Forced PVP-flagging in PVE mode is 100% confirmed

The whole idea of that part of the story is ‘an Incursion behind enemy lines’; as @Punyelf said, the objective on that part IS to be sneaky & (Mathias Shaw line incoming…) get the job done.

TL; DR - it’s only 5 minutes, so just grin & bear it. :man_shrugging:

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I know this part is a pain… but it’s doable w/o getting flagged.

Yes; Eighjan went to the dark side…

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Two things.

First of all, saying, that war = PVP - is biggest misconception here. War doesn’t need to be about PVP. All this quests can easily be turned into PVE ones and nothing would really change. There is no difference between fighting against other faction’s NPCs and other faction’s players.

Second. Problem isn’t with quest itself. Problem is with this “You have to go to Stormwind to do this quest” and all that “If you don’t want to be PVP-flagged - don’t go other faction’s territories” contradiction. I don’t want to be PVP-flagged and therefore I don’t want to go to other faction’s territory. But I’m forced to do it.

Even if I can avoid PVP flagging, if I would do everything right. I don’t want to avoid anything. Turning War Mode off should be enough to avoid PVP in any shape or form. Otherwise War Mode is pointless. Yeah, PVE servers worked this way in the past. But I have never been forced to go to PVP zone to do PVE stuff before. At least prior to Legion, where we had Dal Sewers. Yeah, we had other faction’s hubs, but I’ve never needed to go there.

There is big difference between doing it voluntarily and being forced to do it. When I want to kill other faction’s leader - I go to other faction’s capital voluntarily and I know where I’m going and what can I expect there. But I just don’t want to go to PVP zone to do PVE content. If I’m going to PVE zone, I expect PVE content there. Forcing me to do go to PVP zone to do PVE content - is just bad game design.

And also about whole BFA being bad expansion due to this problem. It’s not only this quest, that has PVP-flagging threat. I will have to go to other faction’s territory and to do WQs there on daily basis. Whole expansion is about it. Only today I was PVP-flagged around 5-6 times. It’s more, than within several past years of playing this game. And only 8.2 will bring some true PVE content.

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It used to be worse but they nerved pvp aligned mpcs to the patrolling guardgroup. You can now do it without getting pvp flagged quite easily, just keep eye on the patrol (use marks on top of their heads to see better where they walk) and keeping your distance to them. I usually do whole thing by circling the village on the waterfront side, hopping in to get objectives when guards are far away.

I do agree it is annoyance to get pvp flagged when not turning it on yourself. If there is areas that force flag me, i just don’t use those areas at all. Incoming Mechagon has some weird pvp flagging issues i have reported as bug in test realm, most of those appear as bugs but some are also because of how npcs are located. I would advice to go testing on ptr and send feedback if wishing not to get accidental pvp flags there as well.

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Did you actually encounter any PvP though?

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In practice you still do avoid pvp, even if you end up getting flagged for it when WM is off, since you dont phase into Warmode when you get toggled for pvp while WM is off.

PvP flagged, by opposing Faction Guards shouldn’t carry the same ‘attraction’ to opposing Faction players as “War Mode on”.

As far as I know you see opposing Faction names in 4 ways:

Blue - you cannot attack or be attacked: WM off/PvP off.
Orange - you cannot attack or be attacked: WM off/PvP on.
Yellow - They can be attacked (selected abilities only), but they cannot attack you, freely: WM on/PvP on.
Red - Free for all & can attack you freely: WM on/PvP on.

I’ve used DH Imprison* on yellow named players & got myself flagged (orange) so I can fight them - a cpl. times I beat them, but mostly I forget they could be mob-handed… and die.

*Not tried other Classes

Good point.
The Dal sewers.
Many people complained in Legion, that some valuable recipies were there and they shouldn’t had to risk being ganked to get them.

What was done in BfA ?
They made it worse.
Now you can’t complete your war campaign without going to enemy territory and getting flagged.

You could stay out of it as I did, but that also means no achievements and no flight path for you.
Also you can’t complete the story line if you don’t do it, unlike in vanilla.

Did the player had to go to enemy territory, get PvP flagged in order to complete the chain quest in order to access UBRS or MC raids ?
Last time I checked, no.

Don’t bother too much.
People who didn’t like this design are no longer here to voice their opinion, they unsubscribed.

Only people who enjoy this type of content, probably players from PvP servers, (nothing wrong with it) remains and will be the only ones to reply to you now.

If it wasn’t for my vanilla account I wouldn’t be here as well.

