Future of WoW - Add AI - add dynamics - Remove levels - Remove itemlevels

Dynamic is a broad statement that requires definition.

And so i have used a couple hours to try and explain by examples what it could be? :slight_smile: whats your thoughts around that

Well that’s the thing.

Razien - take up an example and deepen it out :slight_smile:
What makes no sense? Dont be afraid you can do it! :wink:
Trolling gets you no where? :slight_smile:

It doesn’t make any sense because you’re very difficult to follow. That’s not my fault.

Edit: And I don’t have the time to decode the entire thread.

Well if you dont have time to give a decent reply by reading up the main content of the post then why post at all :smiley:
Read a book by looking at the cover and then give it a reply? :slight_smile: hehe
No Razien read up and suck it in! :wink: i believe you have the time and the will in the end to read it all even though all this writing is like “Wall of text -crits you for 214921492914 dammage”

^^

I did read it, I just couldn’t follow it and what I could follow seemed like bad ideas to me.

I suggest you stop using so many emojis, for starters.

Your suggestion won’t come to pass. Simply because the work required to make those things a reality is titanic to say the least.

ill stop the emoji®s for you Razien “smiles”

Please if there is something that you dont understand or doesnt make sense. Point it out? “smiling again” i dont mind editing the thread so it makes more sense for you Razien. But i cannot reply on something that is nothing and not quoted.

Firstly what makes you say that? :slight_smile:
2nd - If someone can pull it off its blizzard. They got the money.
They could always try it out in a small scale (1 server) and see how the community reacts to it :slight_smile: nothing is impossibel only the limits people sets on them selves. Or the limitations coorporations sets on their employeers :wink: cause they follow a buisness model.

Wait hold on lads
that guy is Dr.Strange!

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Play an action game instead.

:wink: DĂșnlang finally someone commenting on my xmog

Ishayu keep it to the topic and not what you think i schould do instead? :slight_smile:

It is the topic. Everything you suggest, literally all of it, is a precise description of how to take all RPG elements out of world of Warcraft.

You wanna get rid of levels, item levels, persistent choices (suddenly a GM controls it all - but all this really is is the constant flood of daily events as shown on the calendar)

Yes, players can choose not to participate and that’s all well and good, but it’s a thin choice. Choosing not to participate is functionally equivalent to choosing not to log in.

Next up is the sheer cost of it. with over 500 realms, you need at least 500 GM’s to run it, and that’s on top of the normal GM’s. Are they going to do the same on all realms or different things on each realm? Who knows. That’s up to the GM, and not to you as the player.

No RPG player likes any of this. You’ve taken everything that makes the genre what it is. Go play an action game.

Not at all true.

Games used to copy WoW but developers soon learnt that WoW’s only true advantage was the player base.

It’s got such a strong player base especially the RPG lot.
But now you have these splits. You have GW2 which is doing absolutely fantastically considering the shakes it’s had.

ESO which is ever growing.

You have FF, BDO etc etc whilst they may not have droves of players like WoW it doesn’t matter as they all have enough to survive currently.

I will say if you want to change WoW so dramatically you’re better off finding a new MMO tbh. The player base has had enough shake ups with Azerite, titanforging and so on. I think news of any systems like this taking place would make a lot of players pass out at the keyboard

:joy:

Lets talk about your point of view :slight_smile:
As you see it the stuff im proposing have nothing to do with RPG?
Thats a lie - look up RPG on google :slight_smile: and check Wiki

You interact and you evolve your character according to the role you take. RPG

I suggest removing levels and itemlevels and take the game into a new era where team work and character progression is in focus - Elementals of RPG

GMÂŽs dont controle it all :slight_smile: but GMÂŽs can interact with the game and make events that gives the players those epic/unique moments.
Thats how fantasy/RPG works - Today its all prescripted in a calender.
You are not forced to participate but if you are in the area affected by a GM you will feel a world alive and get a unique experience. Even when the AI is fighing over territory you will experience epic scenerie.

Well the cost for a GM on a realm with 10-20k people is not what breaks the economy. A GM could even controle multiple realms? You tunnel it down insteadd of going with the idears.
The game is living for the game. You the player are to find yourself in world of warcraft. The player is in for an experience not to controle a server?

You say what u dislike and thankyou for that :slight_smile: great replies.

Thank you for your reply Jaargon :slight_smile:
What does WoW need in your opinion if not a kick to the world itself and the oppertunity to engage in the whole Wow beside going for old transmog/rep farms? :slight_smile:

I constantly read what people dislike but rarely what people like themself to see added. :slight_smile: thank you for your reply

I love this post.

I love the AI idea, the GM idea, the world events idea, the skills idea, the no more leveling idea.

Great stuff!

You provide no means of defining that role. Currently, it’s levels, talents, item levels, and other sources of power like Azerite and their traits.

