Longer post ahead.
1. Single minded fury.
Problems:
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Its never going to be better then Titanic Grip, no matter the buffs it gets just of reason of superior stats.
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Fury often get one handed weapons in their loot, fact that you need to invest 2 talent points in clearly worthless talent to make your loot viable is clearly a conflicting and nonsensical way to design a spec, this only brings frustration and very little gameplay opportunity.
Solution:
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Make single minded fury baseline passive for fury warrior.
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Single Minded Fury talent is replaced with Focus in Chaos
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Focus in Chaos is moved and in its place is Fresh Meat.
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Fresh meat is getting moved and in its place is Oathblood
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Frenzied Flurry now affects both Two hand and One Hand weapons and talent is connected with Cold Steel, Hot Blood talent.
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Cold Steel, Hot Blood now affects Rampage instead of Bloodthirst.
Reasoning:
This changes just make whole tree a lot more streamlined and simple with clear definition, left side is focusing on Bloodthirst and Basic Attacks improvement with Bleed Addition, Right side is Focusing on Raging Blow and Execute improvement With Cleave. And this opens a lot of doors for some hybrid specs.
2. Improved whirlwind
Problems:
- Without improved whirlwind fury warriors have 0 cleave potential
- Historically whole point of fury warrior was that cleave potential as a base line and that design did not change, so removal of cleave just feels unnatural.
Solutions:
- Improved Whirlwind comes with Raging blow talent pick and its nerfed to allow only next 3 single target abilities to cleave.
- Improved Raging blow goes to place of improved execute
- Cruelty goes into place of Improved Raging blow
- Improved Execute goes in place of Sudden Death.
- Sudden Death goes into talent slot that was previously taken by Cruelty.
- Meat cleaver goes into place of Improved whirlwind
- Talent slot where Meat Cleaver was is now replaced by talent that gives ability use another single target ability(going from 3 to 4)
Reasoning:
This all looks like big change, but in general is just moving around talents so they make a lot more sense, for some reason Cruelty seems to position itself in “important” talent category, while Sudden Death clearly is more defining talent and should be unlocked at later levels.
3. Slaughtering Strikes and Hack and Slash.
Problems:
- This talents simply push, entire fury talent tree balance too much on Raging Blow build.
- If you want to go bloodthirst build this 2 talents are almost unusable
- Positioning of Slaughtering strikes does not make sense since its not rly improving Rampage but Raging Blow instead.
Solutions:
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Slaughtering Strikes stacks now come from Rampage only and not from Raging Blow.
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Hack and Slash is change now have a chance to Refund Rage used to cast Rampage.
Reasoning:
This makes rampage by far most important ability to use as Fury warrior, making any potential build tier set, bonuses, legendaries etc. that may come in the future viable in that sense we already have very conflicting tier set that focuses to much on generally underpowered Execute. This simplifies Fury to its core mechanic (build up rage use Rampage kill stuff)
4. Onslaught and Odyns Fury.
Problems:
- Odyn Fury deals physical damage while animation suggests it should deal fire
- Odyn Fury subchoices are most unoriginal part of Fury talent tree
- Onslaught seems very undercooked and boring(animation wise too)
Solutions:
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Odyns Fury and Onslaught swap places.
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Odyn Fury deals additional fire damage(come on now)
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Odyn Fury specializations are reworked now its Empowerment of Heyla and Empowerment of Odyn like it was in Legion only this time you have a choice Death and Glory
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Onslaught sub talent now gives Siegebreaker for 5 sec.
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Onslaught animation is brought from 2007 to 2023 standard.
Reasoning:
First of all changes to Odyns Fury allow opportunity to pick that instead of Ravager ability that many people find boring, and frustrating to play with, changes to Onslaught allow much more More single target or cleave oriented build that will hugely benefit both Raging Blow and Bloodthirst build it just makes whole talent tree much more interesting for all situations. Ofc. Ravager still stays viable option for people that love that talent.
As for general Warrior Talent tree, I think they are mostly fine, but I think Thunderous Roar should knock targets in PVE since it did that in the past. This gives Fury more general utility for mythic plus, and fury clearly needs more utility to stay relevant.
For all of this changes I took inspiration from past iterations of fury warrior, while in general Fury was in good place in Legion, its fluidity and overall utilization dropped a lot in last 2 expansions culminating in one of the worst performing specs in the game today with general feeling of “clunky” being present when you pick some talents. This is not only because of clear lack of innovations(“if it works do not change it” mentality) over the past years rly, while most of other specs were worked on, but in the process of making talent system fury lost a lot of abilities that it previously had option to spec into.
Again sorry for long post but I chose to be constructive in conversation and give some ideas.
Good luck to you all.