Good luck.

It’s either ‘git gud’ or complain. Guess what one always wins.

Maybe not, but the chances you’ll get ganked by players in non warmode is extremely slim. Most people not using warmode are exactly as oposed to PvP as you are, and won’t hit you, even if you are PvP enabled.

Biggest contradiction, I don’t really understand. If I won’t be attacked by other faction’s players, then what’s the purpose of this PVP flag? If it exists, then I should exist for reason. Again, old reason was “We still want PVP to be possible on PVE servers”. But we have War Mode for this purpose now. Or to be able to defend faction hubs in case of intentional attack? But nobody does or needs it in PVE mode. Right? So, all this pro-PVP-flag arguments are extremely contradictory.

So, may be it’s time to simply remove PVP flag from game and just explicitly divide game into PVP and PVE parts? All PVP quests can be easily converted into PVE ones. Kill 10 other faction’s players can be converted into kill 10 other faction’s NPCs.

Yeah, BFA is doomed, but I really expect Blizzard to do it in next expansion. But it would be really nice, if this change would be implemented in patch 8.2. At least PVP flag removal part. We can’t attack other faction’s NPCs, if we aren’t PVP-flagged anyway, so this change won’t have any consequences. It’s as easy, as flipping a switch.

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Pretty sure it has to do with the ability to kill faction NPC’s, meaning people need to be able to fight back.

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This is understandable point. Maybe you should only get pvp flag if you actively attack them, just like it is with players. You don’t get pvp flag if pvp tagged player spots you and starts to run towards you. Do same with npcs.

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According to my experience, you can’t attack other faction NPCs, if you aren’t PVP-flagged. So, they either need to attack you first or you should manually PVP-flag yourself. I.e., if we’ll remove PVP-flagging by NPCs, only players, who will intentionally flag themselves, will be able to attack them.

And again. There is big contradiction here. Some people here say, that PVP-flagging isn’t forced PVP, cuz nobody needs it in PVE mode. But if some players need it, then they’re wrong? I.e. if nobody needs to kill NPCs in PVE mode, then PVP flag isn’t needed either.

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I’ve noticed there are some WQs where I have to be 100% focussed to avoid flagging due to wide aggro radius, but there are a few I just don’t do cos I just can’t not get flagged.

In SWTOR your toon flashes and says “you are about to enter a pvp area if you remain 5.4.3.2.1…” I’d like that in WoW.

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That was good system! Alltough nowadays they got pvp maps separate so on normal map you dont get flagged even you walk trough pvp zone (can easily change into pvp map just from map settings so not preventing any pvp from anyone).

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Another 2 things, I don’t understand:

  1. Why do you defend PVP-flagging? If nobody really care about it, then isn’t it logical to simply remove it?
  2. Why there are no warning/grace period systems? Ok, Blizzard don’t want to implement full PVP-flag control to make it 100% voluntary. It’s understandable. Some sort of RP thing. Players aren’t supposed to perform picnics in other faction’s cities. But why can’t they warn PVE players about zones, they aren’t supposed to go to?

It really looks like, that they focus on PVP way to much and just don’t care about their PVE players to implement symmetrical solutions. And in recent two expansions this situation has become critical for me.

I don’t know. Initially I wanted to test 8.2 content on PTR first. But now I can play on live servers and have some doubts. Should I continue playing live content, while hoping, that 8.2 content will be implemented right way? Or should I test it on PTR in order to find out, whether Blizzard have changed their direction of development or they continue towards forcing their dead WPVP more and more?

They should clearly understand, that love can’t be forced. If I don’t like PVP - then I just don’t like it. That’s it. No PVP with bots and especially forcing it as much, as possible, would make me love it. So, please, just deal with the fact, that not all players like PVP in this game. And just leave them alone already.

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I never argued against your point, just saying there are probably more complex reasons why you can still be PvP enabled when having warmode off. They might have to adjust several details from level 1-120 before they can remove it, which were likely not prioritized.

It (somewhat) stops people griefing PvE quest hubs. Yes this DOES happen; Hellfire Peninsula seems to be a popular one.

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I think this is a pretty new feature(perhaps something added when Warmode became a thing?). In the past you would be able to attack anything when not being PvP enabled, but it would PvP enable you. 99% sure I remember this correctly. I am a PvE’er, so in most cases where I’ve got myself PvP enabled, I haven’t paid attention, or been a bit too eager when shooting my selected target(not seen it’s been a Horde NPC until after attacking).