Game has no respect for player time right now

You think we dont know that? What if we dont like Delvs? I sure don`t.

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the whole champion , veteran, hero gear upgrade thing
thats the issue
you guys gotta keep rerolling and upgrading hoping you get hero/myth versions

its designed to keep you in the game longer

there comes a point when players will jsut stop playing if the climb is too hard

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It should be the fun part. Except to a lot of people this seasons journry is more like walking barefoot across and oil slicked beach covered in glass shards.

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Yes it did people got KSM and KSH easy and there portals and then just raided to get bullions S4 DF was one of the worst and most boring seasons ever.

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The question remains…
Why?
What is the point?
Why do we bother to do M+ and kill ourselves with grind when one can just have fun in a game?

I realized I am having a much more peaceful life in WoW when I’m not stressing over gear nor doing M+ nor raids.
I now just chill in delves, have some fun, do some pvp and then I’m off to do productive things irl.

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There is a huge difference between people pugging and someone playing with people they do on the regular on voice comms.

I’m honestly not sure why they changed the season 3 and 4 formula when it worked.

Like they say…don’t fix something that already works.

You want to earn all portals without putting in the time currently required.
My suggestion to have an NPC that gave you them, takes your request for a shortcut to an extreme for the purpose of highlighting the arbitrary nature of the complaint.
Someone else might think 10 hours is how long is required to earn all portals, why are they wrong and you right?
You have a goal, which at your skill level, you aren’t willing to put the time in to obtain, and so, you’re asking for a shortcut.
Quitting after “x” number of played hours when the game stops being fun, is healthy, but that doesn’t mean the game should change for you.
You’re right about one thing though, the game doesn’t respect your time, but the community might acknowledge the achievements you’ve earned.

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This is a good point to highlight. I personally think its a combination of both the death penalty and casting changes, in tandem with the huge spikes in difficulties and inconsistency between the dungeons.

There are many times where even groups of solid players are so focused on kicking perceived important casts like …lets take twisted thoughts as an example, while there are also 2-3 webbolts being rapid fired cast similtaneously. A single kick overlap, and the RNG of two web bolts being on one of the dps, will just cause random one shots if not controlled.

This placed group coordination at the very top. People are so used to front load their AoE CC, and just kick perceived big aoe damage casts. Meanwhile constant single target nukes that leave a poison DoT ontop are left to run rampant if the packs live for long enough because everyone blasted through their CC despite the obvious diminishing returns.

At the very top levels of MDI teams, alot “less” is happening, simply because they rarely overlap and use CC as breathing room to reset kick timers.

Lastly, inconsistency in packs and dungeons. There are a few packs in the game that will just truck a tank down in less than 2-3 seconds without warning. Stonevault has one of those where 5-6 dwarves apply a 5% damage increase per swing to the tank. You could brush this off as " dungeon knowledge". I personally think its just bad design to have that much discrepency between mobs within a dungeon, let alone between the different dungeons.

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I agree. I think I’m going to play something else. GoW Ragnarok is out on PC and is much cheaper than WoW.

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They can either keep the affix and move Gilded crests to +7, to counteract the brutality that affix causes, or remove the entire affix.
At this point there is no inbetween because the only direction we are going in is the death of m+ currently.

Not everyone is capable to get to +9 at 619 ilvl. Id say most of us are not. This means that with how m+ crests and gear currently works you are done gearing at 619 if you cannot do +9.

I dont see how anyone could think this is good design(not saying you do either ofcourse), if anything its gonna make participation numbers drop drastically in a few weeks because people will realize they have no way to gear up more, to progress further and just leave m+ alone, or the game alltogether.

It’s pretty skewed, because they say a 9 is the equivalent of a 19, but i did 19s in DF S3 and they were way easier.

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We were talking about +7s for Heroic track end of dungeon rewards which are mostly done outside of comms and often solo pugging. However that wholly depends on the player and what they are comfortable/capable of doing. We all have our limits and comfort zones.

I don’t know if any of the communities use comms when they do keys but the bigger discords certainly have channels for it.

Having said that I have done some 9/10/11s with a pug in group who is not on comms with us, but I totally agree it’s much easier with a fully communicating group. I am not brave enough to pug keys at that level alone and tend to play with friends. Others are much braver and better players than I am. I find I play better and am more relaxed with people I know.

I did a 9 Siege of Boralus last night, it was harder than 24 from df season 4, because at least with a few deaths, we could still time that key.

The 9 siege was over after 1 wipe due to an unfortunate error, the elitists can claim it’s fair if they like, but the simple truth is even the best players have done dumb stuff once, it’s a shame that once now bricks the key, and with it, my motivation to keep going.

I think the current death penalty affix is too punishing. If a group wipes, they already lose a lot of time from having to:

  1. run back
  2. push down the mob HP bars again
  3. and possibly doing it without Bloodlust and other no longer available buffs such as the Bloody Javelins in Necrotic Wake.

Why do we need the -15 seconds per death affix as a 4th punishment?

Also, I think the game doesn’t teach players that they’re making mistakes effectively. I was in a +8 or +9 today with some DPS players who went from 100% to 0% health to non-avoidable boss mechanics because they didn’t use defensives. In +7s and below, they probably just lose a lot of health and the healer gets to fix their mistake. They may have done the dungeons dozens of times already before in lower difficulties, but suddenly at a +8 they instantly die and they don’t know why. And it doesn’t just hurt that individual’s overall damage stats; the whole run is likely to get bricked by an individual’s mistake.

I feel that the player skill to use every GCD and defensive correctly to not die to 1-shots was something reserved to top 1% key players in previous seasons. But now, you need to be very good just to get some myth-track crests, and exceptional to complete a +10 for a myth-track vault slot.

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Tanks need todo 600-700k DPS Overall
DPS need all over 1M DPS Overall
Healers needs 200-300K DPS

and you Time every key +10 in a easy way.

But this players are the 5% who clear +10 duneons. All others have in a +8 4min boss fights and with one wipe the key is deletet

Also you cant do pulls to catch up the time for the wipe because you dont have the dmg and awarenes.

In the long run people will stop playing M+, log in do delvs for vault and log of

That’s the point. People don’t tend to learn if someone fix their mistake for them. After death they can check log and think about using defensives, LOS some abilities, etc.

Could you please provide an example of such mechanics? Because I don’t remember any unavoidable cast in +8/+9 that one-shots player in 605+ gear.

blizzard sees it as absolute win.

this forces you to join mythic raiding guild when you realise that without gear from there you have absolutely no chance to get portals in m+ .

they tried this for years - finaly they are succeding

they hated m+ from start.

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I’m more than happy for the top 1% to be pushing 11, 12s etc.

I enjoy low to medium keys in M+ and that’s where my skill is. I don’t know things like using niche spells for certain situations and multiple routes for different scenarios and optimal time. So please don’t make my low-medium keys a sweat fest.