Feral Cat Suggestions

Greetings!
Yes I’m back! Slightly new name but defidently a new server!
A lot of text incoming so in the immortal words of King Arthur “Run away!”
I wrote a huge post half a year ago here: Cat Food - Feral Suggestions!, I havn’t read it myself in a long time and have no idea how useful it is today. So time to make another more updated post! :sweat_smile:

Overall I think Feral cats are in a good spot. I enjoy playing it. Our damaging abilities are well balanced between eachother (with the exception of FB), we got some fun support stuff to do and there is room for skill.
There are however some issues with the rotation and general gameplay that can be ironed out for a very smooth and enjoyable experience. So here are a bunch of suggestions on how I think we could improve Feral cats.

I’ll start by presenting what I think is the main issue and then go into suggestions on how to improve it.
The first section are primary suggestions that shouldn’t present too much difficulty in implementing or balancing. Second are talent changes I’d like to see (I’ll put a (!) in front of what I think are the most important ones). And lastly are secondary suggestions that would be nice and then a bunch of random ideas. Some ideas can sometimes be contradictory as they can be different solutions to the same issue…

So if you want the short version just read the primary suggestions.

Enjoy! :smiley:

Main issue: Messy rotation

“Mangle>Savage Roar>Rake>Mangle spam” isn’t fun on every single mob while solo. And on mobs that are immune to bleeds all you do is spam medium damage Mangles. And “Mangle>SR>Rake>Shred/Mangle spam” isn’t fun in groups either.
Savage Roar isn’t interesting to keep up. It is just a maintenance buff which is required to even be allowed to do damage.
Three finishers is too many in a classic environment where feral toolkit in general isn’t built around that. SoD has just added more stuff that individually sounds good on paper. But it is currently complicated just for the sake of being complicated.
What feral druids need to keep track of:
2 major cooldowns (Berserk and Catnip), 1 minor cooldown (Tiger’s Fury), 2 maintenance debuffs (Faery Fire and Mangle), 1 maintanance buff (Savage Roar), 0-2 trinkets, 2 DoTs (Rake and Rip), getting behind your target to even use your main builder, 1-2 procs (Tiger’s Fury and the T0.5P4 bonus), juggling 3 finishers and then add in powershifting. That is a lot to keep track of! And then we haven’t even started thinking about snapshotting DoTs yet. :slight_smile:

Primary Suggestions

Shred
Remove the positional requirement. With how much mobs and bosses spin around it just doesn’t work. It is very frustrating to play with. Not to mention the ability is useless when you don’t have a personal tank with you…

Combo Points
They shouldn’t dissappear if you switch target unless you use a combo point builder on a new target. Is there some coding issues with changing Combo Points? If so, please say that in some dev post (not Twitter)!

Savage Roar
Make it a passive for 25% increased damage while in Cat Form. Or bake in the T16P bonus (along with an increase in max duration so it’ll last from enemy to enemy while solo or in PvP). Damage value nerfed as it being passive/T1P6 will allow for more energy being used on builders and finishers. I’d rather have it being passive. Less button bloat and that would solve more issues.
Very boring and annoying ability to use, especially on anything that isn’t a raid boss with lots of health. The current version also devalues our openers as you often don’t have SR active when opening from stealth. The damage doesn’t justify them costing 60 energy.
Making this passive would also alleviate some of the issues with combo points not being useable after a target dies.

Elune’s Fire
This feels more like a Balance rune with some Resto/Feral thrown in as an afterthought. I kept waiting for the “real” Feral rune to be introduced during P3. However I love the idea of a rune giving bonuses to multiple specs. This is what a lot of runes for hybrid classes should look like.
Improvement: Mangle extends the duration of Rake by 3s. This gives the rune some usage outside of group play (and let’s be honest it only really has value while in raid).
If Shred can be used from the front then "Shred extends the duration of Rip on the target by 2 seconds. If there is no Rip it extends the duration of Rake by 3 seconds. "
This rune needs “something” to make it not feel like a dead rune slot outside of raids (bosses in dungeons are often dead before Rip has run a full duration anyway)!!! Or a completely new rune to switch to when Elune’s Fire isn’t useful.
Another version could be that Shred/Mangle extends the duration of Savage Roar by like 6s. I’d much rather SR be passive though…
And with the nerf to +1s per Shred on the PTR… The rune will feel even more like an insult and like an afterthought.

