Fyrakk HC is too difficult for the current meta of non-voiced uncoordinated way of PuGging

Before you call me “bad” or say “git gud” - I killed him on hc multiple times on 4 characters. I think that gives me the ability to speak up.

Basically, phase 3 of the boss on hc is insanely difficult to coordinate correctly even if you are on voice - a single mistake by single person in 20+ group basically wipes the raid or kills like 3/4 people. Given that phase 1 and phase 2 are pretty much free and uneventful, the spike of difficulty in phase 3 is just through the roof.

This is funny you see - I didn’t need as many attempts to kill Fyrakk as I needed on Raszageth for example but at the same time it just feels much more frustrating and soul crushing. On Raszageth or Sarkareth many wipes were in phase 1 or 2 because all of them were somewhat difficult. On Fyrakk you are basically slogging for 5+ minutes in phase 1 and 2 just to have a fiesta in phase 3 and it only takes LITERALLY ONE PERSON to ruing the entire attempt.
It feels just bad. I did some voiced kills too and let me tell you that even “voice” doesn’t prevent certain mishaps, e.g. the person with seed moves a little and a person with blaze moves a little trying to avoid something and boom - seed burns - raid dies.
The pressure put on “Seed carriers” is also pretty insane. Nobody ever seems to want to do it - at least from what I’ve seen people don’t pile up on seed carriers making mistakes because everyone knows it’s a difficult job but nevertheless like half the raid has no way to prevent the mistake in any manner - you can only watch a noob with blaze slash someone with seed or someone unaware with seed casually taking a tornado etc…
One of my most memorable wipes I had on Fyrakk was an otherwise perfect try - we had second roar, everyone alive, stacked and… Well, the roar happend we had seed used and a tornado casually moved into our camp 1-shotting everyone in an instant (all seeds exploded as a result). So basically a little rng just ruined an otherwise good attempt (yes, yes, I know -someone left a tornado too close but… I don’t think it should be this punishing?).
Frankly I don’t know if I wanna keep killing this boss at this point. It feels like I have to re-progress it with every single group. I see same groups trying for hours in LFM unable to kill. Everyone seems to struggle to kill it. I even had a guild run that took 1,5 h of wiping on Fyrakk to finally “barely kill it” - another fun fact - many of my kills ended with like 1/3 raid alive thanks to stacked def CDs on the “last roar” :stuck_out_tongue:

See, previous bosses punished mistakes, of course but not to this extent I think. Sure, a bad dispel could wipe a raid on Sarkareth… but it didn’t have to. A mistake on tank frontals could be corrected by “going to the other realm” etc. Like - mistakes weren’t as punishing on both Sark and Rasza. Sure you could easily die if you made a mistake but most of the time you wouldn’t take down the entire raid - of course you could but there were ways to “Recover”.
On Fyrakk - there is pretty much no way to recover and any mistake with seeds in phase 3 results with only immunity classes surviving but since 2./3 raid is dead, it’s a wipe.
Well, phase 2 is kinda silly too - like, the blaze can destroy spirits but oftentimes the hitbox is very forgiving and it sometimes seems random when the blaze actually destroys the spirit. Luckily - you have some room for mistakesi n phase 2 - destroying a couple of spirits will still let you get to the last phase.

So in other words - it’s absolutely frustrating to fight Fyrakk. There are many reasons - not only the difficulty and unusual requirement of stiff coordination, but also… well, the loot is not even appealing to all classes - my mage for instance has very little interest in killing Fyrakk right now - sure the trinket is nice but it’s not top 2 BiS for my spec. The weapon for mages drops from Nymue (Same for locks). The mace from Fyrakk isn’t even BiS for all mace users etc. The healer trinket has mixed reviews - I like it personally but I’ve seen multiple “pro reviews” claiming it’s underwhelming.

The end result is that we fight a frustrating, chaotic fight for an underwhelming reward. You can’t really carry your andy friend without asking him to jump off at start either because he won’t only die - he might just wipe your raid instantly.

Is there a way to fix Fyrakk? Well, dunno if it makes sense at this point but probably buffing phase 1 and 2 and nerfing phase 3 would be good in some way. Maybe something to recover burnt seeds? Like healing them or something? Idk. This kind of bosses are bad for raiding. As I said - most people go to heroic to slog in semi-coordinated pugs - some bosses require skill but you don’t need to rely on very specific voice calls - as long as you know tacs you can do it - the good example is Nymue - you know that without soaking u will wipe - that u have to run away with bombs and you cna’t cross too many walls - it’s a boss that requires some healing, some thinking but at the same time a voiceless groip of “people who know” can take down the boss. Same goes for Smolderon which is “tricky” and can’t be fiesta’d - but you still have responsibilities. But you most likely won’t wipe the entire raid insta on your own - you will jsut die.

