Future of WoW - Add AI - add dynamics - Remove levels - Remove itemlevels

People like to see some sort of progression in MMOs and levels are just one of the things that help with the feeling of progression, even if the level is part of a ranking system like you see in FPS games for example. Removing the feeling of progression can go either positively or negatively for WoW but I feel it will be the latter.

It would be nice for retail WoW to get more content that involves rewarding group play that aren’t Dungeons/Raids/Instanced PVP but unfortunately that’s how it is today other than the odd WQ Elite which lasts less then a minute.

I would love for some dynamic content which aren’t timed like assaults/invasions, like a random boss/mob spawn anywhere in the open world for players to group up and take down together, and make it so difficult that you cant just run into the group tool and get a group which downs it in under a minute. Maybe other scenarios could be added like this too which aren’t necessarily “kill x mob”. Some could even be themed with the current patch/expansion specifically.

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Great Reply ^^ Thank you Nudgenudge

Thanks.

Just to add to what I said above, Blizzard needs to really put more resources (even if it means hiring more people for this) into balancing classes/specs/talents so that we can all play our own way rather than what is theory-crafted as being the best and still be able to perform competitively in dungeons and raids.

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People feel free to comment! :slight_smile: thoughts and ideas.
What do you aim for in its current state.
How would you like see the future of WoW.
What new technology from the game industry could be fun to add to the game?
Whats is your quick fix in the game today? :slight_smile:

AI is nothing new, it’s just used as a buzzword these days. All games use a level of AI have always done. Classic mobs would run away or aggro mobs nearby if you pulled poorly. That’s essentially AI.

Game masters are customer support and dont need to be in game. Do you want to wait an extra week for a ticket just so you can say you seen a GM.

Dynamics, you mean a dynamic world I assume. Do you remember, or were you around for Icecrown where you had very heavy phasing. The biggest issue was when you couldn’t summon your group for the raid/dungeons as they were out of phase as they had different quest progression.

MMORPGs are not a multiplayer RPG - they are very different beasts.

First off thankyou for your comment :slight_smile:

AI is evolving constantly as it gets more advanced. Regarding bad pulls in classic that´s what classic had. Today creatures agroes you if you are close to it. Makes sense a wolf agro you. But placing a wolf in a narrow space and keep it there makes no sence for a “Living” game. Killing it there and see it respawn after 2 minutes makes no sense. It´s just putting a code in a box in a world in a specific narrow space and if anyone gets too close to that box it´s programmed to agro you.

Lets make that wolf more intelligent/complex so it feels more alive.

IRL wolfs are shy animals and if they are not hungry they keep a distance.
IRL wolf´s hunt small animals they can feast on - aka. if this was ingame it would be critters . They hunt in packs for bigger animals. (Deers, zebras, baby rhinos etc.)
But as it its a game wolf´s needs a slightly more agressive aproach for some to get interesting and for others its fine that they arent jumping your avatar 1vs1.
The wolf imo. schould have the zone or Zone´s to roam freely in with its own unique needs. Aka. getting food/water - getting a family/pack/den. And defend it against threats from other wolves/humans/creatures. See it have baby wolves. Hope you get the idear of a living world.
Azeroth is BIG now so think about the entire world not just Durotar or some other place. Add intelligent mobs to the entire WoW we know today and let it evolve.
Find yourself in the mix.
Regards phasing its not a problem. No phasing is needed in a dynamic living world.
If a player kills a murloc camp that specific camp is no more. Thats how the world works. It keeps breathing. If something is destroyed one place something new is happening another place. It is up to the player to experience and see that world.

Phasing in WOTLK could be easy fixed by making Neutral zones at summoning stones. Cant remember if they did that back then. We did use locks in raids to summon the slackers :stuck_out_tongue:

MMORPG
Massive multiplayer online REAL playing game :wink: dont forget that

GM´s and customer support is 1 thing today but schould imo. be seperated to enhance the experience of the Wow

Problem is, I don’t have a whole day to go hunting shy wolves just to complete a single quest that asks for wolf pelts.

No, it mean’s role playing game. The multiplayer has much more of an effect since you need to take into account other people. In an RPG if one build is super OP who cares. If it is in an MMO all hell breaks loose.

For a combat game that’s boring.

It’s a combat game not a life simulator.

Except the fact that you still need to level, I think you’d really like GW2. There’s a lot of good things on this game that should appeal to you. Especially the “living” world. I don’t know if early levels areas are populated though, high level they are.

Thak you for the quick reply´s :slight_smile: i do like other people Point of View.

First off narrowing it down to one wolf again makes no sence :slight_smile: you are not to get a quest from a random guy Plain South in example durotar to hunt down a wolf somewhere in a zone with no clue where to go.
A quest could be like this.
Since the world is alive an AI humanoid that you can interact with is walking from example orgrimmar to Crossroads to get supplies for Orgrimmar.
On the way the AI get attacked by a wolf pack that is currently hunting in the nearby area. The AI humanoid hides in a tree or a wagon (if he have one) u get the point probarly ^^
He pops up with a quest that people nearby can get.
U take your awsome mount and rides out to fin the wolfpack!
But you are overrumbled and have to flee. They are too many and too strong for you to solo so you call out your guildies or people in the nearby area.
You team together with those interested and hunt them again.
This time its a succes and the AI humanoid got the courage to travel onwards!
Since you played a paladin you could have used a 1H and shield. Fighting that pack got you 40% on the way to get xtra 1% xtra blockage from wolves.
The team (and you) gets a nice necklace with some wolf tooth, a wolf pelt u can add to your cape or something else that could be fun and interesting to showoff ^^

That would be an experience and a story to have in mind for some time.

