Game is good, classes feel really bad

Title says it all. It’s no wonder they are hotfixing every week or event sooner. Too many spells that do the same thing, too many combos and empowered spells, generally too complicated for some classes with no reward.

This is why people are going back to Classic. They fixed the world, but still they have no idea how to fix the classes. This is why middle of the expansion they are reworking Pala or Priest. Its a shame because the expansion feels good it just don’t play good.

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What specifically do you have in mind that makes you feel like classes don’t feel good? I’ve personally interpreted these frequent changes as them being more willing to respond rapidly to community feedback, which has been a net positive.

Healer balance right now, for example, has never been better in the history of this game. That said as a preservation Evoker main, it has been a roller-coaster getting there.

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there is no way anyway feels like the gameplay of classic specs is more compelling than retail.
While retail currently has many issues with class design, classic was basically just spaming 1-2 abilities till you are oom.

Druid in classic feels a lot better than druid on retail, tbh. You actually shapeshift in classic, you don’t stay in one form all the time.

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You should try resto druid. Also all druids shift to bear form when they need some kind of damage mitigation.

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I see constant tweaks as positive as well.

I just see posts like yours as some generic arm waving that doesn’t actually say anything of substance at all.

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guardian druid is about clicking 10 spells that do nothing visually but keeps your virtual armor stat at 3 stacks higher

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Classes atm is a good place and they do changes very fast.

You might have a problem with many abilities so it sounds like a player issue to me.

If class is fun or not isnt based on how many buttons you press in your rotation.

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In what way did they fix the world? It has little to nothing to do and most of it is flown over in a minute.

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Couldn’t agree more! To me the reason why some classes are not fun is because there is a serious lack of customisation. We have been stuck with the same concept/magic school/spells for ages. I remember when they added the Holy Word concept to priest, that was fun, something completely new that makes the spec more interesting…same for the shield spamming era for disc mixed with atonement back in Pandaria. To me what we need is a refreshment of the classes and yes, customisation options to play different branches of an archetype ( Tidesage for Frost Mage, Decay Shaman for Elemental, Blood/Sun/Void knight for Paladin, Soulpriest for Priest and so on)

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in my opinion, they dont do enough risks with changes
they should be changing way more not doing buffs and nerfs by 2-3% every patch

dragonflight is possible the most boring expac i have played, no reason to the lore , its bent to fit the purpose of the expansion
and Evoker went down terrible, most people hate the look of them, empowered spells dont work in a high movement raiding pve / pvp scene
and lets be honest, a fully charged empowered spell on evoker hits the same as most crits from other classes, so whats the point in fully charging one

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I have to agree.

They just put all the spells from all the expansions together in these new talent trees and then when game was out started to balance that mess. Classes have no “identity”, it feels like a rushed whackamole.

Even the SL Covenant spells did not get a visual update. Does not make any sense anymore for Elysian Decree to have that name and that colouring for example.

It seems that the marketing team is working harder than ever though. With these cinematics… And by announcing patch release dates three weeks in advance. Laying out these “2023 Schedule for WoW” timelines etc etc. And because we know WoWHead is their partner now, I cannot help but suspect it has something to do with wowhead now spamming “news” every 3-4 hours, even if it is just some utter mundane thing. Instead of doing a longer news article they just make a separate post for every pet, hairstyle etc.

We are also seeing that “more frequent communication” is a lie. They only really do that if we are at the end of a financial quarter. Priests for example have had extremely lackluster communication regarding their umpteenth rework in 10.1

In short, whereas DF is devoid of any new systems, the staples of WoW are so nauseatingly convoluted. Professions, talents, reputation…

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Title is wrong. Should say: some classes.

BM is fine. I love it. Feels really good.

i like the profession changes , however the order system is limited and needs a rework,
theres no real Gold to be made from it , we was told it would be another way to play the game
however upon release the profession system has just been a tick box exercise for daily quests
the limitations on it has made me not bother anymore

as with reputations, there’s nothing substantial, had the reps or factions across DF provided you with something visual and or hard to get for example " winterspring saber" from classic , those things add a prestige , now its just you get exalted eventually anyway so there’s no need to bother , EVERYONE will achieve it

I think the responses are generally good, but they are coming from such a flimsy foundation that it’s actually a real problem. They need to do more.

This isn’t a post about balance.

