this is trollpost bout CC right?
I enjoy chasing a carrot, without climbing an increasingly steep mountain.
I.e. I appreciate increased progression without increased difficulty.
And I need both in order to have âfunâ.
Itâs not fun for me to do the same content difficulty over and over if thereâs no carrot to chase.
And itâs not fun for me to chase a carrot if it requires doing increasingly more difficult content.
Yes, Iâm hard to please.
certainly wont lead to exhaustion and infinitely more boosting groups, no no.
This has been put forward thousands of times already, the massive wall of text is completely un-necessary. It was put forward many times but all before the extent of boosting became apparent.
Re-implementing it would just lead to massive increase in boosting and a massive increase of players running the same stuff to get that 'proc.
stupid idea, nice in hugsandkissesworld but stupid idea in the reality of what wow is right now.
Doesnât even need to be a brand new one made solely for Warforging/Titanforging, calm down!
Just take one that is already active in the game and use that.
Makes no difference really.
Can someone explain a dummy like me what âwarforgingâ is? I was not around while WF was a thing.
When you get loot the item can proc extra ilvl. Warforging was implemented in Legion and a large part of Bfa. Warforging was previous +5/10 ilvl procs on top if the basic ilvl of the piece. The item could also proc higher which was called Titanforging. In legion we got up to +60 ilvl on items. Very rare, by the way. And items could not proc higher than Mythic raid maximum ilvl +10 ilvl.
So, basically like an RNG chance to get a stronger item than usual?
Yes. +5 procs were not rare by the way, but the higher the proc the more rare.
Your gear level is not whatâs preventing you from pugging, itâs the lack of achievements/FoS and parces.
You can easily get accepted into HC Sylvanas run even with low gear (220+) if you link AoTC or you have good parces.
What WF/TF did was make PuG leaders ignore your ilvl and demand achievements/parces for you to get accepted in a group. What you are seeing right now is precisely because WF/TF existed before.
yeah sure lets bring back tried and failed concepts to the game⌠that will surely make it fresh and new and fun again.
Precisely, the problem with the current itemization is not the lack of TF/WF, itâs the fact that itâs removal exposed how the the gear in WoW has become. We have too much item variations, like a haste/mastery ring has a over 10 ilvl versions, this is the reason the gear doesnât feel special and it feels like just stat stick.
An interesting discussion to have is how much of the game is compromised due to Blizzard trying to come up with âworkaroundsâ like TF/Sharding/Scalling instead of tackling the corresponding issues (gear progression being boring/server pop/redundant old content) those âfixesâ were created to solve.
OP liked my post, thus confirming this is troll post, mod can take it down now
i support reforging i loved the feature it was so handy for getting the stats you wanted too i can respect that not everyone though it was a good system though
Warforging and Titanforging should never have been in the game in the first place. There used to be a goal in this game to get your BiS gear and then be done, what a wonderful time that was. Thereâs already too much of an ilvl increase between the various different things you can do in this game. Which come with alot of problems later down the road.
As reply to the person above me, reforging should never have been removed. It was great to distribute your stats if they were wrong.
Interesting point and I get this. Although I do not understand what you mean with too much item variation. Because personally I feel like WoW has basically just been reduced to ilvl to the point that every ilvl increase is just, congratulations you now do 1 % more damage and have 1 % more survivability!
You think I created this thread as some veiled attempt to complain about not getting into heroic raids at this point in the patch?
Logs have been the easiest way to get into pug heroics or even pug mythics since Legion (it´s also the best way to create your own group and find suitable candidates).
No, the point I am making is that WF / TF served a VERY important purpose in that it allowed players to OUTGEAR content, which is a way to allow players to progress and thus keep content relevant for longer.
A perfect example is the current patch. Barely anyone is, or has been making progress for the current raid tier for some time now. You either have your good guild that you raid with, where people know what WA to install or whatever, or you don´t and you have given up on progress in heroic if your guild is bad, or given up on some mythic raid boss if your guild is better. You cant make progress, because at this point it´s basically a skill check to get past certain bosses, you can´t get any better gear to help you out, and given how players are constantly leaving the game, just more attempts won´t do.
Compare this to 9.3. The constant corruption cap increased each week, allowed players to constantly get stronger as the patch progressed. Making content easier every single week. The same came from players getting strong corruption drops, or getting corruption drops on the right pieces. This ended with players being able to Pug Jaina on Mythic easily, allowing for a natural way to have players have more things to do during the expansion. Same thing happened in Mythic raid where many casual guilds were able to progress pretty far into mythic, just because their characters got so strong. Even in m+ it allowed, towards the end of the expansion for m+ progress, because people who were really terrible could just turbo through lower m+ with good corruptions, making groups for lower keys / weekly keys was easy and less toxic. Even the best m+ players enjoyed this system, because it allowed them to constantly push themselves with crazier and crazier gear every week.
This constant progress allowed by systems like WF / TF, even AP to some extent and corruptions is healthy for the game. Because it allows the turbo tryhards to clear each raid easier each week, and allowed the casuals to constantly be able to do more content, instead of just being stuck and leaving WoW because there was no more challenging content that was realistically achievable for the more casual players.
When did this ´´BiS-gear´´ myth even start? Because even in classic WoW I am pretty sure that here were not even 500 people in the entire game who got complete BiS gear from Naxx by the time TBC came out. The entire idea behind achievable BiS gear is a myth sold by clown streamers and WoW content creators. In fact expansions where you would achieve BiS gear as a PvE´er, and therefore be ´´done´´ with the game have been pretty rare.
Even in TBC just think about the amount of players who never managed to get both Warglaives to drop. Now also think about how all these random loot systems like WF / TF variations have been in the game for so long, and you will realize, that attaining de facto BiS gear is in fact something that has only really been in the game briefly, is only something that is attainable by a very very low percentage of the playerbase and is also something that originally was never important or even de facto attainable in the game for PvE players.
I normally think the CC have good ideas⌠not on this one.
Sorry, but WF/TF did nothing but make me feel bad when my guildie got a +15 trinket of awesome and I got the same +0 trinket of mundanity in the same drop.
Reward players equally for the same tasks unless you want them to get grumpy.
MacDonalds had the Monopoly Macdonalds game, and it was very popular, so kind of a bad example.