Mangle
Needs some buff for damage if Shred can’t be used from the front. It is a tricky situation though as buffing it too much makes it the default builder over Shred in all situations. The better solution is to simply allow Shred to be used from the front and leave Mangle as a maintenance debuff.

Wild Strikes
Give it something extra for the druid. 2 hits per proc like shamans? Bake in the T1P4 bonus or the T1P6 bonus? Something extra so two feral in the same group/raid can both use it without feeling like they’re missing out on getting some extra survivabilty through Survival of the Fittest. Especially now that it is raid wide… Hunters got an extra 10% stats on their Kings rune for this very reason.

Skull Bash
Make baseline or learned from a skill book. Gap closer and interupt in one for feral. 15s+ CD? Not on a shared CD with Feral Charge. This rune is almost never taken over Mangle. Mangle is just too valuable for the druid and for the party/raid.

Ferocious Bite
Needs to be tweaked. Better scaling on the extra energy used. Like +1% damage per energy up to 50% or something. Similar to the WotLK (with Glyph) or the Cataclysm version. Or remove the energy scaling alltogether and give it +10% damage per bleed (I like the idea of the energy scaling so this is a boring solution).
Fixing FB with an Idol (see P5 PTR) is NOT a solution. If that is how issues like these are handled we’ll end up with 10 different Idols to improve 10 different abilities and switching Idol 100 times during combat… This goes for Paladin’s Librams and Shaman’s Totems as well!

Catnip
Unpopular opinion but this should be removed. It isn’t needed. We already have Berserk as a CD. Does Catnip bring anything interesting to the table more than a button you probably macro into Berserk/Tiger’s Fury/trinkets anyway? Buff something else to compensate if needed but judging by ferals performance I doubt that a buff is needed.

Talents

(!) Feral Charge
Cat version as well (ignore if Skull Bash is baseline).

(!) Predatory Strikes
Make it scale with gear rather than a static 90 AP at lvl 60. Give AP equal to 300% of weapon DPS. That could potentially allow you to remove Feral AP from all weapons if this has enough % to compensate. Or at least reduce it and put it only on “special” or legendary weapons like the Hammer of Ragnaros getting an extra +100 Feral AP. Or a complete druid legendary wtih effects for all three specs might have a lower base DPS (as it is kind of a caster weapon) and thus get extra Feral AP to compensate.
This would be a nerf to Balance/Resto switching to a feral weapon and going into Bear/Cat form as they’d not get extra AP. But let’s be real here, is that really a problem? Should a niche situation like that prevent an entire spec from getting proper scaling with weapons? Feral weapons seem to have a really low droprate (as only one spec can use them) so getting one is like going to the casino. Not a good feeling.

Heart of the Wild
Increases AP from gear by 10% instead of Strength in cat. Most gear outside of tier pieces have AP instead of strength due to synergy with rogues, Hunters and shamans. This change would simply make the talent scale better. Can be reduced to 5% if needed for balance (I havn’t done any math on it).

Improved Shred
Affects Ravage and maybe Pounce as well. Just a nice little QoL improvement. Small impact on gameplay or damage but “nice” to have and feels right.
Nature’s Grasp
Useable indoors and in any form. QoL improvement and opens up interesting gameplay.

Secondary Suggestions

Dire Bear Form
Remove the static +1240 health and +180 AP and replace with a scaling +20% stamina and +X% Strength? Or let it use whichever is higher, the flat value or 20%, to help newer less geared tanks.

New Rune - Licking Your Wounds
Each Combo Point spent increases the HoT component of Regrowth by 5% of your AP and reducing the cast time by 20%, stacks up to five. At five stacks it can be cast in cat or bear form.
Only benefits heals cast on yourself? Regrowth used as it is expensive and thus limiting the number of times it can be used and most of the power is in the HoT so as not make it a button you can press to go from 1% to 100% health in a second. Or bake it in an existing rune or as an replacement for something being made baseline. This could make an excellent Head/Wrist/Waist rune if you want players to chose between damage or survivability.

Entangling Roots
Useable indoors. QoL improvement and opens up interesting gameplay.

Pounce
DoT scales with AP. Low amount like 50% AP or lower but that should make it not feel like joke damage.

Dash
Reduce both the CD and duration. 5s duration and 1m CD? Not needed if we get Skull Bash / Feral Charge (Cat).