This is an example. Every single time a Druid starts shapeshifting Blizzard immediately thinks it’s a problem. They even went into WotLK and noticed that Feral Druids were shapeshifting and immediately started applying changes to prevent this. I don’t know what their obsession with this is, but it’s insane.

I’m literally getting pain in my hands after 3 hours of Guardian Druid. My APM is over 200. Said another way, Guardian Druid is so spammy that it’s physically painful to play. How is this good design, exactly?

This is also important. Many specs, including my Guardian Druid most of all, feels like playing whack-a-mole. I’m not really thinking very much about what I’m fighting and what abilities I should use against them - instead I’m constantly responding to Gore and Lunar Inspirations and mangle resets and low Ironfur stacks due to RNG (and sometimes high due to RNG, my record is 13 stacks just to see how high I could go lol) and all sorts of other nonsense. Like I’m not even playing WoW anymore, I’m playing whack-a-mole.


This also extends to mages. I feel like I’m spending a lot of time pressing the same few buttons in very ordered sequences. Fire, for instance, really doesn’t care about the number of targets, their movement, or what they’re doing in any real way. You have to do a certain rotation and you have to do it perfectly, and during Combustion you have no GCD’s to spare for doing crowd control. If you don’t do it perfectly you get a massive punishment and if you CC you can’t do it perfectly. I have no resource mechanics and fundamentally it’s all about optimizing cooldown reduction use. Sure I’m pressing like 6-7 different buttons but if I don’t press those 6-7 different buttons in a very specific order I just lose. I’m not really thinking actively about when to do ignite spread or when not to because of the overwhelming power of Combustion and Sun King’s Blessing.

Is this good class design? I don’t think so. I think WotLK’s fire mage design is vastly superior.

Then there’s the fact that my ultra duper dangerous ability is often the same ability as my normal spell casts. In PvP for instance, through a series of outrageous modifier stacking, I can take my Frostbolt from doing 25k damage to doing over 100k damage and blow your face off if you don’t realise what I’ve done. You can’t just look at my cast bar or even character to determine that I’m doing this - you have to look at my buff frames.

Which reminds me, Mage also has a lot of procs with no feedback in the game. Nothing visually or audibly happens when Firemind procs for example. You effectively need WeakAuras to even play the class properly. And then there’s the fact that Firemind and SKB makes you hardcast Pyroblasts, but hardcasting Pyroblasts takes longer than it takes for Quaking to start and end, which means it’s possible, like with resurrections, to get your rotation interrupted after making the decision to cast.

I’ve got twice as many cooldowns as I have in WotLK, but so does everybody else, so I’m just spamming cooldowns. And here’s the critical part: The more cooldowns I use the faster they come back - if I pop 5 CD’s than I am generating 5 seconds of CD reduction baseline per second, but if I pop 10 then I am generating 10 seconds of CD reduction baseline per second. And their modifiers multiply, so I should pop them all very soon and then just blast. This is something almost everybody takes advantage of but nobody questions as a design element.

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personal interpertation is irrelevant, mage hasnt received changes since beta and has less changes in 10.1 as an whole class than survival the class is in an dire state, rogue has been largely untouched except nerfs and similar case for dh largely the complaints are from having 1 build per class or spec. imagine having 5 viable builds for an class like mage or rogue meanwhile atm there is 1 build per spec and their not changing even further increasing boredom setting in even worse when the rotation for that build is cringe ( arcane mage )

Healer balance ? This is ridiculous, PvP wise meta is dominated by discipline priest followed by resto shamans and these two specs are far better than all the rest healing specs, healers are far from balanced

Some players just want a game with an out of box experience that stays as a constant.

They load up the game, they complete the game, they move onto something else.

Unfortunately WoW is not that game. It’s a game that progresses constantly, the players are always at the forefront of the game testing the limits of whatever algorithms Blizzard has created.

This is why sometimes some classes feel like their outperforming others, and why tuning is required. Generally speaking, the more tuning required, the more attention Blizzard is paying and the better overall experience.

That’s because in the past healer balance didn’t matter this much since healers were much stronger relatively to the content. In late WotLK most healing spells pulled a DPS to full HP from any level and you never felt like your spec is constantly working against you. And usually we didn’t have to worry too much about mana either.
I can only speak of MW right now but we have spells whose sole purpose is to punish you if you don’t use them right. This is blizzard’s version of the truth. Fact is we get punished by RNG as well as things outside our control like affixes and the actions of our group.
These frequent changes and responding to the community stop feeling great when you realize it’s because they actually don’t know how to fix things.