Game is good, classes feel really bad

Numbers are what’s off to me. In terms of toolkit, I’m actually very happy for the most part. Reminds me of MoP days which happens to be my favorite era of WoW.

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The worst part is that the game feels average. Not bad, not good. Just average. Even the new systems (professions etc) feel average. Honestly i log in more in classic than in retail. That’s for PVE, because PVP is drama.

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In my opinion as a DPS, and from speaking to friends who actually play healers, this really all stems from healers not feeling enjoyable to play right now. That is the sentiment echoed by everyone I know who plays healer. If healers are not enjoying the game, they are less incentivised to queue for stuff like dungeons, raids, PvP etc. and if healers are queuing less, queue’s will be longer. This ultimately also results in stuff like an unbalanced solo shuffle queue, because the MMR system is broken, so healers with much less rating will be put in higher MMR lobbies, which feels bad for everyone involved. It is not uncommon to be put in lobbies with healers with severely lower ratings, which usually causes DPS to rage in-game and on forums about “my healer played bad” or “the average rating was so low that I got almost no rating from winning 5/6 games or lost tonnes of rating from going 2/6”. This causes even more healers to not want to queue. Also because of the structure of PvP right now and the meta being what it is, it is basically a “who can burst more before the healer reacts”. If you pair this with horrendous CC-chains that last for literal minutes, I would imagine few people enjoy trying to heal in that situation.

I think the main focus point that Blizzard should have is to incentivise healers to queue more. For this to happen, they need to first make healing enjoyable in this expansion. I am not a game developer, so I will not be trying to answer the question of “how do they go about doing this?”. I just know that this needs to happen.

I miss when my hybrid spec had more healing than arms warriors and outlaw rogues

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Addendum. Mythic+ Affixes tend to also heavily punish healers, since many of these have become “the job of the healer” which can make it seem like a failed mechanic was the fault of the healer. I think a switch in ideology from Negative Affixes (you fail mechanic, you get punished) to Positive Affixes (you successfully do mechanic, you get rewarded) will go a long way to make healers enjoy PvE more too.

Affixes should be a thing that makes every dungeon and every week feel different, but in a good way, like “how can I use my toolkit to maximise bonuses this week?” instead of “What sh*t do I have to deal with this week to get my vault?”. The fact that some weeks are so bad that people straight up don’t wanna do mythic+ with certain affixes tells you they are in dire need of a rework.

Also some times, it is not even your fault if you failed a mechanic, it is simply impossible to execute all of them if they overlap with other affixes or dungeon mechanics, which is an absolutely feeling.

If this is how you play guardian druid, then yeah - I’ll choose another tank. :joy_cat:
I certainly do not, a good guardian will do so much more.

Yeah, but you still do that also. xD

Truuu truu, but that’s true for every class… You’ll hit X and do Y at Z point.
Imagine if we didn’t…
Oh wait that’d be malygos dragon fight. o.O

I mean… yeah. That’s what the OP doesn’t like, and neither do I.

It’s not that I don’t like pressing spells, I just don’t like pressing spells at the rate Guardian Druid does, but more importantly I want my spells to be a response to what my enemy is doing, not just what my own class procs.

Imagine a world where, instead of proccing Mauls, Maul was instead an ability that made you take less magic damage from the target after application. And Lunar Inspiration? Just procs - you don’t have to press anything. This would instantly improve Guardian Druid imo.

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You of all people should know that this is not true. Druids shapeshift still for all kinds of reasons, a great example going bear form to mitigate damage, boomkin form to increase spell damage, and cat form to increase movement speed in combat, reduce fall damage, or do a charge. Have you seen what druids are doing with Raszageth when you are pushed to a new platform?

That’s of course not to mention the default form of a given spec. Right now, only resto druid is by default not shapeshifted. A good resto druid will likely do cat weaving.

Shapeshifting is Druid 101. If anything, druid shapeshifting is far more diverse now than it ever was in Classic.

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They haven’t fixed the world. Dragonriding was a nice addition compared to old afk flying system, but world still feels dead and non engaging as long they dont keep us on the ground more.

I agree about classes tho. They are so boring. And that’s probably because we have to many classes and blizzard philosphy was to give everyone everything. Every class have 32132 dashes, 421312 % speed, stealth, burst, panic deffensives, everything. There’s no flavor in playing anything. Nobody mains anything anymore, cuz is boring.

Rejuv spamming, that peak 2005 1 button gameplay

Druids won’t be happy until they do 100K HPS and 50K DPS with 2 buttons XD

What?

I’m not healing as a resto druid in classic nor do I particularly enjoy resto druid on live.

I’ve only ever played feral in vanilla/classic.

wHAT ARE YOU TALKING ABOUT /
DRUID CANT GET SLOWED OR ROOT AT ALL AND YOU CAN REMOVE EVERYTHING ON YOURSELF WITH SHAPESHIFT

Oh yeah, let me just shift out of bear so I’ll get instakilled. Wait…

you know that im right.
everyone who played arena knows how bug or op is your class just because of this one thing

Have you tried tanking as a druid and shifting out from bear during a fight? I think you haven’t.

yes i played druid way before you create your account and start playing wow

No, you didn’t, lmao.