New type of rune/passive
A rune or passive ability that grants bonuses depending on talent points spent in a Tree. For example:
“Each point spent in the Feral talent tree increases your spell damage by 1% up to 30% and healing by 0,5% up to 15%.”
This would work for a lot of classes, especially hybrids. Paladins could get Sheathe of Light baseline but it depends on points spent in the Retribution and/or Protection trees. I think an implemitation like this would minimize the risk of other specs getting massive bonuses from it. Like we’ve seen with Elemental Shamans attacking in melee to increase their Spell Damage with an enhancement rune and then Blizzard having to put up weird restrictions on it or mega buffing other runes to prevent players doing “unintended” things.

Put the hybrid back in hybrid!

As I wrote under the rune Elune’s Fire I think more runes for hybrids should have multiple uses. Pure classes get several runes to pick from for doing their job but hybrids are pigeonholed into mostly a single rune per slot for their spec. While runes should be made with a specific spec in mind I’d love to see them also having effects for the other specs. Like Nourish/Lifebloom below. They would still be the most powerful as a resto but Balance/Feral would get some benefit from them. The runes could simply give Nourish to all specs (and usuable in all forms) or other effects in other forms that thematically work with the rune. As with Survival Instincts being both a survival CD and a healing CD. And Improved Frenzied Regeneration working in all forms.
So here are just a bunch of brain farts that are probably way to overpowered. But I enjoy thinking about this kind of stuff! And since I mainly play Feral this is mostly from their perspective.

Nourish
Castable in all forms (and with some AP scaling while in cat/bear but nothing crazy). A Feral would still have to give up Berserk and Balance gives up Eclipse for this. Damage or survivabilty, choices. Reduce your damage to become more support if your group is struggling with healing.
OR something like “while in cat/bear/moonkin you recieve 20% more healing.”

New Rune - Master Shapeshifter
Bonuses when shifting out of a form. When shifting out of cat your next damage spell (or heal?) is increased by 20% of your AP in cat form. You take 20% less damage for 5s after shifting out of bear (or you retain your armour value from bear form for 5s). When shifting out of tree form you automatically cast a free 6s rejuvenation on you and your party? Shifting out of moonkin? Trying to keep it thematically for what defines the former form.
Note: I’ll be reworking this suggestion later in the week. Rewriting it to be a bit more focused.

Lifebloom
Make it castable in all forms (and with some AP scaling while in cat/bear but nothing crazy). A feral would still have to give up Savage Roar to get the ability to take this. Damage or survivabilty, choices.

Lacerate
Also increases Rakes damage by 20% while in Cat Form.

Starfall
Make it usuable in any form (with some AP scaling for Feral). It would still be much more efficient as Moonkins since Resto/Feral has less spell damage and no talents that improve Moonfire (and thus improving Starfall).

Sunfire
Make it scale with AP for ferals. Why even have a Feral version if it doesn’t scale? But it should never ever become so powerful for a feral that they become a ranged spec.

Crazy Idea I got when I should head to bed
What if there in a future phase was a long quest for a celestial cat form. A new cat form with some extra bells and whisltes. Could also be purely cosmetic. In fact getting a coupld of quests for different cat and bear forms would be neat.

2 Likes

I agree. Blizz probably doesn’t give a flying duck, but removing the position requirement from Shred would already be a great start and a massive quality-of-life improvement.

Savage Roar should be removed (better put Skull Bash instead) and cat damaging abilities should be buffed by X percent instead.

Nerf swipe while you at it. Topping aoe dps by far with 1 button isnt fair.
99parse feral on aoe fight MC: 407.1k dmg Swipe Only 4800DPS
Hitting 1000 on EVERY mob in melee range and crits 2000 spammable ability??
Why isnt fan of knives doing the same as a Rogue!? It hits for a pesky 100 and crits 200…
Swipebot druids.

1 Like

Yes, I agree.
One button AoE is dull as hell! And it feels too powerful for a single button.
I’d much rather have a finisher like rogues do with Crimson Tempest to mix things up. Maybe some way to spread Rake through Swipe? “Using Swipe on three or more targets causes your next Ferocious Bite to spread your Rake to all targets in melee” or something like that?

