Before you call me “bad” or say “git gud” - I killed him on hc multiple times on 4 characters. I think that gives me the ability to speak up.
Basically, phase 3 of the boss on hc is insanely difficult to coordinate correctly even if you are on voice - a single mistake by single person in 20+ group basically wipes the raid or kills like 3/4 people. Given that phase 1 and phase 2 are pretty much free and uneventful, the spike of difficulty in phase 3 is just through the roof.
This is funny you see - I didn’t need as many attempts to kill Fyrakk as I needed on Raszageth for example but at the same time it just feels much more frustrating and soul crushing. On Raszageth or Sarkareth many wipes were in phase 1 or 2 because all of them were somewhat difficult. On Fyrakk you are basically slogging for 5+ minutes in phase 1 and 2 just to have a fiesta in phase 3 and it only takes LITERALLY ONE PERSON to ruing the entire attempt.
It feels just bad. I did some voiced kills too and let me tell you that even “voice” doesn’t prevent certain mishaps, e.g. the person with seed moves a little and a person with blaze moves a little trying to avoid something and boom - seed burns - raid dies.
The pressure put on “Seed carriers” is also pretty insane. Nobody ever seems to want to do it - at least from what I’ve seen people don’t pile up on seed carriers making mistakes because everyone knows it’s a difficult job but nevertheless like half the raid has no way to prevent the mistake in any manner - you can only watch a noob with blaze slash someone with seed or someone unaware with seed casually taking a tornado etc…
One of my most memorable wipes I had on Fyrakk was an otherwise perfect try - we had second roar, everyone alive, stacked and… Well, the roar happend we had seed used and a tornado casually moved into our camp 1-shotting everyone in an instant (all seeds exploded as a result). So basically a little rng just ruined an otherwise good attempt (yes, yes, I know -someone left a tornado too close but… I don’t think it should be this punishing?).
Frankly I don’t know if I wanna keep killing this boss at this point. It feels like I have to re-progress it with every single group. I see same groups trying for hours in LFM unable to kill. Everyone seems to struggle to kill it. I even had a guild run that took 1,5 h of wiping on Fyrakk to finally “barely kill it” - another fun fact - many of my kills ended with like 1/3 raid alive thanks to stacked def CDs on the “last roar”
See, previous bosses punished mistakes, of course but not to this extent I think. Sure, a bad dispel could wipe a raid on Sarkareth… but it didn’t have to. A mistake on tank frontals could be corrected by “going to the other realm” etc. Like - mistakes weren’t as punishing on both Sark and Rasza. Sure you could easily die if you made a mistake but most of the time you wouldn’t take down the entire raid - of course you could but there were ways to “Recover”.
On Fyrakk - there is pretty much no way to recover and any mistake with seeds in phase 3 results with only immunity classes surviving but since 2./3 raid is dead, it’s a wipe.
Well, phase 2 is kinda silly too - like, the blaze can destroy spirits but oftentimes the hitbox is very forgiving and it sometimes seems random when the blaze actually destroys the spirit. Luckily - you have some room for mistakesi n phase 2 - destroying a couple of spirits will still let you get to the last phase.
So in other words - it’s absolutely frustrating to fight Fyrakk. There are many reasons - not only the difficulty and unusual requirement of stiff coordination, but also… well, the loot is not even appealing to all classes - my mage for instance has very little interest in killing Fyrakk right now - sure the trinket is nice but it’s not top 2 BiS for my spec. The weapon for mages drops from Nymue (Same for locks). The mace from Fyrakk isn’t even BiS for all mace users etc. The healer trinket has mixed reviews - I like it personally but I’ve seen multiple “pro reviews” claiming it’s underwhelming.
The end result is that we fight a frustrating, chaotic fight for an underwhelming reward. You can’t really carry your andy friend without asking him to jump off at start either because he won’t only die - he might just wipe your raid instantly.
Is there a way to fix Fyrakk? Well, dunno if it makes sense at this point but probably buffing phase 1 and 2 and nerfing phase 3 would be good in some way. Maybe something to recover burnt seeds? Like healing them or something? Idk. This kind of bosses are bad for raiding. As I said - most people go to heroic to slog in semi-coordinated pugs - some bosses require skill but you don’t need to rely on very specific voice calls - as long as you know tacs you can do it - the good example is Nymue - you know that without soaking u will wipe - that u have to run away with bombs and you cna’t cross too many walls - it’s a boss that requires some healing, some thinking but at the same time a voiceless groip of “people who know” can take down the boss. Same goes for Smolderon which is “tricky” and can’t be fiesta’d - but you still have responsibilities. But you most likely won’t wipe the entire raid insta on your own - you will jsut die.
I also have a little gripe with Tindral. The dispel requirement is kind of silly. There is usually 1 dispel more than healers in group so one person has hard time living, waiting for dispel CD - you usually have to burn a personal. The problem? Later when you have to soak small mushrooms, you can be out of personal CDs and useless for soaking.
This is also a poorly designed boss because, from my perspective, the best comp for Tindral would be made entirely of paladins. pre-freedom all roots and divine shield soak all small mushrooms. Classes like warlock are semi-useless - you can’t soak too much as a warlock. Probably same with warriors and shaman? This is a little annoying. At least it doesn’t exactly require much voice and you can just ping location for mass dispel but in general this boss has certain design flaws that don’t necessarily make it “too difficult” - more “annoying and frustrating”. And don’t make me start on dragonriding part. Seemingly easy, but I’ve seen many people die flying on the way to platform, ME INCLUDED - see the fiery balls have unclear hitboxes and sometimes you think you hit one but you don’t and otherwise you can hit one without being aware - and then you can run out of vigor too - saw too many people dying on it.
AND last but not least - the beam mechanics is sooooooo unintuitive. I would never know you can stack in mid of the beam without dying - the intuition tells you to get the hell out of the beam. Well - someone found out and no you know but… make it clearer a bit? Many people STILL don’t trust this strat and just run away and die - of course it’s easy to explain but I don’t like this kind of design - stuff like that should be clear - maybe make a visible hole in the beam circle suggesting you can totally stack there.
But compared to Fyrakk, my gripes with Tindral are fairly minor.
OK, that’s my rant.
Tl;dr - Fyrakk is designed for insanely coordinated groups and it makes your average PuG life miserable, compared to previous tiers’ final bosses. Mistakes are unforgivable and the difficulty is “Silly”.
PS: Yes, I know Fyrakk is called “loot pinata” sometimes but it’s clearly misleading - pro guilds probably eat him alive - my rant is related to PuGging - it’s unfairly difficult for PuGs - when compared to past tiers, other bosses etc. etc.
PS 2 - this rant was instigated by my idiotic stubborness of not trying to give up yesterday and wiping Fyrakk with various PuGs for like 8 hours and frankly IDK what I’m doing with my life - the sunken cost fallacy hit me hard and frankly I couldn’t believe at any point it would take this long again - given I had killed him a bunch of times before. It was triggering and I’ve seen A LOT happen in these wipes and on my side - I caused only 1 but like half the guilt since someone clipped me with blaze when I had the seed and I just didn’t react fast enough but whatever.
So, anyway - do you have the same feeling or am I overreacting?