Fyrakk HC is too difficult for the current meta of non-voiced uncoordinated way of PuGging

yeah but if others won’t leave before that kick xd many people with exp or good logs don’t stay for more than 2-3 tries , at least that’s what i saw in my tries. they just leave which affects the whole run . i don’t blame them tho that’s why i came here to agree with the OP

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I can totally understand leaving though. I’ve joined some pugs and it’s clear they aren’t anywhere near a kill and I’m just looking for a quick in and out get it clocked off experience. I’m not there to re-progress the fight.

There is nothing wrong with people progressing a fight but they need a likeminded bunch in there with them.

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if we point out the good parts, i think;
the dps checks in the fight is really good, you can avoid 2nd rend, intermission is a dps check that tells you if the group is good or bad, the golems having enrage is also great . the add souls are fine because a handful of people can focus on them or you grab them etc.

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1.5h wiping to Heroic endboss, this is not a lot of time. This is really the problem here, you think that you shouldn’t have to earn the skill/knowledge to beat the fight and it should fall over. If all it takes an average guild is 1.5h then it’s not that difficult is it.

Now if you do it with the same guild next week it takes you less time, the week later with the same group you probably 1-shot it. Welcome to guild raiding.

just use hero when he lands after one intermission nuke him to 7% then kill him before the seeds gets used ofcourse all needs to do 170k dps kick lower dps people.

i don’t get how hard this boss is when its just nuke.

You’d have been kicked for your first 3 kills. Just sayin’

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:joy:

Most people that need to kill Fyrakk aren’t going to do 170k dps. Lowes dps on our last kill was 110k something, still went fine.

Well, I had PuGs that killed him faster.
Ofc I had PuGs doing a fiesta.

My take is that guild raiding isn’t that much different than PuGging really. It’s just glamourized.

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you seem to dont know how most of those boosts work.

when you buy those boosts you are told to die fast - exactly so you dont mess with mechanics for boosters :slight_smile:

that depends on guild.

ofc there are pugs which are much better then guilds.

trick is those pugs consist of players who were already in much better guilds in first place.

reality of guilds is just like reality of players - on average most of mediocre at best.

you dont need super hiper performance to clear stuff especialy after months of gear from m+ - but there is always a wall.

hitorycaly that wall comes exactly at last boss in hc and like boss 4/5 in mythic raid .

in wolk classic you have the same in 15 year old content - people clearing like 8 bosses hc but still incapable of killing lich king normal - because mechanics happen (even though for todays raiding standaard that fight is complete joke ) :slight_smile:

The fight is straight forward and the mechanics are simple.

Just the last phase needs some coordination before the pull , that’s it.

It’s a fun fight.

In my honest humble opinion i do think this is a case of git good.

Fyrakks dont hit adds with lines and put seeds on one side and nados on other i dont find needing extreme coordination. The 12 min fight that was sylv hc was far more mind numbing to pug imo.

My guess is it depends a lot on the guild. But I get what you mean, I’ve had those kinda wipe nights where one or two keep mucking it up, same mechanic, over and over, and even I get tired. I’m not interested in super focused guilds, and in friendly and chill guilds this may happen more often I think. Nights like that made me realise I just don’t care for raiding enough, and that I’d rather be a free scrub with no care in the world!

I can only admire those who persist under those kind of circumstances, whether it’s in a guild or in a pug :wink:

Yeah ain’t reading a novel that’s surely tldr blizzard I’m a casual so pls nerf last boss of the expansion :frowning:

Most people are capable of reading or ideally watching a 10 minute video beforehand.

Git gud.

i bought boost last week and participated in the fights, got crs etc. not every boost works like that

most people unfortunately don’t do that or still fails mechanics because you know bad players exist and they have achievements etc. to get invites. this problem isnt about tuning (can be fixed with tuning tho) it’s about design

You’re missing the point here. Those players in the pug learned the fight beforehand. A guild by being a guild isn’t better than a pug, but by having a consistent team who will put time into learning the fight you create players who now understand the fight enough to do it right every time, they could join a pug and contribute to a successful kill.

People get good at the fight because they have spent time on it. A guild spending 1.5h progressing a HC endboss is not a lot, it’s not even remotely close to a lot. The fact that some pugs can 1 shot the boss is fine but you have to understand that’s because the players already learned the fight ages ago. A guild on farm will 1 shot the boss every week and clear the raid in like 45mins or less, the same guild might have spent many hours wiping to the boss on progress.

Echo wiped to the last few bosses on HC during splits.

Do yourself a favor and follow a nice streamer who raids heroic Amidrassil.
I recommend ScruffyGG on Twitch. I have raided with his group for ages.
All he requires is ilvl 455, to be on discord (just for listening on the commands, you never need to speak) and enchanting your items.
Full pugs are a waste of time and sanity unless it is for trivial content.

Funny how some dim people tell me to watch guides or “Git gud” when I clearly stated that all these wipes I was in were caused by some random single person in a group I had no control over whatsoever. Like what kind of guide or video or streamer or gitting gud can help me prevent a pepega standing on the other side of the room sniping a seed?
It’s literally always - everyone doing their thing, like I go to the back to drop a tornado - suddenly the raid explodes “what happened?” “this hunter sniped a seed” “Ooooh”

Sure, gitting gud and watching a video will help me with that.
:clown_face:

That is why I recommend to take the path that cuts down the randomness without chaining you to a guild raid schedule.
A raid group where there are enough regulars to trust them with the delicate stuff (like the seed management), works better.

Heroic raids just do not have pure random PuGs as their main target audience.
No amount of the item level that PuG leaders worship can make up for Blazing the healer adds and mishandling the seeds

What’s new here? You can go do ICC in WOTLK and you will have the same problem, only it’s worse because you don’t have nicely telegraphed abilities, nice little circles around players with mechanics, nice little icons above player heads. If you have to spread out by 10 yards in retail you get a circle, if you have to spread out by 10y in WOTLK you have to figure it out, eyeball it, use a range checker /range 10 and adjust until no names show.

The idea of a single player being able to wipe a raid is not a new concept, that’s why they introduced LFR and why normal mode is also a lot easier. But while bosses generally became more complex, the mechanics also became a million times easier to see and figure out, so these issues are much less likely to happen.

See what happens on Normal Lich King in WOTLK, a 13 year old raid, if one player doesn’t move fast enough with defile.

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