Half the reason feral is so high with that is cause 0.5 tier set giving energy restore from autos to allow more swipes without needing to shift, without shift you are waiting 4-6 seconds to actually press the button. Without energy restore from 0.5 set you get 1 swipe per shift and then need to wait for 1 energy tick swipe and rinse repeat, (Omen of clarity procs aside) it isn’t just sit there and spam swipe like an ape to get max dps. Feral has one way to restore energy outside of powershifting and that is with Tigers fury and KoTJ rune. Which is a 30second CD unless you reset it with mangle/shred. Both of which you aren’t pressing if you are using swipe.

Swipe is strong and i won’t deny that. But it is far from spammable outside of berserking windows or heavy power shifting. It’s only this strong now because of 0.5 set giving energy for free.

https://sod.warcraftlogs.com/reports/j76wQMYxfbN9J8Hv#fight=62&type=casts&source=5
This fight is 48 seconds long, berserking lasts 15, he restores 240 energy from 0.5 set and still has to powershift 5 times.

Zerking is basically 25% of the fight duration, catnip 50% and he gets 6 procs of energy restore from the set and 2 uses of tigers fury for the fight. It’s basically the perfect scenario, 2 on use trinkets lasting nearly the full duration of the encounter too.

Please learn why the class is actually performing the way it is before calling for nerfs first global bro.

You also do realize giving rogues an ability that would proc their tier set, cause yes rogue 0.5 proccs off abilities and not just autos, also stacks your poisons, and did 1k - 2kcrits in damage would be far more broken than what swipe is currently? Each instance of FoK would have a chance to proc 40 energy deal 2k damage and apply deadly brew to every target combined with focus attacks restoring energy :thinking: not gonna be broken at all. nah. can’t be.

How are you actually gonna bring up feral being a swipebot and “Spammable” when warlocks exist? xD

No powershifting, No trinket cycling, no perfect scenario needed to achieve this.

Just Power infusion. ToEP. Cast Corruption on every mob with snapshotted value. Only press 1 button till they die. Everlasting affliction just refreshes snapshot dot forever with that same 1 button.

Shadowbolt volley says hello.

https://sod.warcraftlogs.com/reports/wgpcA6Ttk17WVh9R#fight=30&type=damage-done&source=15

Buff duration from ToEP/PI are 19% of the fight length.
Warlock kill time almost 30 seconds longer too and still pulling 9.2k dps, but yes lets nerf swipe. :dracthyr_crylaugh:

The only place it is going to excel when we drop the 0.5 set is MORE than 5 target cleave. (so basically dungeons and trash mobs)
Or on mobs with such a small HP pool other dps don’t get time to press buttons and ramp damage. (Imps in MC for example)

Otherwise warlock will happily sit on top for raid AoE.

The only place uncapped aoe is actually insane is trash. And ain’t no way we out here complaining about killing trash faster.

Any raid fight that seems to have adds that can be padded for dps (where swipe would actually be crazy) end up getting pad damage removed from counting towards parses. (Lucifron adds, Sunken temple eranikus whelps, etc)

Feral swipe is fine as it is tbh. It requires a 3min CD a 0.5 set, mobs to be tightly stacked and short kill times to achieve insane numbers. It isn’t pulling those numbers without the above playing a major factor into it’s performance. Fight lasts slightly longer? RIP dps, mob gets loose from the pack and they aren’t all melee range stacked anymore? RIP dps, you pull aggro of one of those mobs and have to go bear to stop yourself getting railed before tank pulls it back? RIP dps. Once you start dropping DPS you won’t climb back to those numbers again without berserking and trinkets being off CD. Even if you get insane RNG with 0.5 set energy procs.

It’s not one button. It’s keeping tigers fury up, savage roar, and also power shifting. This is not a simple rogue remember

Yes shadow bolt volley is insane on 5target fights, but i would rather have it reverted back to the -20% damage penalty like it was from p1 to p3.
But then in addition have some way to spread dots in a time and mana efficient way.
Like some “outbreak” or “caontageousness” stuff.

Feral swipe is fine as it is tbh. It requires a 3min CD a 0.5 set, mobs to be tightly stacked and short kill times to achieve insane numbers

=Not true^

Dude this is just wall of nonsense. My rogue aoe pack in dungeon (20+mobs) full t1 bis with Felstriker Proc =Almost infinite aoe spam Does HALF the dps of a newdinged 60feral spamming swipe…

You say "Powershift and keeping Savage roar up is much to justify the silly overtuned dps.
Powershift=click catform button once in a while for max energy.
Savage roar=Renew it while swiping because Swipe add combo pts on your current target.
Tigers fury=click 1 button cd.

