Game has no respect for player time right now

Then we are in the same boat, I typically get around 3k m+ rating by season end, and I might get 1 or 2 mythic bosses down.

I am not crying “free loot” just stating that if people can’t get to portal level without being CE raiders, chances are they won’t stay around long.

People like to feel like they aren’t bad, and being reminded constantly otherwise by closing doors with something like the 15 sec affixes destroys most their motivation to try and do better. Like it or not, this will hurt the game long term.

I don’t think you do M+ for the free loot because RNG. You do it because it’s fun, fast and accessible (which mythic raid is neither).

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Neither is mythic plus now :stuck_out_tongue: I guess the mythic raiders have spoken and been listened to.

Like Tah and similar players complaining that there is nothing for solo players to do, we will start complaining that there’s nothing for most average players to do in groups.

Nothing to in solo play, nothing to do in group play, only one outcome left. The game only the highly skilled left, I wonder if the game can run on a playerbase that small.

I think some people would rather say “skill issue” and “I’m not carrying you” rather than admitting bad design.

Like idc if you’re timing 10s+, good for you.

For me, I care about having fun.

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Ok. I will bite. Whats “stopping” them from progressing? As sole non S tier DPS. Any pug group wont even give the attention to click on the decline button. So the +9s and few +10s I did was mostly with guild, community and my m+ contacts/friends which I had gathered over the years. And no. I also got a family, a job with night shifts as well.

We both know how Blizzard is with “balancing”. So don’t expect much in that department.

What about if timing those +10s is “fun” for some? You said yourself. People dont do m+ for the gear. So whats the problem then?

I have no problem with them timing and having fun doing 10+.

What I have a problem with is for lower skill players, it’s not always a skill issue in lower keys, it might actually be partly bad design.

Maybe instead of nerfing the keys, they could just lower the key-level a bit, at which gilded crests start dropping?

Regarding Myth-Track vault, I would actually propose to make people choose between selecting and seeing Mythic+ and Raid Vault, so Mythic Raiders don’t feel like they need to do 8 Dungeons for the Vault, but rather just farm crests sporadically. Additionally, I would increase vault size to 4 pieces. This way, Mythic+ doesn’t hurt Mythic Raiding, and vice-versa.

There was always “bad designs” or “bad affixes” while this time I agree, that Blizzard went overboard with the -15sec :poop:
The complaint is however not originial itself. People complained about “bad affixes” before and it honestly gives me an impression: Any affix which makes you do something and takes your attention away from mindlesly pew pewing “look at muh dps Bruh!” …is automatically a 100% “bad design, bad affix and etc”.

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I rly can not understand why they thought that would be good it beggars belief to be fair.

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I didn’t have a problem with the old affixes really - ok so afflicted was annoying at the start but once you got used to it, it was easy - it didn’t cause so much of a problem that massively reduced the chance of timing a key.

In DF seasons, the only really annoying affixes were bolstering and bursting, but again I don’t think they were causing the problems we have now.

But then people complained about the affixes so they replaced them with worse ones :joy:

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that good in theory .

in reality they will just unsub once they farm up everything that 20th anniversary event has to offer while ignoring m+ compelty then unsub till next patch .

Also I guess it hasn’t helped them nerfing tanks at the same time, putting more pressure on healers and also highlighting bad healers, as well as upping dps requirements, showing bad DPS. Seems a few changes too far.

Would be interesting to compare back to SL when we had grievous and necrotic - it was bad then, but was it worse than now with these new affixes?

I invite the naysayers in this thread to visit this story: End of Season 1 for Me

This player is not asking for free loot, nay it seems they tried their best to be ahead of the curve, yet the brutality of the system broke them.

The progression on gear didn’t go away, it just became a bit slower than it was.
People struggle in 9s? Then get and upgrade gear up to 619 with better stats and bis trinkets for your spec. Get used to mechanics and damage.

Skill. If you can’t do 9’s aren’t you hard capped at what you can gear to?

Previously that gradient was more forgiving. Now you can get hero track gear but can’t upgrade it and GL getting mythic track gear.

Which falls back to your “you have to earn the gear!!!” to which the response is “why have the goalposts moved so much because it was previously in reach?”

And then we can go round the circle again.

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They will quit. It’s like the gym analogy I said previously. The people who sign up at the start of the year give up by week 2 when they aren’t absolutely diced to the 9s and jacked enough be an angel in God’s Holy Army.

You are in the vast minority by wanting a fun video game to serve as an endless form of penance.

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The quitting has begun, from skilled, 615 ilevel healers no less

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bro… i see you. but the game doesnt expect anything from you. my tip, reduce you energy you put in to it. its the same gear, differen itemlevel. dont hunt yourself with those moving goalposts. trust me.

if that were the goal i don´t think they did. they might have quartered the M+ numbers, but i donßt think it makes anyone more likely to start myth raiding.

I think it has to be pretty clear to them that they made a big mistake here, probably listened to some way to biased views from content creators (and if you look at the us forums, gosh do they have many elitist players with small brains and smaller redacted).
What´s sad though is that they again are very slow to admit it. i do not know why they cannot communicate. It goes such a long way to build/rebuild some trust with the players, instead they make erratic balancing decissions without explanation and the worst gearing wow has had since vanilla at least. It´s maddening.