Forced spec in raiding

Yes it’s sad, I agree with you. But for example, Elemental and Moonkin and Shadow, 3 spec that not perform like a pure DPS in PvE, perform really well in PvP. And think about Mage, it’s exactly the same problem : you are forced to go frost in molten-core/ony/bwl and forced to go fire on aq/naxx, and you can never play arcane. We all have to do trade-off about that, wait TBC at the end of Classic (or Classic + ?) and the “FORCED” thing will disappear with major changes about class balance and how class are tuned for pve. And outside of raid, you can play what you want, raid is really a small portion of the game :slight_smile: .

This. I’m all in for minor changes in classic that would you know bring much more fun in it.

Yeah Im toxic elitist. For example my guild cleared MC many times with feral dps, shadow priest and enh shammy in one raid. Band of elitists.

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I’m happy that you did i really am. i just understood the irony sorry xD

I feel you. Before Classic started, I was thinking about switching my hunter into paladin, but then i didnt, because i knew I would be just heal / buff bot at the 60.

Some classes / specializations sucks as hell and some are god-like. It is Vanilla, they did not know how it will play out when they developed this game many years ago. Blizzard had chance to change this, but the Vanilla purists kinda sabotaged that. So next chance to balance classes will be with TBC or Classic+.

And to anyone who wants to defend current class meta I want to say this

Im all for unique classes and specializations. You should feel a big difference if your group has for example druid or priest in a dungeon… but their ability to heal should be equal. Its about how they heal.
Or if you take retri paladin as dps, ofc he has to have different playstyle than warrior or other melees, but their dmg output should be ± equal. Because yet again… it should be about how they do the dmg, not how much they hurt enemies.

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Which would make non-hybrid classes inferior to hybrid classes. Finding a right spot for hybrid vs non-hybrid isn’t an easy thing to do. They started that in TBC and WoTLK.

Explain warrior then.

Warrior is good at every domain.
Tanking ? Protection warrior - Best tank.
Dps ? Fury warrior - Top dps pve.
PvP ? Arms warrior - Killing machine.

Questing, Dungeons, farming and PvP.

non hybrids are inferior in classic. the best tank and dps is warrior, which happens to be the same spec (fury). rogues are 2nd dps warlocks 3rd and so on.

i think its elitist to demand people to carry your 20% performance because you care only about yourself and not the guild

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Specs have their own strengths and weaknesses.

And this changes somewhat per patch / raid tier and PVP

Each spec ALWAYS has a use, even if it’s not for levelling or at the start.

For example you don’t want a tonne of enh / ele / shadow / ret / boomin but you do want one,

You MUST uinderstand that things like boomkin, ret and shadowpriest are support classes, they do damage but the reason you want one is for the utility.
This isn’t retail where every class is optimized for dps.

A good shadowpriest is very good in pvp at 60 etc, but you have to remember that there are 16 debuff slots for each boss and there are MANY debuffs you NEED on the boss, so you’d have to make a case for why a dot or two of yours on the boss is needed. Not impossible but just don’t expect groups to let you DPS away the way you want. That’s just not reasonable, considering even a lot of the time you won’t be dpsing or there’s a phase to do something or be afk while something happens and tanks get aggro and other things.

Each spec brings utility, like how boomkins bring spell aura and that buff they do innervate or whatever etc

In Vanilla, the design paradigm was different. There were three kinds of specs. The Levelling Spec, the PvP spec and the Raiding spec.

Example:

Beast Mastery = Levelling spec
Marksmanship = Raiding spec
Survival = PvP spec

Assassination: Endgame Raiding Spec (Naxx)
Combat: Levelling/Raiding
Sub: PvP

Arms: PvP/Levelling
Fury: Raiding/PvP
Prot: Raiding-Utility

Balance: PvP/Levelling
Feral: Raiding/PvP/Utility/Levelling (Jack Of All Trades as per WoW Vanilla manual)
Resto: Raiding

Holy: Raiding
Shadow: PvP/Levelling
Disco: PvP/Levelling

Retri: Levelling/PvP
Holy: Raiding
Prot: Levelling/Utility

The purpose of those specs was to play the game in general, not to focus on raiding. You can easily notice how raiding was not the initial focus of Vanilla WoW’s development process. There’s more to this sandbox playground than the big shiny red slide.

Well as far as I’m concerned we are playing MC and Ony on 1.12 so there is no need to min max right now. I’m going to be going 20/31 pally so I will still be able to bring the buffs and heal decently while in the raid while also being awesome for dungeons outside.

Maybe once harder raids come out you can switch, but right now not a chance I’m not min maxing molten core.

Have you raided yet? Its not as much faceroll as people believe…

All the ‘not viable’ to me is a load of bollox considering the game is at 1.12 talents and class balance. Probably every raid except Naxx is doable fairly easily with mixed any set-up.

That’s like saying Django Reinhardt could only play with two fingers so I’ll cut two of mine off so I can play like him.

Sure i’d take a fire mage to my moltencore run if he payd 1k gold and will be excluded from loot.

Maybe for a shaman it’s difficult. :wink:

Nobody can force you to raid in a different spec.
But nobody is forced to take your spec to their raids either, if it cant contribute on par with others.

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