Also feral bleed tick WAY too much. 2k crits on a bleed tick thats fine ye? While rogue bleed Ticks, not crit, for 300.

1 Like

Thats very complicated i see.

What part of this is untrue chief? You are comparing this conversation to dungeons when the original post is about raids. Which one is it. Cause I already answered both in that original post but I will entertain it once more.

Learn to read.

In otherwords you are crying cause you as a rogue get out performed by a feral on some trash fights in dungeons? And their bleeds do more damage than your bleeds after 4 rounds of buffs and a tier set bonus that allows it to crit? :thinking:

I said the 0.5 bonus is the reason behind the DPS on any fight that lasts longer than 15 seconds. If you just press catform randomly you get 60 energy instead of 80 from timing it with energy ticks. This does not help you do more swipes. You end up waiting for energy or shifting again. Both of which isn’t pressing swipe for more damage. Tigers fury outside of berserking window = 1 swipe. And swipe doesn’t reset tigers fury. Mangle and shred do. Both of which YOU ARE NOT PRESSING. Which part of this is untrue? I’ll wait.

I gave you facts and logs to check for yourself and you refuse to acknowledge it and default back to this retarded take. "My class gets beaten in aoe damage so must be overtuned :cry: "

You make it out like the rogue rotation is even remotely complex when the reality is the feral druid presses catform the same amount of times you press your most used ability (mutilate/Saber) over the length of a raid fight Just to have energy to even consider doing damage :dracthyr_crylaugh: . (And yes mutilate/SS is your most pressed button over the whole entire encounter with envenom followed shortly behind) This is before we even get into min maxing energy ticks after dodges/misses to use rake/mangle or mangle/mangle cycles instead to not waste energy before shifting.

“just press shift once in a while” xDD no shift = no damage for 2-6 seconds and when a fight is lasting less than 60 seconds, 2-6 seconds of doing nothing actually matters A LOT.

You complained about prot pala cause you probably lose to them 1v1 in world pvp sending every auto attack into holyshield like an ape. You complain about feral cause you get out dps’d by them on aoe in dungeons.

Are you this much of an dunce that you can’t understand why rogue isn’t buffed with bleeds and aoe but feral is? :confused:

Do we play the same game bro actually?

You can front stab with an ability called BACKSTAB for crying out loud. You’ve spammed mutilate for 3 phases for top dps. And are crying cause feral beats you on aoe on trash packs in a dungeon and 2 fights in a raid? Your class just went through rounds of nerfs and are still firmly a number 1 dps class.

Get back down to reality bro.

You are actually clueless its wild. Druid DoT’s tick that much after being buffed for 3 phases and being allowed to crit with tier set bonus and the bleeds being snap shotted with trinket, crusader enchant, tigers fury and savage roar WITH WORLD BUFFS and every consume possible and yet we are STILL only just catching up to rogues in damage. So yeah I would say that is pretty fine.

You honestly think rogue should get buffs to single target through bleeds and aoe?

I want whatever you are smoking cause you are delusional brother.

Rogue will NEVER do as much raw aoe damage because of the synergy between poisons and how your spec works in SoD, Blizzard arent stupid enough to buff your AoE knowing you have unlimited energy with runes and tier set and how fan of knives has a chance to proc darkmantle with each individual hit. You ignore the fact you have instant poison and deadly poison baked into your class with 0 thought process going into it now with deadly brew, you want fan of knives damage buffed to hit for 2k crits and bleeds buffed to crit for 2k+ while still having poison damage remaining as strong as it is? You forget instant poison hitting for 400-500 with every auto attack and 900 crits, deadly poison ticking at 600+. If you want these buffs, you get nerfed somewhere else. Your class isnt underperforming to justify getting buffed like that. Rogue instant poison alone is more DPS than Rake or RIP sitting at a whopping 1k dps. (Rake 600 dps RIP 500)

Yup lets buff rogues. :clown_face:

Druid definitely overperforming.

Bro really out here crying over trash in a dungeon/raid dying faster. holyyyy :poop: .

Accurate picture of you thinking rogue need bleed buffs and better aoe.

Gonna be honest I take you as a, “Me pressing expose armor and making all other melee dps in the raid go up by like 200 dps isn’t actually a dps gain because i do less damage” type of guy.

