The issue is even if Blizzard does see that s1 has been a relative disaster, they can’t do anything about it. The season is set, and now they have to reap those rewards.
Hopefully if people are still playing the game when s2 comes around, we’ll have a different season with different problems.
yea, but i think that is where Communication would go such a long way.
if they now stated that they made a mistake and while fixes are some ways off (albeit just getting gilded crests down to 6 and myth vault at 7 or 8 + removing the godd.amn death penalty would goo such a long way in fixing the saison) they are aware and working on improvements you´d have a much higher chance of players themselves caring enough to either stay or at least come bakc and take a look.
with the silence it just feels again like they take us for granted, like they did not learn from shadowlands at all.
I’m not a naysayer, it’s definitely a little harder to progress m+ this season and scaling could be smoother, the latest affix is also terrible and has literally resulted in wipes.
But timing 10s with 615 ilvl, or 613 in the case of OP is really not that hard. The real gamebreaking difficulty jump happens at level 12, but most people don’t even know about it because they never get there.
I have the following questions. Define progression? OP and the healer you mentioned still have the option to progress, just as a slower pace and with lower ilvl gear. Why do people feel entitled to myth track gear when they don’t need it for the content they play?
Players only read REQUIRE myth track gear to progress beyond level 12 keys and down mythic end bosses. A combination of hero and champion track gear is more than enough to EASILY down level 10 keys.
I’m personally still working towards upgrading all my hero track gear and hardly have any BIS items, yet I’ve completed quite a few keys at level 10 and above. I don’t see what people have to complain about, I’m not even half way through my seasonal progression.
Then I guess its time to get them off the “free welfare gear” needle. If it means some people quiting then so be it. We got folks(at least in FFXIV…not sure how widespread it is in WoW) who sign up for a month to do new story from expansion then leave and most accept that after a month, they are gone for good.
Some groups will not accept people unless they are over geared, in effect, you need mythic gear to join a pug to get curve.
Some people want things they don’t need. I could drive around in a 200€ 30 year old junk car, but I have a Mercedes, why? Because I like some degree of pleasure in my life.
As I’ve stated before, this is not a job, it’s fun, so why can’t it be fun?
Can’t please them all.
I rather have WoW have a “targeted audiance” than try to “please all” and fail completely.
Like that old saying “if you chase 2 rabbits, you will lose them both”.
The irony is that the story I presented is not of a healer screaming “free loot!” if anything they were miles ahead of the position Blizzard expected people to be in, being 608 before +2s. which offered 600 gear at best, opened.
Yet people are still crying “welfare epics”, how hard does it have to be before this crowd is happy?
If Blizzard was to chase the largest part of the playerbase only, there would be no raids above LFR, and no dungeons above heroic, as by far the largest portion of the playerbase are collecting mounts and mogs.
Yeah but that’s an issue in F14 in that year after year they’ve stuck to the same formula and I suspect that’s because they are given a limited dev budget and feels like SE are not prepared to invest more. And between expansions the game is financed by the ERPers and people forced to stay subbed because of housing.
At least Blizzard seem to invest in this game and try new things.
14 had got so bad in terms of homogenisation of classes (removing job identities), a joke of a healer and tanking role, plus content with the same predictable mechanics, you don’t want wow to end like this. They’ve kinda ended up trying to appeal to everyone and no one.
Oh and an s fest of of body mods and addons to cheat content.
Oh dont start with your majority games on me.
You want to claim “casual BoB who wants m+ welfare” is the majority.
Then Tah will storm in screaming out his lungs that flower picking “delve runners” are the majority here.
At this point. Who makes up the majority? The ones who screams the loudest on social media…
According to data for azeroth, during s4 of DF, the “easy season” that had literal welfare epics (the bullions) less than 20% of the playerbase got KSM, this time out of the gates, I doubt it will be 5%, so sure, let’s cancel all m+ after all it’s targeting a small part of the player base right?
Running your own keys fixes this. The healer you mentioned said they don’t want to run their own keys because they don’t like it when they get bricked, which is a pretty pathetic excuse tbh. I’ve also never found it that hard to get invited to keys if I’ve timed one level below and have a similar m+ rating to the leader, max 30 minutes.
Sure, it feels good to have myth track gear. But I also think low and mid skill players should have gear that’s in line with their level of play. I’ve never desired mythic end boss raid gear because I’m not skilled enough for it, it’s sad that some people lack the humility to recognize that they’re not entitled to the same gear as the best players in the game for facerolling the keyboard and “grinding.” People who can’t time level 9 keys don’t deserve mythic track gear, simple as.
Well, for me the fun is the challenge. The main reason I play is to push keys and get a high m+ rating, couldn’t care less about gear. What’s the point of having a lot of power if it can’t be expressed in throughput. The number go up mentality is honestly so lame.
Lets draw a line, you’re on one end, Tah is probably on the opposite side. On this I’m somewhere in the middle.
You’re working with absolutes and I refute your “casual Bob who wants M+ welfare”, its a gross oversimplification. If you can’t do nuance thats fine, we can stop talking. For once there are sensible suggestions around. Gilded at 8, mythic vault at 9 and portals at 10. A smoother progression path. Thats not “M+ welfare is it”?
And give a finger and they will take the whole arm and ask more. What about “the even more casual Jane” who cant do +9 and will scream “mythic vault at +7 or I will quit!”? Where will the line be drawn? And who will decide it? Again, the screaming “majority” on the forums?
If Blizzard caves in once, then we can expect them to do it again.
this is just wrong on soo many levels.
the more skilled you are, the less ilvl you need to do the content. Liquid did kill myth ansurek with ilvl 626, could have done it wiht even less. So do we now limit everyone not on their skill level to a lower ilvl?
No we don´t, because gear is a means to “naturally” nerf the content to make it more accessible to every other player. So for me the only good design is handing absolutely every player the best gear over the saison, get rid of myth track, or if you insist on keeping it have the first darn flower/ore each week drop mythtrack.
Every player is important for the game, everyone pays the same, there´s no reason to keep anyone small here apart from some fractile egos that apparently fear that if anyone had good gear all of a sudden they wouldn´t stand out.