As for what MMORPG stand for i do know it means ROLE :wink: thats why i had this smiley. But how could u know :stuck_out_tongue:

Combat evolves around interaction and the full experience of dynamics and spontan actions. you could be killing a wolf. It decides its loosing and wants to flee. That is combat - somebody winning - somebody loosing - somebody start a reaction.
Mind tunneling the same mob that respawns at the same spot is not combat and having the same tunnel vision on you is by far not a combat experience.

Last off id like to add that the topic is WoW and how i think it schould evolve.
Feel free to post comments how you like but keep WoW in mind.
It´s past, It´s presence, It´s future

thank you again for the comments :slight_smile:

As said before this is WoW and it’s an MMORPG and this stuff might work in a Role Playing Game but not in a Massively Multiplayer Online Role Playing Game.

Thank you again for your reply :slight_smile:
I do know what WoW is today :slight_smile: if i want to play the multiplayer aspect of the game i can join a dungeon/Raid/battleground/scenario and it will be multiplayer. It will drop rewards that quickly gets replaced by new pieces that have 0 to no history behind it. Beside the quick experience of the new mechanics or pixels. But the game have been put into boxes and thats how it feels to play it. A game of small boxes.

You write how the game works and will probarly work but if you arent looking into the future and dont know how complex gaming can be added to such a huge map that WoW is today u cant say what cant and can be ^^ thats how you kill a fantasy/MMO/evolve a game.

MMORPG - is a huge place you can interact with with other players ^^ and building your “avatar”

You want to turn it into an RPG but due to it’s multiplayer nature it can’t ‘evolve’ like that. I used the summon stones as an example. And your response was a ‘common’ zone but you can’t have them everywhere.

WoW had some of those RPG mechanics and they were removed because they made no sense in an MMORPG.

Very few people want dynamic environments as when you group up with your friends then you are out of phase with the story.

Smart wolves (as in your example) also dont belong. Kill ten wolves for their pelt.

I’m still here 2 hours later as they keep running away. How immersive.

If you want this stuff play an RPG as an MMORPG doesn’t suit this stuff and never will.

hehe

First off id like to comment about what you said about WOTLK heavy phasing when doin quests that was individual for everyone. That lead to phasing and made problems.

That doesnt excist in a Dynamic living world as the effect of 1 quest works for all in real time.
In a dynamic world quests is created in REAL TIME :slight_smile: that will make the experience of the game unique and feel new everytime you play it.
The wolf quest was en example.

Forget the way you think about wow today - That wount work in what i am proposing.

Dynamics is real time not phased out individually.

Who says all the wolves needs to die? :slight_smile: who did say 10 pelts?
The threat needed in my example to be neutralized to be an succes.
If they run off they run off into a dynamic world probarly back to their den to recover their wounds. If the threat is neutralized its been a succes. You are not forced to hunt it/them down for 1 pelt. Or 2 pelts or whatever.

Cant quite see how you cant compare a MMORPG slightly with RPG as the buildup around both are either PlayersRPG and playerRPG? :slight_smile: guess you need to explain that into more details.

Thank you again for your comment ^^

Okay, then we have a comparison with Legion invasions where the whole zone is disrupted for everyone. Not so fun if you’re questing there and now there’s no quest.

But Someoneelse you are talking about what have been and not what could come :slight_smile:

Again what u write is is firstly a zone changing so u cant get the quest done that you were currently on.
That will not be a thing in the future as levels is gone. Quests as you have experienced so far will be history. The world will be filled up with unique quests constantly. Created both from AI vs AI and from GM´s vs AI.

Now the quests works out from what is happening in the enviroment.
It all happens i real time and you will be interacting with a living world.
Not a prescripted page that people have read a gazilion times ^^

Hope im clarifying in what my thoughts is? :slight_smile:

I don’t even know where to begin.

So start from the beginning :slight_smile:
When did you start playing and what got you hooked to the game.
What do you want to see in the future?
Do you like the current state?
Do you feel that anything that i have been talking/writing about make sense for your game experience?
If so why? If not why? :slight_smile:

Life’s too short.

Amazing class design, A vast explorably world, community and nothing in the game was unobtainable. That ship has sailed now.

At the very least I want stance dancing back, I want the old talent tree back, I want every zone to matter and to actually háve to group up to do certain quests, I want raid/dungeon finder removed and I want all removed items back in the game like they’re supposed to.

No. I can’t bother to stay online for more than 10 minutes at a time.

Aside for how epic gear is too easy to get now – Nothing.

Because most of it doesn’t make any sense.

^^ So you want zones to matter. You want quests and rewards to also have a team effort. But making the world and the zones dynamic makes no sense? :slight_smile:

Guess u need to deepout your thoughts around that :slight_smile:

Thank you for sharing your thoughts :wink: