Feral 11.0.5 Rework - where is it?

Factually thats untrue since bear form got nerfed and the end of DF and nerfed again in the start of TWW.
So how do you have more defensives in bear form when u heal for 13% less and got 150% is as much of mystery as to why do u care if a class is good in PvE xD

Bear form gives you 25% stamina plus if you take ursine vigor which i recommend you gain an extra 15% health if you don’t think thats good I don’t know what to tell you also healing for 10% damage taken plus taking 4% less magic damage in bear form. We also gained extra 10% damage reduction on our defensive which also helps , frenzied regen can be cast in cat form which saves a global shifting into bear form. Retaining 80% health also means we can immediatly shift back into cat form and start doing damage when previously we would have to spend prolonged amounts of time in bear form if certain damage instances where happening one after another. Also bearform and our healing was not nerfed into the war within those changes got reverted it is exactly the same as it was in dragonflight. Obviously these are all from druid of the claw which is the better option defensively for feral druids.

idk about that, 40 energy tax looks kinda too harsch, if im not wrong frenzied also heals less in Catform, i dont mind switchting in bear form to use the heal in Pve, especially if a boss casting some high unavoidable dmg

idk, i mean the 10% more dmg reduce on barkskin is nice, but everything else is the same, and the trade off is decreased meele range

yep, i still dont know the reason behind why they did that, m+ is already Meele unfriendly every Meele knows that, while as caster u can chill way more

it´s like okay they removed meele range, while ranges still have 35/40 yards range

this triggers me the most, if the tank dies i have to spot the boss, and have to use my wall to Ress as fast as possible, and gg if in the same time a Rnd frontal or anything else spawns under me, and because of not enough haste it feels like casting brezz feels like enternity

plate classes got more stamina than leather classes so idk why you bring it up.

for 4 seconds. Thanks.

if you play Druid of the Claw- you get 4% less magical dmg, thing is in pvp we dont play druid of the claw.
We get 4% all dmg reduction from Thick Hide
and 6 % versatility on bear form from Lycaras Teaching.
9% dmg reduction in bear form, a passive all plates have btw.
So so far we’re still plate level of tankiness in Bear Form which also costs us:
a) not doing dmg
b) global CD.

Has nothing to do with bear form.

No it cannot. If you’re PVE you can do that. In PvP you cannot.
Even in PvE it costs 40 energy or smth like that.
(nobody plays druid of the claw in pvp)

again- in your pink pve world its 32 % in pvp its 20% healing for 4 secs (3 + 1 gcd bear form)

Nobody plays this in PvP dude.
Its a huge dmg loss for mediocre 10% dmg reduction and 4% magic dmg taken.
Also in cat you’re starved , you will not relly on having 40 energy for frenzied regen as an emergency button.

Anyway lets get back to bear form:
while plates are in bear form armor-wise, passive-pure dmg reduction-wise and healing wise.
What we gain in bear form is 15% more hp and 4 spell damage reduction if we are druid of the claw.
Im not mentioning Enraged Regen because of the extra GCD and nerfed healing.
And we pay for all of this with us losing all of our damage and pressure.

And generally your advice to go druid of the claw is useless unfortunetely.

Brother this is a PVE discussion you coming in and talking about i’m factually incorrect because its different in PVP like what are we talking about here. Self insert for real

Lets be honest.

When was Feral played most? In DF it got a resurgence so was the spec broken? No holy even in the WF race they used a Feral and it got better and better.

People saw the spec and it got some spotlight now we are back to the bottom.
Raiding the problems are actually negligible but in M+ this class is just weird. Our strenght was 2min burst with high sustain now its just dead

Please Blizzard please Feral does need smoldering Back and the 30sec baseline Frenzy should not be a choicenode. Or a random 5 seconds more… like what the hell is wrong in Blizz headquarter?

They have aligned Demo and designed it then into the ground same with destro now when the spec was good they just kill it again.

