I figured I’d start a feedback thread since the two Frost Mage changes have fairly large implications.
Ray of Frost and Hand of Frost
This is the more disappointing of the two changes. As it is, the second Ray of Frost charge is the main thing that sets Frost meaningfully apart from the other two specs.
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Ray of Frost with a fixed 60 sec cooldown starts competing with Fire’s Combustion, which is a much stronger cooldown. When two cooldowns become too similar, the stronger one is preferred.
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The second Ray of Frost charge is the only meaningful rotational impact of the Frost Apex talent. In 12.0.5, none of the 3 apex subtalents will change how you play or approach the rotation.
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The Frost rework received some mixed feedback from the community, but a second Ray of Frost charge is one of the few universally liked changes.
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Glaciate depends on the flexibility of the second charge to be useful. I can’t recall a fight that would benefit from having a Ray of Frost every ~50 sec.
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It’s already fairly hard to avoid Freezing stacks overflow, especially as Spellslinger. With these changes, overflow is pretty much unavoidable. (Same problem happened in beta when Hand of Frost applied 2 stacks)
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Ray of Frost already is a moment. It might not be Combustion, but it’s a fairly strong cooldown in its own right. A spell doesn’t need to have rigid cooldown timings to be a high point of the rotation.
Right now, I think Frost has managed to find itself a nice niche, something that is has historically lacked. If you need fixed cooldown timings, you reach for Fire or Arcane. Frost is there if you need flexibility. And honestly, it’s just fun. Going from a single charge in the prepatch to full two charges has been a breath of fresh air.
Glacial Spike and Icicles
I’m not sure I understand the point of these changes. It seems that the only thing that meaningfully changed is that Icicles no longer generate quickly outside of combat; the GS buff is simply reapplied when it expires.
This change just makes Frost in open world much less fun. And it will likely lead to degenerate behavior like 30 sec pull timers so that the Mage can regain all Icicles between boss pulls (or after changing talents).
I’m sure there’s a way to resolve the confusion regarding the spellbook without having to remove a fun and interesting mechanic.
(OP US Forums - Norrinir - EU)