It’s ok, when everyone leaves the game due to this absurd philosophy, the elitests can solo keys to show how impressive they are, however it’s a bit like being the king of an empty land, no-one will care.
Why do you feel entitled to mythic track gear if you don’t need it for the intended level of play, pushing past level 12 and doing mythic end bosses? Having it gated behind +10 is fine, I personally wouldn’t care if I couldn’t push that far, it’s a matter of in-game humility.
Because humility is the definition of fun in game about gaining power, right?
I mean, if you can’t suss out the fact that the high key pushers are the minority I don’t know what to say at this point.
Are you being deliberately disingenuous?
Where did I say I feel entitled to M track gear? I’m talking about what drives participation, motivates people etc - not my own wants or needs here.
I also said I don’t think low to mid skill players deserve the best gear and cosmetics in the game.
If we take your point to it’s conclusion gear progression itself should be abolished and it should be a game of pure skill. I personally hate RNG because that’s also “unfair.” How far are you willing to go?
People who are motivated by number go up instead of gearing up to clear harder and harder content are losers who should stick to delves. I disagree with their motivations and think it’s funny that they’re frustrated at not being able to get the same gear as Liquid.
TBH most people in this game could have gear that is 50 ilevels higher than Liquid’s and not beat Liquid’s performance, and they know this so does it matter if they are wearing the same gear? Why are you worried about what other people are wearing? Does them having the gear stop you enjoying it as a game of skill?
who are you to decide the “intended level of play” for someone? try some humility yourself.
the only way to be sure it´s your skill holding you back and not your items is to actually try playing with bis gear (and yea, i would welcome wow without any gear, just the content, but i know i´m in the minority there and it would kill the game probably).
especially in the infinite scaling M+ there´s always a higher level to go to, there´s no need to artifically limit players progression with gear. And if you need to limit other players gear to feel good about yourself i feel very sorry for you.
We don’t know even how much of the pop does m+ on a regular scale to begin with. If say…out of example 90% m+ runners quit but m+ itself is done by 20% of the whole playerbase than on the grand sheme of things, its not as huge.
Also my question remains unanswered. Who will play the judge on the final matter.
Say your idea gets implanted
By your view but a random casual Jane appears and starts screaming “that its still to high of a cliff to climb and I will leave!” and the barrier needs to removed even lower?
Now what? Reduce further or say “no” and we are “toxec elitist gatekeepers”?
Blizzard can give mythic rewards at +5 and there will still be people complaing that its “too high” or the opposite “too rewarding”.
Actually we do know this, simply look at the “keystone challenger” achievement on data for azeroth, everyone who has it has ran at least a single +2.
All he wants is insta-invites, and it was never a thing in pug environment at the start of the season. He has options to run dungeons, but refuses because
Sure and I have also PvP few archieves yet I consider myself pure PvE only guy and if BLizzard would remove PvP(I AM NOT SUGGESTING it, simply for the sake of discussion), I wouldn’t be bothered at all.
We need more context data between regular m+ runners and maybe 1 random guy who decided to dip in once out of curiosity and left afterwards.
Well if we look at my KSM achievement on paladin on the same website, so far in TWW, a total of 1% of the playerbase has a score of 2000 or more.
So by virtue of having a score of 2100, I am in the top 1% of players, yet I am not good enough to run 10s. This should highlight exactly how small the minority is running high keys right now.
25% of key runners according to https://raider.io/mythic-plus/cutoffs/season-tww-1/eu
Casual Bob is really annoyed right now
Sure, thats a design choice and Blizz’s to make.
The feedback - that I agree with - is that they’ve missed the mark here. Not massively, a tweak will fix it and if they refuse the tweak my prediction is its going to hurt them badly.
Bookmark this so you can say “I told you so”.
This isn’t compiled by me and its a work in progress but I’m predicting if things stay as they are this season participation will fall off a cliff. Numbers will tank and people not doing content is a good indication that a lot of them unsubbed, unless you’d like to argue the toss on that point too?
the 1% is of the entire playerbase. Which is for the purposes of discussing how big m+ actually is.
If 25% of mythic plus runners is about 1% of the player base, people running 10s and higher is a vanishingly small number.
Perhaps it’s time to easy on the gas a bit with the difficulty.
The “intended level of play” can be determined by how well they do mechanics and coordinate with their groups i.e. their skill level. That’s decided by how far they can go in-game, not by me. I’m not deciding anything for anyone, I’m saying that better players deserve better loot in a progression system, it’s a system all MMOs have.
That aside, I agree with you that a pure expression of skill means getting rid of gear progression and RNG entirely. You’re also right that it would kill the game.
The real issue being discussed here is the question of which level players deserve the best gear in game. I personally don’t care much. I just think it’s incredibly lame that some players feel entitled to the highest level of gear in the game and whine about difficulty so they can get it. If you can’t progress past level 9, that’s okay.
You don’t see me whining because I can’t get past level 12.
The link to raiderio above hints that a total of 8008 characters have achieved +12s, with a relatively low estimate of 1million people playing the game, that’s 0.8% of the playerbase, and you don’t think this is bad news that only 0.8% of players have access to above the mythic track?
If this was real life, they’d be on the Gates / Zuckerberg track of success.
Sure subs will fall and they will do regardless what Blizzard does or does not.
Eh…I used to think M+ was the best thing, next to sliced bread. Now some got so addicted to their purple shinnies that its not WoW, its “World of M+ craft” where m+ and shinny loot is prio and nothing else matters.