I also have a little gripe with Tindral. The dispel requirement is kind of silly. There is usually 1 dispel more than healers in group so one person has hard time living, waiting for dispel CD - you usually have to burn a personal. The problem? Later when you have to soak small mushrooms, you can be out of personal CDs and useless for soaking.
This is also a poorly designed boss because, from my perspective, the best comp for Tindral would be made entirely of paladins. pre-freedom all roots and divine shield soak all small mushrooms. Classes like warlock are semi-useless - you can’t soak too much as a warlock. Probably same with warriors and shaman? This is a little annoying. At least it doesn’t exactly require much voice and you can just ping location for mass dispel but in general this boss has certain design flaws that don’t necessarily make it “too difficult” - more “annoying and frustrating”. And don’t make me start on dragonriding part. Seemingly easy, but I’ve seen many people die flying on the way to platform, ME INCLUDED - see the fiery balls have unclear hitboxes and sometimes you think you hit one but you don’t and otherwise you can hit one without being aware - and then you can run out of vigor too - saw too many people dying on it.
AND last but not least - the beam mechanics is sooooooo unintuitive. I would never know you can stack in mid of the beam without dying - the intuition tells you to get the hell out of the beam. Well - someone found out and no you know but… make it clearer a bit? Many people STILL don’t trust this strat and just run away and die - of course it’s easy to explain but I don’t like this kind of design - stuff like that should be clear - maybe make a visible hole in the beam circle suggesting you can totally stack there.
But compared to Fyrakk, my gripes with Tindral are fairly minor.

OK, that’s my rant.
Tl;dr - Fyrakk is designed for insanely coordinated groups and it makes your average PuG life miserable, compared to previous tiers’ final bosses. Mistakes are unforgivable and the difficulty is “Silly”.

PS: Yes, I know Fyrakk is called “loot pinata” sometimes but it’s clearly misleading - pro guilds probably eat him alive - my rant is related to PuGging - it’s unfairly difficult for PuGs - when compared to past tiers, other bosses etc. etc.

PS 2 - this rant was instigated by my idiotic stubborness of not trying to give up yesterday and wiping Fyrakk with various PuGs for like 8 hours and frankly IDK what I’m doing with my life - the sunken cost fallacy hit me hard and frankly I couldn’t believe at any point it would take this long again - given I had killed him a bunch of times before. It was triggering and I’ve seen A LOT happen in these wipes and on my side - I caused only 1 but like half the guilt since someone clipped me with blaze when I had the seed and I just didn’t react fast enough but whatever.

So, anyway - do you have the same feeling or am I overreacting?

4 Likes

without reading - im pretty sure there is plenty of 485-489 pugs killing it just fine.

10 Likes

It’s meant to be challenging its the last boss. The biggest frustration is people leaving after a single pull when they don’t get the carry they were hoping for.

I dispute the first phase is “nothing happening”. It’s absolute hell on healers.

Last phase is pretty simple if you split the seed carriers on one side and other people on the other side, it negates most of the potential for “oopsies”.

Dunno about the rest of the rant. Tornadoes going through the stack point isn’t a little oopsie, its a colossal fail - not “rng”.

12 Likes

I killed it as a healer and since you stack 5+ healers it’s pretty chill to me.

well not quite - every attempt I had used this tactic and the blaze can still snipe seeders… and if both camps are too far away then there is a big chance 3-5 people won’t make it in time to mid… just problems over problems over problems xD

PS: In all the groups I had yesterday I stay till they disbanded, just for context :stuck_out_tongue_winking_eye:

PS 2 - since I need to stress it out - I killed him multiple times - it doesn’t change the fact getting to the kill is EXTREMELY frustrating and feels like you have to overcome things you have little control over. That’s it.

Heroic content is not meant for everyone. If voice is required for bigger groups then the game provides the possibility. If group is too big - can go smaller raid comp, if players are bad and keep failing - you can always replace them. There is solution to everything here. Last boss of expansion is not supposed to be free for every group, for players that cannot play too many mechanics there is always Normal/LFR content or buying kill from guilds.

I see people are hilariously missing my point here if they tell me to buy boost lol. Whatever.

one would think comparing to previous tier last bosses should give enough of a point.

And well, mythic is not for everyone - heroic apparently is and I’d consider it “mildly challenging” on most bosses in most raids - then we get weird difficulty spikes like Fatescribe Roh-Kalo or Fyrakk :V

Btw - constant replacing of failers in most cases leads to inviting failers with different names - from my XP keeping the group similar or just reducing the size works better.

1 Like

Overheal because there’s no DPS check, lust on 4 minute CDs in a gap between two add waves in P2, and focus on clean / overly protective gameplay in P3 (Don’t lust P3 people will get overly damage hungry and blow you up because they’re not being careful).

Alternatively you can massively outgear it and basically skip phase 3 at this point.

who said that hc is for everyone ? and yes most is mildly challenging but last bosses have been very hard with maybe expetion of jailer in SL

and yes - you will most likely find failers because even semi serious people about wow just cba and buy boost if there is anythign worth getting on last boss if they dont raid with guild.

the only exeption are some rare 485+ one shot runs - those always happen but unless you are geared to the teeth from m+ you wont get into them

I say that, based on my experience - the usual requirements for heroic bosses, including FINAL BOSSES are usually pretty accessible to people having just you know “average+ skills”. You don’t need to be crazy good like for mythic, and you can actually be below average and still have a good time.