What was actually wrong with the spec absolutely nothing was wrong

I highly disagree, Feral probably has the highest 2 minute aoe burst of any class in the game right now with druid of the claw. I’m bursting for around 7 million dps at the moment on a decently sized pack that’s more than any other spec I’ve seen personally. Whilst the smoldering frenzy tier set was one of the best feeling tier sets I’ve used we still output extremely high burst without it And yes i do think they missed something by not making the druid of the claw reduce feral frenzy cooldown talent to 30 seconds. Personally i think ferals strong spot is M+ right now not raid in fact i’d say we are a lot weaker in raid than in mythic plus.

Doesnt make it fun. Or interesting. Or anything really.
Especially not when u can get 4-5-6 Ravages in close succession and then not see one for 20+ secs. SV hunter’s Sentiel is more active than Ravage.

yet my top overall is super close between ravage and rip so that seems to suggests it procs a lot more than you think especially if you use killing strikes. basically have a guaranteed one every pack you can also abuse shadowmeld to reset combat and next tigers fury will proc ravage again because of killing strikes.

Also i’m not sure if people know this but the 25% proc chance of ravage in berserk is per target so you get almost guaranteed ravage procs when you press thrash or brutalslash when there is 6+ targets which means basically every bite cast in berserk windows can be a ravage.

The one thing I dont get:
Why are Druids (Feral and Guardian) the only class that need to put 3-4 Talent points in the main defensive/damage cooldown (Berserk) for it to actually be as good as other cooldowns?
Like, seriously. 1 Point for Berserk itself. 1 Point for it to be 120sec CD. 1 Point for the attacks to deal a bleed and ANOTHER point for it to turn into Incarnation.

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Our big 11.0.5 changes are - drum roll - five more seconds on the Ravage proc.

I think they genuinely forgot to add feral changes in the patch notes because actually on ptr for 11.0.5:
Shred is buffed by 20%
Rake damage is increased by 5%
Wildslashes has been increased by 15%.
Not sure why these haven’t been added to the patchnotes still its only a roughly 2% dps increase in singletarget honestly i’d like to see a lot more but it is what it is.

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Shame on you blizzard!!

I mean all good.

We are not in our best spot

You are one of the few that are playing Feral at a high level amd it is then we start to shine in some scenarios but even now our ST is lackluster.

Also Catsavage you are a Player playing 13-14 which is highest at the moment and imagine how people feel playing 11 and 12 just getting wrecked.

The problem is that we have less HP than most other classes outside Bear (Skillissue)

Tanks get oneshot nonmeta healers are useless starting 12es and everything is not really fun.

The m+ Build is fun but still I sit around waiting for my damage to happen and this is what choice, engaging gameplay?

I prefer having a rotation and use my bear in defensive whenever I dont feel punished not being in bear.

Energy regen is abysmal and its a lackluster designchoice to limit it.

Just by reverting it to DF regen the spec is comoletely fine but at the moment we are all but fine

Also I am playing Myth as well and in Raid I enjoy Feral way more than in M+

Unfortunately this spec is one of (if not the most) least played specs and we didn’t even have a PTR feedback thread. A lot of people seem to differ on what playstyle we want within our own small community so we are never happy at all and right now our dmg profile kinda sucks in ST and in M+ we are outshined by other melees, being just average or even below average for the amount of effort we put into the spec.

Also the removal of the extra range on melees sucks so, so much.

I do think the decision to nerf energy regen wasn’t made with M+ gameplay in mind to be honest with you, I think it was entirely made to make the single target raid experience better and i think it does achieve that. M+ gameplay suffered as a result. I can see where people are coming from when they say that not being able to press a button in m+ feels bad. But a few points
You are punished way less for going into bearform now as you are most likely pooling energy. Dragonflight iteration made going into bear form a literal damage loss as you would overcap energy which is a big no no. personally I don’t see a compromise to make you have more energy in aoe that doesn’t effect single target gameplay as well. Theres too much power in tigers fury at the moment to justify tigers fury resets. and if there was any gain energy talents from aoe you’d play it on any boss that has adds so i do think its hard.

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