What, pray tell, is your equivalent?

What progression? You just removed it and failed to mention a replacement.

As I said the only option I, as a player, have in this scenario is to leave it alone and not participate. I also have the option of not logging in. These are analogous.

Players want to influence the server, not control it. By providing a consistent set of rules that everyone is aware of and governed by, you allow for this to happen organically. By doing a bunch of random garbage from on high, you remove this choice.

There’s a downright religious equivalent here - although I implore you not to take this equivalence as me being religious or not:
If God intervenes and makes you do right, then your free will is restricted. This is why God does not intervene - he wants us to have agency of our own destiny - and he trusts us to do mostly good, even if we are flawed. This is why we have a role to play in life and agency to choose it.

Since you asked

PvP vendors, yeah I know they were removed but reimplement them, work more rewards into the system so we have our blue bg gear, epic arena gear but also enchants for weapons, transmog, pets, mounts the lot but make some of the rewards grindable through honor tokens.

Battle Scenarios which like you said incorporate AI so it’s random and not always generic. One week we help booty bay with an invasion the next Horde are seizing a goods convoy. Doable by all levels, rewards xp with the chance for some rare items.

Class identity, give us back class quests like the order hall one. Rewards that change the appearance depending on the difficulty you complete certain challenges on etc etc. Titles what ever the rewards can be literally be exactly that.

Dungeon dives, unlike regular dungeons or mythics or raids. These will function like randomly generated zones that progressively get harder as you go up tiers. However you could choose to stay on an individual tier to grind specific rewards etc. They are a way for Blizzard to incorporate rewarding tasks for players of all skill levels, be it an adventure for a casual player who has an hour or a test for the most seasoned.

Checkpoints would mark progress where you can portal to upon entering again. Random as well so you could have a similar or the same room but different enemies with different variants of attacks etc.

In higher tiers you could also replicate mythical effects in certain rooms. No time limits, no death limits just unlimited dive to which you can push to your hearts content.

Paragon level system, no more 5/10 levels every expac.

Make world quests available at all levels with more variety.

Forgot to mention that I vote for the level squish to. If you they can lower it down to 60/70/80 and make it so the levelling is smoother, has a better pace I’m game. Regardless of the issues it can cause as they can be patched and tbh I’ve never found them that gamebreaking.

I’d also love it if Blizzard stepped on toes and broke some hearts if it means the games in a better place after.

Lets clear it up then :slight_smile:
Im suggesting to replace levels and the current talent tree with an individual talent tree.
Example 1.
You have chosen a warrior at the login screena and choose the path of becoming a warrior/tank.
You choose to run around with a 2H weapon to go on a killing spree.
Instead of levels you gain more experience with a 2H weapon.
You unlock talents according to 2H weapons.
Pve wise that could be something like this -> Killing 10 boars with a 2H unlocks +%1 damage - killing 100 boars unlocks a chance for double hit - killing 250 boars unlocks a chance for instant kill as you now know how to aim for the vital parts (head/heart/chest) - that how talents could progress according to your playstyle and the enviremont and species you are engaging.

Example 2.
You focus on pvp - killing 10 players from the opposite faction give you a chance to get a buff increasing your damage by 10% (you need to have hits on enemy®s so dont stand back and leech off the “kills”.)
Killing 100 players from the opposite faction - unlocks a chance for you to drop down a banner inscreasing nearby allies health with 5%.

Stuff like this that encourage your specific gameplay. And enhances your playstyle.

At the moment all old content is transmog farm so why not just embrace that and focus on making rewards/quests in each expansion/zone etc. So you get chances to engage in fun events that gives rewards that you can actually have a unique history around for your character? Example. i gave above with the wolves was one example. Its up to the creators to enhance that experience and take it to the next level that feels more rewarding and give your specific character some unique items along the road.

As i worte in the top players can infuence the outcome of things by engaging in the enviroment in those zones they find interesting. Could be durotar where you help orcs/trolls to build up small villags and farms to increase the overall strengt of the Horde in durotar. This is just one example.

GMÂŽs in a game is there to increase the overall experience of the game.
They could pre plan the Lore and use the lore to build up and make events all over Azeroth.
The smart AI will engage in their enviroments and engage eachother if they feel threatened.

ItÂŽs a game and in a game GMÂŽs are gods of will and power? Thats how a story telling works. You are in a story now prescripted by Blizzard so why not enhance that experience in real time? Why limit experiences to premade scenarios? Dungeons? Raids?

:slight_smile: how do you play the game right now?

Oh, so like Elder Scrolls Online?

Sure, that’s RPG-like. Go ahead and play it.

We already have this.

In either of your two examples, no GM is getting involved.

Anyway, most of what you’re suggesting is something far beyond what the WoW engine was designed to do. ESO can’t do it either. The few MMORPG’s that have done it have failed.