these top specs in m+ is always going to be a losing game, Feral is not a popular spec so with few people playing the spec its obviously not going to show up in top 10000 lists. Also yes not being able to ress in cat form or use predatory swiftness like we used to is extremely dumb. If they never removed our melee range which i personally think was the biggest change for the worse we got, it would feel so good.