Probably true but like yesterday I was with 2 DHs, and both of them played like it was their first time. Been with quite a few sucky resto druids as well, I am sure that metas when played right probably out perform other specs.
I just play what I love to play, this spec is my fav heal spec next to holy priest. In the end, I play for my own enjoyment, I do get some achievements I work hard for, but yeah, also got a private life, work, a kid/wife, so …wow is a game, not my life’s work
We did that with the ret (and i tried it too), and even with spamming the ret he was dead. And then also a cast went off and it was done anyway. Doesnt look like it is doable to taunt it off by someone else. We tried that at least 10 times over the last weeks.
Hard… hard… the best is to walk in between of the 2 terrible packs afer 1st boss. Just don’t do them (or just invis that part to be totally safe). It is like standing in a bile when you are used to never ever have 1 happen
Teeming requires a bit more % though, and that pack after 1st boss is easy af, just keep eyes open. UR for me has the “worst” thrash mobs for this week’s affixes, Haven’t tried KR yet, heard it’s also bad. But anything is doable.
I heard it’s best to Lust the pack before 3rd boss, and I even heard, lust and taken the pack into the boss area. Not sure though, esp. those totems, I’d nuke the emmisary first, then taken them in due to the interrupt.
It is more about the shadow volleys and the curses that you can not interrupt and dispel. The totem is a very small range you easy walk away from In the end we made it with bloodlust burning the tides. Still wiped immediately, but the tides was dead.
It’s like with everything: If you are new to it and don’t have much experience yet, it is more challenging than if you’re an old hand at it. +10 adds the emissaries, and that can be something people trip over at first. But once you know how they work (from experiencing it a few times) and what your job is, you become more confident.
It’s largely relative. I have a bunch of +15 in time, so for me +10 is indeed easy and feels much like a heroic dungeon. But +15 and up for me is still challenging, though for Dejarous it’s probably a much more familiar experience because they are used to successfully running keys higher than that.
It also really helps to play with a regular group of people and have voice communication. I imagine if someone only does M+ in PUGs, with constantly changing setups and people, no communication and nobody explaining anything, it’s a much slower progress and a less enjoyable experience.
What I will admit to is this week is harder to time. I don’t think its necesarily more “difficult” but the timer just seems to evaporate with all the extra count you need to get.
We timed a 17Kr which was achingly hard. We timed an 18WM which was really close, in other weeks its closer to a 2 chest than deplete. We didn’t even come close to timing AD 19, we didn’t play very well but the body count is just absolutely ridiculous and theres no trivial packs there.
That would be really awesome! :o I thought you needed something like a monk to get the tides away with ring of peace. They are too close and not separately to pull