Is this a valid behavior for Freezing Trap duration to be random from ~8 to 20 seconds (without Diminishing Returns from Scatter Shot or other similar effects)
I know that blizzard decide to implement 1.12 bug that made Freezing Trap share DR with Scatter Shot, which is questionable at best, but whatever.
I’ve tested Freezing Trap duration in a duel again friend: used Freezing Traps many times, and yet, had never received a stable results - every time it was different number. (again, no other types of cc were used before, and i’ve waited for 1+ minute for Diminishing Return to drop).
That is not so. Back in Vanilla, a Lock would consistently lolcoil and then fear-dot my Rank 10+epics geared Hunter to death, 100-0% without fear ever breaking.
Being feared was 100% game over.
As for trap, freezing trap lasted enough so I could:
Trap rogue
Click PvP trinket to dispel slow effect (from poison).
Cast cheetah.
Get to range.
Cast AotH
Cast Aimed Shot
If you can’t, reliably and consistently, do all that in Classic today then there is a problem.
There also seem to be issues with Polymorph too.
Usually it’s supposed to last 10 seconds on players but i’ve been polymorphed for 20 seconds at a time, allowing Mages to sheep me, finish off the camp they’re grinding, drink, buff up and then kill me.
Take it from someone who, like I said, PvP’d in Vanilla and was Rank 10 too. I almost exclusively PvP’d in Vanilla and I remember Lolcoil and Lolocks well because the premades we were playing against were 70% Warlocks and Frost Mages.
Shadow Priests, while powerful, were not in vogue back in Vanilla.