From what I understand Frosts biggest problem in 3v3 at the moment is it has to cast to do anything and at the moment if you are trained you simply can’t stand and cast so they do nothing (Raiku’s words not mine) and get rolled over.
I had a simple idea to change this, what if they swapped Icelance and Frostbolt over somewhat? Frostbolt becomes instant and Icelance is a cast. This would enable Frost to get its base dmg out and enabling it to stack icicles up and procs without getting rolled. But when they want to use the dmg they have to get the Icelance cast off, something which would be easily counter played by kicks.
The biggest problem I could see with this swap would be the slow Frostbolt puts out, it would enable a Frost Mage to easily slow many targets at once, the idea to balance that out would be if the slow was stacking, first Frostbolt on a new target slows for 20%, 2nd Frostbolt into the same target puts it to a 40% slow and the 3rd puts it to the normal 50% slow it currently gives. Since the slow lasts for 8 seconds it would be hard for a Mage to keep slows on 2 people while also dealing their dmg and using their CC. It would take 3 globals to get the normal 50% it would take longer to slow someone than cast a normal Frostbolt thats currently in the game but the trade off would be they gain their icicles faster then will have to get an icelance cast off to use the dmg.
As 1 from skill capped guys said, they won’t pay srs attention on others specs if 1 of 2/3 viable. The main reason that something always will better than another and players preffer to play only the most viable. Its just wasting of time for the PvP team.
Deep wouldn’t fix the problem I just highlighted, inbetween Deep you still have to cast to build your dmg. Deep however does give Frost more independence when it comes to setting up for go’s.
Actually my personal thoughs thats there is must be only class, but not few specs in class thats feels like another class in the class. Kekw
Thats a clowns fiesta and hard pressure on balancing team. Its their main mistake what they’ve done in this game.
Don’t think that would really change anything, it’d probably make frost worse, if anything. I also don’t think that description of frost really tells the entire tale.
The way frost plays, with the constant aoe pressure, slows and CC, it’s a spec that is tailored extremely well to work as a support caster in a dampening spellcleave, but the problem is, dampening spellcleaves aren’t that great in the current meta.
Even if they were if you trained the Frost Mage he wouldn’t get much dmg out unless he stands and face tanks. Even with Triune Ward you can’t do that, thats why I suggested the switch to allow Frost to build its dmg freely but there’s counter play there to stop them getting out the dmg when its built. Also the AoE pressure is a bad design for a class that relies on polymorph, if a team stacks or stands neared the poly’d healer Frost can’t use Orb, Comets, Ice Nova, their biggest dmg CD’s. It can only Flurry (If a proc is up) Icelance (If a proc is up), Frostbolt or Ray of Frost. Alot of Mages have expressed their dislike for this and want Frost to have more single target options, Ebonbolt used to be the answer to this until they ruined it after Legion.
Also can you explain why it would make Frost worse?
You don’t really need to, though. If you’re getting trained as a frost mage and position well, you can kite and keep the other team slowed pretty decently, and the other caster on your team gets to free cast and hopefully create enough pressure to the point where they either have to go on the other caster and let the frost mage free cast, or they just die outright.
You don’t need to rely that much on sheep in that kind of comp though, you just kinda do damage, play defensively and keep everything slowed, which creates constant pressure on the enemy team, and allows your own team to remain quite safe and do their thing.
Eventually you reach a point where dampening is high enough and/or the enemy healer is low on mana and just can’t keep up, and you win the game.
The very bursty nature of the current meta is the reason why dampening comps don’t really work that well, but who knows how the game will evolve as we move into future patches.
The reason I think it would make frost worse, is just that having your spells that actually do damage be instant cast, is so much better than having them have a cast time.
I’d like if they put damage of frost back into frostbolt and ice Lance. this was the most fun frost has ever been. I haven’t enjoyed frost ever since wod, when burst became orb comet storm ice nova combo
Not really, 1 person dealing dmg is not doing to solo kill in 3s especially if the Mage is dealing very little dmging due to kiting most of the game. Your dmg is tied to Frostbolt since you get Flurry procs and icicles from it, if you can’t get out many Frostbolts you basically do nothing. Also i’d like to be able to play Frost outside of a caster cleave and the roll of a support that is basically in Gelu’s words “A passanger”.
You do if you want to play any form of a setup comp.
Yeah I understand what you mean but I’d like to move Frost away from being a damp spec, thats why I said about letting Frostbolt be instant, you are able to get off alot more dmg when being trained and if left to free cast you be far more competitive with the amount of dmg you could do since every 5 globals you’d have maximum Icicles to go out on an Icelance, you’d probably have twice the amount of Icicles to use with an instant Frostbolt compared to what you have now. So overall you’d get more dmg out, the only time u’d really use Icelance is with a proc or with winters chill. If you gave Icelance a short cast time 1.2s maybe it would work just fine imo. Frost is all about that consistent dmg atm and a large majority of that it tied to casting Frostbolt due to what I mentioned above, if you can’t cast Frostbolt often you do every little dmg. Thats what I was trying to address. You are basically force to spam cast a spell that does no dmg to ramp your dmg up and keep a slow going, Frostbolt is almost trivial for dmg at this point why make it such a long cast? for even a cast at all at this point. I think it would make more sense for them to move the cast onto something else that actually does dmg. Unless you have another solution to move Frost away from this awful damp playstyle?
Yeah, i’d have a different opinion on it being casted if it actually did good dmg, but it doesn’t its a filler that does nothing but slow, and build dmg for you. People can easily disrupt you doing that by forcing you to kite alot.
I don’t know, frost doesn’t really do that low damage, it’s just not that high either. Cloud9 played frost MLX quite a bit last season and did very well with it, so it can clearly work if the meta allows it to.
There’s fire for that, though. Personally I’d rather have more options available to me, rather than two specs that do the same thing except slightly differently.
Again, I just don’t see a real reason to do that, because fire already does what you want frost to do, so why not let frost do its own thing?