I think the responses are generally good, but they are coming from such a flimsy foundation that it’s actually a real problem. They need to do more.
This isn’t a post about balance.
This is an example. Every single time a Druid starts shapeshifting Blizzard immediately thinks it’s a problem. They even went into WotLK and noticed that Feral Druids were shapeshifting and immediately started applying changes to prevent this. I don’t know what their obsession with this is, but it’s insane.
I’m literally getting pain in my hands after 3 hours of Guardian Druid. My APM is over 200. Said another way, Guardian Druid is so spammy that it’s physically painful to play. How is this good design, exactly?
This is also important. Many specs, including my Guardian Druid most of all, feels like playing whack-a-mole. I’m not really thinking very much about what I’m fighting and what abilities I should use against them - instead I’m constantly responding to Gore and Lunar Inspirations and mangle resets and low Ironfur stacks due to RNG (and sometimes high due to RNG, my record is 13 stacks just to see how high I could go lol) and all sorts of other nonsense. Like I’m not even playing WoW anymore, I’m playing whack-a-mole.
This also extends to mages. I feel like I’m spending a lot of time pressing the same few buttons in very ordered sequences. Fire, for instance, really doesn’t care about the number of targets, their movement, or what they’re doing in any real way. You have to do a certain rotation and you have to do it perfectly, and during Combustion you have no GCD’s to spare for doing crowd control. If you don’t do it perfectly you get a massive punishment and if you CC you can’t do it perfectly. I have no resource mechanics and fundamentally it’s all about optimizing cooldown reduction use. Sure I’m pressing like 6-7 different buttons but if I don’t press those 6-7 different buttons in a very specific order I just lose. I’m not really thinking actively about when to do ignite spread or when not to because of the overwhelming power of Combustion and Sun King’s Blessing.
Is this good class design? I don’t think so. I think WotLK’s fire mage design is vastly superior.
Then there’s the fact that my ultra duper dangerous ability is often the same ability as my normal spell casts. In PvP for instance, through a series of outrageous modifier stacking, I can take my Frostbolt from doing 25k damage to doing over 100k damage and blow your face off if you don’t realise what I’ve done. You can’t just look at my cast bar or even character to determine that I’m doing this - you have to look at my buff frames.
Which reminds me, Mage also has a lot of procs with no feedback in the game. Nothing visually or audibly happens when Firemind procs for example. You effectively need WeakAuras to even play the class properly. And then there’s the fact that Firemind and SKB makes you hardcast Pyroblasts, but hardcasting Pyroblasts takes longer than it takes for Quaking to start and end, which means it’s possible, like with resurrections, to get your rotation interrupted after making the decision to cast.
I’ve got twice as many cooldowns as I have in WotLK, but so does everybody else, so I’m just spamming cooldowns. And here’s the critical part: The more cooldowns I use the faster they come back - if I pop 5 CD’s than I am generating 5 seconds of CD reduction baseline per second, but if I pop 10 then I am generating 10 seconds of CD reduction baseline per second. And their modifiers multiply, so I should pop them all very soon and then just blast. This is something almost everybody takes advantage of but nobody questions as a design element.