Claim: You killed Open PvP with and since sharding. Players ALWAYS have the ability to just switch to the shard where their faction is dominant/higher pop on. Doing so is merely a chore-esk task but it ALWAYS works and makes the open world exactly the opposite of what you (blizz) probably had in mind for it (bringing the old excitement from vanilla wow open world pvp back).
Claim: Giving a faction extra 10%, 20%, 30% is a non brainer insta turn on for warmode to anybody in their right mind, since weâre all human beings, human beings go for efficiency. Oh, I can get 10% more resources or Artifact power (or xp)? Gonna do it.
Result: Donât give the 10% incentive, and even more crucical than that, DO NOT give one of the factions extra rewards on top of it. my god, how did you think that was a good idea. Now, itâs just 20% free resources/AP for ally (because itâs almost guaranteed that they will be outnumbering horde, therefore the trend of them activating WM snowballs even further). Whenever you give people rewards in the game, people will change their behavior. Itâs not hard to get to this conclusion and itâs been a driving factor since the game launched. Donât punish people for chosing horde races, are you out of your mind?
Itâs just disgusting to realize that I could race change to Alliance and be 20% more efficient doing open world objectives in the game FOR FREE
Are you out of your mind?
Itâs not the players fault that one of the factions provides way more variety and since BE & Nightborne doesnât even leave out the ability to have handsome characters as well while the other faction races are way less diverse and to a lot of folks quite dull. Are there marxist liberal arts students infesting blizzards design department or why all of a sudden do we have to have participation trophies for the less popular faction?
Open World Content (aka World Quests) are already an un-fun chore for most anybody and just a means to an end, donât make them excruciatingly painful by giving alliance extra incentives to grief and disturb horde while doing WQ.
The problem is not war mode. WM = getting ganked, accept it. WM on means extra risk of losing time during pve, that is what bonus is for. If a player turns on WM for âfreeâ bonus, that is 100% their choice. They can accept the consequences.
If mostly doing wm for bonus and wqs are âexcruciatingly painfulâ, probably more efficient to turn off war mode. That is what the toggle is for, player choice. WM does not need to be changed to suit this player type.
If enjoy wpvp and wqs, player choice to group up or go solo. Nothing needs changed in wm, since pvp solutions already are available. Player choice to use those solutions, or not. If they donât, accept consequences. WM does not need to be changed to suit this player type.
Those that mainly wpvp will be hanging out at the wqs, since thatâs usually a good spot for kills. If the rewardists leave wm on, they will hopefully earn that bonus with many gy walks. I for one will continue trying to cull the Horde rewardists
Since first âclaimâ is not accounted for in âResultâ, and I kinda agree starting from a second sentence in it - players using sharding to escape are quite annoying, just as players who constantly run queue to escape when needed.
Solution is quite simple:
This whole problem can be so easily fixed. Game already can detect if youâre in a combat with another player.
So just instant decline queue that pops up (no need even to show it) if player is in combat with an enemy player or was in combat in the last minute (in case they drop combat with vanish/invis/etc). If player has a bounty on them - itâs 5 minutes.
Same for changing a phase - if player is in combat with another player - phase doesnât switch, was in combat - canât switch phases for a minute, if a bounty - for 5 minutes.
Just make any queue/phasing work like that, at least for War Mode.
Everything else, well⊠canât skip PvP part of WPvP just because you want rewards.
Edit: At least I hope you vented out and feel better now.
It works both ways its not just ally ganking. Horde outnumber ally you wanna try being ally on a horde overfill shard, soon as you try killing a horde 1v1 they run off into another 10 and before you know it youâre doing a legger as a group of horde that gets bigger and bigger the more that see you and join the chase. You got no chance of getting even a 1v1 its 5v1 atleast so please stop the the whine threads
I only wonder how you have the patience to explain this to every new complainer. Cheers, I donât have such patience. Itâs Blizzardâs job IMO, they brought players from pve realms into wpvp by giving bonuses, they had to inform them what awaits them in wpvp, as it seems so many people donât realize it. âGriefingâ⊠âdisturbingâ⊠What people expect, enemies in wm to greet them with flowers?
I love WM and I accept itâs an unbalanced mess. The only thing obviously that can cause me grief is when the shard is totally unbalanced and (in my case) itâs 80/90% Alliance zerging around in groups. You absolutely canât get anything done and this surely isnât the way the systems should be working.
The great thing for Horde about aoo is, Horde have a big reason to group up and retaliate. A shared grievance. That is awesome, and I am jealous. You have an extra reason to form groups beyond a quest. Punish those Alliance aoo freeloaders!
This is observational, but Horde seem a bit more co-op at assaults lately. In Voldun, there were the usual Alliance aoo groups, but they werenât getting it their own way. Horde were not taking it, and for much of the time dominated the area, with many fun fights between the two factions trying to assert themselves. This shows that WM is perfectly capable of delivering great wpvp. Itâs player choice if that happens.
WM is working fine, doesnât matter if a wq or assault takes longer to complete. Doesnât matter if outnumbered. What matters is conflict. And thereâs plenty. A big improvement on my old pvp server.
The above is just my opinion ofc, but I think this is what Blizz intend. Not supposed to be an easy fair balanced pvp system, itâs designed for chaos. And being outnumbered⊠is just part of that chaos. Thereâs a pvp solution for being outnumbered and it works, therefore no change needed to wm, bonus, aoo, etc.
All I get to is âOh look anathor Horde player player complaining since 8.1 launched!â then stop because at this point I would copy paste comments from myself or get myself bannedâŠ
As a distanced observer - Hmm⊠before AOO everybody had a reason to group up, and more than one. Since AOO somehow Horde lost these reasons. Almost makes sense, but with only one reasonable explanation of that happening - petty jealousy.
Looks a bit childish tbh, especially with those dots, like a complete denial of what there is just because you donât have one thing that someone else has.
Every time I play there are groups of hordes hunting and fighting Alliance, so quite a lot of Horde still have those reasons.
Anyway, why do you think you suddenly have no reasons?
Worst part they keep pretending AOO gives amazing rewards. We now have it 3 weeks in a row, barely anybody activates it for the rewards. I didnât even care to complete it last week and still didnât this reset. But hey youâre getting so OP by getting 1 extra 385 that you most likely just scrap!
Well, tbh there is also an additional chance for it to TF and/or to have a socket. BUT, it still doesnât remove any other reasons to group up and/or make WPvP happen. Not even overshadow those reasons. Whatâs more - it can expand that âNow I want revengeâ reason.
That why Iâm wondering - why, just because of one piece of gear, some Horde players are loosing a will to fight⊠akhhmm⊠group up
First 3 months were fun right? I mean for all horde players. Right now its much better .
I remember during the first month of BfA when I enabled my warmode I got insta ganked by 5 hordes in a party while there were no alliance players around to help.
One of the hordes /yelled Lokâtar Ogar. Even tho it was funny when you and 4 more kill a lonely person and after that yell like some Rambos
since 8.0 i heard alot of âally cant pvp, we (horde) are in wm just because we want a fight, where are all the pu$$y allyes etc etcâ. Not a single word about free 10% that horde has with it. What i see since 8.1: all of those horde âpvpersâ who was all about fights are suddenly turned wm off/started rivers of tears on forums. Well, that is wonderful, ridiculous and entertaining but it is not a problem like at all.