Any topic you chime in on regarding game balance is now getting insta ignored after these extremely smooth brained takes and you flat out refusing to acknowledge facts via statistics and data through the aid of logs. instead you try to side track it from raid performance into getting beaten in uncapped AoE in a dungeon. You can’t make this shi up I swear.

Ok Wave. Troll another post.

Dungeon aoe raid aoe, same s**t different thing, feral outperfom anyone still. its too much Swipebot style.

I take you as a guy that writes wall of text of nonsense just to clarify your bs.
You are delusional if anyone.

Rogue will NEVER do as much raw aoe damage because of the synergy between poisons and how your spec works in SoD, Blizzard arent stupid enough to buff your AoE knowing you have unlimited energy with runes and tier set and how fan of knives has a chance to proc darkmantle with each individual hit. You ignore the fact you have instant poison and deadly poison baked into your class with 0 thought process going into it now with deadly brew, you want fan of knives damage buffed to hit for 2k crits and bleeds buffed to crit for 2k+ while still having poison damage remaining as strong as it is?

Even with poisons rogues are not even CLOSE to feral aoe.

Unlimited Energy!? Hah, we can do 2 fan of knives then wait 2-4 seconds between the next.
Unless Tank specced with no deadly brew rune, no poison. Then can do 4 Fan of Knives and then 1 every 2 seconds. 500dps± and cant even keep aggro hell yea

Learn to read and learn to check logs properly.
Also Darkmantle only procs of Melee attack white hit. Fan of knives doesnt proc it.

Only thing that require 0 thought process is pressing Swipe .

It’s more complicated than 1 button spam, isn’t it?

Not really, powershift or not, tigers fury or not, savage roar or not, still topping dps aoe.

Its like you spam Shadowbolt volley as a warlock+(If it was Baseline like Swipe and didnt force you to remove either Haunt or Chaos bolt), and saying just because you have to lifetap/Darkrune/trinket its 2 or 3 buttons and therefore the dps is justified for being a complicated rotation.

Its basically 1 attack that is overtuned for Ferals baseline ability, same like in Wotlk. Ferals topped aoe by just spamming Swipe, but in Wotlk you didnt get combo pts on your current target from swiping wich makes SoD Swipebot style even easier.

Swipe, Swipe, tigers fury, Swipe, Swipe, Savage roar, Swipe, Swipe, Swipe, clearcast, Swipe, Swipe, Swipe, clearcast, Swipe, Swipe, Swipe, tigers fury, swipe, swipe, swipe, clearcast, swipe, swipe… It hits for an average of 1000, crits an average 2000 on every target in melee range.

Rogues t0.5 doesnt proc on Aoe abilities and Ferals t0.5 shouldnt either.

But its not one attack, didn’t you read what I wrote? So who should be allowed to top the aoe meter then?

If you run inn and only use swipe, your aoe will suck

It is one attack.
You top dps with it alone on aoe. 100%.
If you use Savage Roar 5 combo pts wich you get from doing Swipe increase your dmg by 30% for 34seconds… Not really an extra attack. Clearcast procs itself totally rng.

There is a difference in Topping the meter on aoe and being MILES ahead of everyone else.

You need powershifts and tigers fury too. So tell me, who is allowed to top the aoe meter then?

that’s pretty much it.

to add onto that, it’s the only spec to use the only legendary obtainable in this phase to it’s full potential, reworked for ferals, with an unique cosmetic

tiger’s fury! 15% increased dmg for 6 sec! 60 energy! 15%!!! chance to have it reset back to back with YOUR MAIN ATTACK!! WHAAAAT??? (=thistle tea get s… on! pretty much)

bleeds crit with t1

let’s mention as little as possible OMEN OF CLARITY proccing on spec with a baseline 1SECOND attack speed giving you a free attack regardless of it’s cost!! brah…

i mean anyone delusional sucking at feral looking for a pat on the back with walls of text of crap like the comments above inkl. OP just GIT GUD @feral!

Yeah I was correct, you’re a retard. Case dismissed.

News at 10, Man wants to be best single target and best aoe class and one of the best pvp classes and best CC class and cannot understand why blizzard wont buff rogue aoe or why this could be problematic when they are remaining a top 3 dps going into next phase. :clown_face:

And even if darkmantle only procs off whites, Focused attacks/combat potency will benefit from it and you will be hitting with autos on the mob between FoK anyway, it literally changes nothing.