Fix for Affliction PVP

Affliction currently has no representation in PVP but that can easily be fixed.

  1. (PVP talent) Unstackable but stronger Unstable Affliction. Makes Unstable Affliction unable to stack but greatly increase its duration and damage (like the Destruction PVP talent that removes the cleave ability but increases chaos bolt dmg). This is reasonable because Affliction currently needs around 5x UA hardcasts to create pressure and that can all be removed with a single dispel - not to mention being close to impossible to maintain when facing a melee cleave (with a resto shaman also kicking and grounding your casts).
  2. (Normal talent) Passive alternative to Darkglare. A normal (not a PVP) talent that removes Darkglare but passively increases all DoT duration and damage instead. This essentially becomes a talent to choose between focusing on single target burst or sustained multi-target damage. This is reasonable because Affliction needs more multi-target DoT pressure in both PVE and PVP and because Darkglare cannot be properly utilized in PVP when DoTs are constantly dispelled. This can be a normal (PVE) talent because a dmg buff on all DoTs can be balanced so that it is not an overall DPS buff in PVE because Darkglare would be removed.
  3. (New magic school) Affliction-specific school of magic. Affliction-specific spells become a part of a new school of magic. Then at least we can cast fear and drain life when we are kicked on dmg abilities like other specs can. This is reasonable because Affliction only has one school of magic (currently the only caster DPS in WoW with one school of magic) and has no way to spend soul shards when two to three players are interrupting.
  4. Survivability is a big issue for Affliction in 3v3 (even before the Demon Armor nerf) but this is easily fixed by making soul link, demonic circle and death coil baseline for Affliction again or just buffing Demon Skin/Soul Leech.
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Im for a PvP Talent(since its the only thing that blizzard actually change about the game ever for pvp) that increases UA duration and dmg + dispel dmg and reduces casttime but only one can be used on a target.

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It should have no cast time and healing debuff, otherwise keeping it up on double melee is impossible and pointless (high self healing) accordingly.

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Affliction won’t be playable in arena unless UA becomes a standard DOT again, and darkglare is made from a baseline abiity into a (not compulsory) talent that you can ignore… or completely removed.

Making corr provide a healing debuff would help, but it won’t be enough as long as the damage of our main dots is as laughable as its now.

it also needs demonic circle as baseline. Destro can live without it (thanks to double mortal coil and conflagrate rooting), but affli needs something else.

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I’d redesign warlock into a mobile instant dotter with curses applying slow effects.

The tankiness would be only a tiny bit higher than mage’s.

Current “I am the 5th pillar, look at me standing in the center” meta gives very little room for player’s skill.

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I don’t think that making it a “dot mage” is required. It just needs some mobility. in order to avoid making it a punching bag for melees.

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i’ve been saying this since legion, like focused chaos talent

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thank god you aint designing then.

A class that would rot and have a high mobility, seems either extremly op or up.

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Focused chaos is the one that increases single target chaos bolt damage.

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Give Affliction PvP talent that makes all dots deal more damage on the target and makes UA free but not stacking on the target. Maybe add an aspect to mastery working like R Druid’s mastery that every dot increases damage of the rest of them. The only problem that Affli has right now is lack of rot pressure. Even Wallrik said that survivability isn’t that bad the problem is that you have this Gimmick Drain Life and that’s it. Rot pressure is not existing. You need deep dampening to even pressure someone.

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oh i thought i said it.

Instead of a corruption pvp talent, the talent should be for UA , where it only allows one UA and increases its damage and backlash damage.

Would be a better solution overall.

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They should make Affliction something like WoD Affli - based on strong spread pressure. I remember that I was dotting everyone empowering 1 Haunt for +20% damage and then Haunting others. You could create insane dot pressure and burst someone with Soul Drain.

I feel that the best Affliction design was Cata but there is no chance to go back to such design. Shards weren’t part of the rotation - they were used to buff some spells with Soul Burn.

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Snapshotting you’re DoT to empower them… Those were the days for Affli.

Can’t remember the anme of the move where you breathe the DoT in and spit them onto other people, or something to the same effect. Used to love that Affliction playstyle, haven’t played it since really

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It was Soul Swap mate. It was cool in Cata but when they made Soul Burn -> Soul Swap apply all dots instantly it was really bad for the game. Affli didn’t cast anything besides fears and channeling drains from time to time so they removed spell. Do you even remember Fel Flame guys? xD I can’t understand why this spell was removed from Affli and Destro.

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Fel Flame in Demo as well wasn’t it or similar spell that got removed? Was a big builder towards Meta form from if I remember correctly…

Good times when Lock was fun! Give Demo Metaform again and I’ll be back playing lock… But no, DH needs all the cool toys lol

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Originally it was instant low damage spell that extended dots. It extended Agony and Corruption for Affli and Immolate for Destro. It was a way of dealing damage for Destro when it was trained. I don’t understand why they removed it after MoP. During WoD there was whole movement “Bring Fel Flame back”. People forgot about this spell I assume.

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i , personally, hated it.

Soul swap removal was the best thing, since it made multi-dotting easier.

And common, are we gonna prettend that snapshotting your dots was hard?
just keep track of trinkets and cds with addons … interactive.

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i really liked affliction in WoD even though i thought pets were a tad too squichy and UA backlash damage should have been higher.

My personally favorite its wotlk since you didnt rely on dark soul to deal high amount of damage.

I hate the homogenization of both offensive and defensive cd’s.

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I liked Soul Swap until they made it’s Soul Burn version applying all dots on the target.

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Each to their own I guess, I enjoyed it. Added a different aspect to it.

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