Hello and thank you ahead of time for answering. I just had a few generic questions I couldn’t figure out through icy veins, was hoping for some help.
Devouring Plague, I know blood boil spreads it in a pack, if tanking a couple, pulling from a distance, do you pull with the other dev plague skill? Sorry, not online to remember all the names.
Do you always use dnd, or only when procs?
So is the main rotation just keeping 7 bones buff on, heart strike when have extra ruins and clearing focus with death strike?
Do you still use heart strike on one mob?
I find the initial run in gathering mobs challenging for first couple seconds, is that normal? Once I blood boil, have dnd down and get off my heart strike I seem okay.
Any other tips please? I am 100% playing a tank for SL and think dk is the one. I thought maybe warrior at first but I think dk is a better fit. I have a bear too but really struggle enjoying him.
Would greatly appreciate any responses. Just trying to make sure on the right track.
i barely use deaths caress, maybe on explosives week to deal some dmg or kiting the pillar boss. for raids taunt+blooddrinker will work fine, for dungs just use blood boil
on single target or 2 targets only when its free, on more than 2 targets when u can
with talent u want to be above 5 bones to reduce DS cost, so only use marrow when ur at around 6 bones (trait gives a chance of geting 1 extra bone, so 6 makes sure u dont waste the 4th bonus bone)
heartstrike is ur most spammable spell, its ur main RP generator, u will want to use as many HS as possible while remaining at 6+ bones
its normal, u want to drop DnD while still running to mobs, then use marrow and bloodboil, never really found it a problem
-dont panic, blood worms and will of necro talents give u a good safe net preventing one shots
dont use DS at full health unless ur going to RP cap
-DS scales with dmg taken, the more dmg u take the more it will heal, so if u know ur going to take a big hit save some RP so u can quickly DS twice back to back
-hemostasis talent makes blood boil increase DS healing and dmg, try to weave BB before DS, for example in a pack of 3+ mobs cast 1 BB then DS, for 1 or 2 targets if ur not in danger u can BB twice before DS
-DnD slow talent helps prevent a considerable amount of dmg in dungs from small kitings, example DnD + HS spam with spam side or back steps will make u leave melee range of some mobs while still cleaving with DnD+HS combo and BB, this reduces white dmg alot
-death grip on 15sec CD is a powerfull interrupt for non interruptable spells, for example the lighing king in the death room of kings rest, u can wait for it to start the channel (not the cast, the channel) and griping him will stop the full spell, interrupts dont work
-antimagic shell prevents a huge list of debuffs, it lets u cheese several mechanics, specially fears, just make sure to test it when u can, used to work on necrotic but they made necrotic physical spell :S
-DRW is a strong spell, it negates alot of white dmg and the extra copy doubles ur strikes, u get extra RP from hs, extra bones from marrowrend, double disease on blood boil, idiealy used at the start of a pack so u can marrowrend safely to above 6 bones
SL blood is recieving some strong spells back, chains of ice and AMZ, plus a few strong talents for more choices unlike now
nothing comes to mind now, hope u enjoy blood tanking, i really miss the range interrupt and grips when i change to my tanks alts