And then from time to time they make some silly bosses that have an unusually increased difficulty - the gnome king in DazarAlor, Fatescribe, now Fyrakk.
to lesser extent Diurna.

Plus, again - let me reiterate it for an umpteenth time - my biggest and frankly the only important gripe with Fyrakk is this “one person makes a mitake = insta wipe” system. It’s pretty unusual.


PS: I don’t regret writing this rant because from these few responses I can already smell some “pattern” - people who are too bad to kill last boss hc will claim it’s OK it’s “not for everyone” and will gladly buy a boost claiming it’s some sort of an achievement hehe.

Meanwhile people in giga guilds or whatnot will claim it’s “so easy lol” - “me and my 7/9 mythic guild just skip phase 3 fr no cap”

Sure I might be jumping to conclusion but at the same time it’s not a new type of reaction - I’ve seen similar in the past :wink:

I’ve killed him in several pugs without any comms just by assigning people on seeds. Yes, it requires all of them to play perfectly or it’s an almost guaranteed wipe.
IMO this is exactly what raiding should look like. I think even 20 man is too much for people to have individual responsibilities and I hate fights where assignments are
“you dozen go here, you dozen go there, nuke X and dodge stuff”

This is what I miss about 10 man raiding.

1 Like

Did you assigned people for specific stuff on that boss?
Cause if you don’t that boss is going from EASY weekly kill to hardcore mythic progress :smiley: :smiley:

So a boss where you actually need to coordinate stuff not expect it to keel over to a bunch of disorganised monkeys who only care about “me SMASH!”.
:banana: :hammer: :monkey:

2 Likes

I… I don’t know - people assume I’m raid leading these pugs?
Also - do you guys think people are not assigned?

ALSO - do you think that assigning seed carriers and people to stand away makes it impossible for blaze or tornadoes to hit seeds? Idk guys, you are pretty much trolling right now with this kind of “Advice” XD

Basicalle what e.g. Jooloo is saying is “I assigned people to do stuff on boss therefore no single mistake could ever be made”
Either you didn’t do the boss or purposefully try to heckle me? Everyone know that one “oopsie” in phase 3 makes a wipe. That’s nice you have friends in high places who never make mistakes. GG

2 Likes

:smiley: Then it’s not a BOSS problem but a individual player mistakes because he don’t understand that encounter
so best leader can do is replace fail and go next pull
i don’t know what the hell you wanna hear?
Should we start some petition for you so blizzard will nerf this to LFR lvls so you can kill it with eyes closed?
Stop being monkey and just join better groups

Literally the main issue is - 1 person - 1 mistake - insta wipe. I even wrote a frigging essay explaining the issue, comparing to other bosses within the game and the difficulty.

Yet “big gamers” act like I asked to nerf it to LFR levels. SMH
I cba even trying to reason with arguments claiming that “guessing where all the lines/seeders are gonna move and/or if anyone makes the slightest unnecessary step” is “coordination”

Confirms gamers aren’t the brightest bunch. Or at least the loud part. But that’s on me, actually - I expected comprehensive reading and logical thinking from people whose biggest achievement is pressing 3-4 buttons repeatedly or buying achievements for gold (as suggested above many times). Instead I get big brain people saying I should buy the kill or that “assigning people solves every issue!”

But dw, you’re totally free to enjoy your 70k gold kills. Makes you great players :+1:

I’m done with topic. People (somewhat purposefully) are entirely missing my point, give troll “advice” and most annoyingly, show off “their great skills and understanding of the game” while having minuscule progress in PvE - if any applicable.

3 Likes

That is not true i have been in groups where we survived using barrier link and anti magic zone the seeds do help though ofc

we dont hve to think .

we know

yes people make mistake. in pugs people make very many mistakes

thats the life of pugging.

if yu dont enjoy it you have to raid with guild.

for pugs even stuff like "melee do not use cleave on saurfang hc " is way to hard to execute :smiley:

last night on LK we had tank catapulting himself into oblivion and we had to 9 man with 1 tank rest of that fight

yes those are example from wolk classic but even with how easy strightforward mechanics there are pugs fail them all the time

ofc people fail much more on retail

because on some level those are exactly the same people .

so again - if you want coordination ? play with guild. and not just any guild filled with boomer dads who log in when kids are asleep but with good guild with strong roster.

2 Likes

God forbid a DPS should have the same responsibility as any tank or healer.

I got your point and have to agree. For pugs the last phase is troublesome. But usually they will hand out nerfs at some point.

Problem is you can’t destroy the challenge for casual guilds.

I’ve had plenty of PUG groups killing Fyrakk just fine. As long as you talk about who’s doing seeds and which order they do them in, it’s a clear.

P1 and P2 is super easy as long as people know what they’re doing.