Game is the biggest time-sink for years

I’m spending hours just finishing a few WQs, gather some herbs/mats and do some invasion on two character of mine. It is ridiculously time consuming game, not worth the effort to play the game as it is.

Not fun to push buttons while standing and calling this “combat”. NPCs are again/still meaningless stupid enemies, there is no challenge to kill them whatsoever.

Combine the two above and you get an insanely time consuming, boring gameplay.

I do enjoy the music, I do enjoy looking at the nice environment… But spending time in a game vs. getting satisfied and adrenaline rush and challenge, that is way out of league of wow.

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This is what gets me every time aftr an expack. I am close to quitting again. I said that lat month but after xmas i should have the “story” done and i can move on. Not doing the revolving never ending gear treadmill. Not doing the never ending M+ treadmill that is the same dungeon in reality.

Not going to get the next xpac till i know exactly what sort of grind there is. You know there is goign to be one. I quit 2 or 3 months into cata. did not et MOP. came back for WoD. Lasted 2 or 3 months there. Got legion really late. Played 1 or 2 months that time. Only lasting 2 months it seems in this garbage of a treadmill.

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That’s why you need to know what you want, when you have your goals in the game set you can achieve them now more easy than before because the gearing doesn’t take ages like it did before, its easier to max the reputations and getting into the raiding has never been easier and more accessible than now.

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Well theee days I generally only play at weekends due to work commitments. But I’ve managed in 17 weeks to get all the reps I need, all the quests I need and all the professions I need.

I don’t really know what your problem is OP

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I hear you mate loud and clear. And it makes me so sad. :(:disappointed_relieved:
I feel the same way.

This is not why I want to play a game, a new expansion. I want a new excitement, a new challenge! The progression should come with the game, not being the goal of the game! I want to learn the story, I want to help the heroes achieve the impossible goal of what they have to do! I want to have an adventure to find secrets and have a hard time travelling to the edge of the world and say; Yes I did it!

And mostly [probably] I want to make friends on the way… but this is a freakin’ solo game for god sakes! I don’t have a challenge for 120! I don’t have a challenge for doing the WQs. I don’t have a challenge to do the Islands! And in raid, gouping up is just an inevitable nuisance!

This game is against everything that an MMO RPS should be now!

Breaks my heart, honestly. It does break my heart…

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I see it like this; The Challenges exist, the motivation to do them dies when you hit the RNG-wall.
You can do something of lower effort and gain higher quality loot, even if it may be rare according to some.

This kills my mood, as my goal is just… determined by a RNG-machine rather than the effort and skill I put in. :confused:

I sorta renamed this genre from MMORPG to MMORNG…

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I think what makes it the most useless feeling is the catch-up mechanisms later on. Anyone can just spend a few days to get to the point another player spent weeks to get because they simply played longer.
That takes away a lot of sense of achievement.

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This is no different to mid-late TBC onwards to now. The alternative was months of taking new players and/or alts through previous content in order to play current content…there was more whine about that system than what we have now.

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If it took you 17 weeks to do this and you do not see this as a problem then i dont know what to tell you. For me that is the issue. I am not asking to be given stuff but i am also not asking to have to treat anything and everything in this game as a job if you want to “succeed”.

Take recipes for example. First you actually need to get the mats in order to level your proff. But that is not enough since blizz requires that you grind reputations in order to get the recipes that make it possible to advance. Again. Not asking to be given this stuff. But also not asking for weeks of doing mindless WQ to advance a reputation.

I am getting sick of the locked doors everywhere. There is no freedom. Only time and rep gates to prolong the sub. Locked gates everywhere. We are cash cows. Face it.

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Been the smallest time-sink in years for me since I don’t play the game seriously at all anymore. I just goof around and maybe do my weekly +10 in the hopes that I might some week get something useful for the opening of the next tier. Until then, I’m just focusing on other things in life and games.

MMO
Timesink

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Of course it’s a timesink, that’s how they make their money. The longer you play, the more you pay on a subscription hence they make money. That’s how MMO’s work. Is it good that it’s a timesink? Yes and no. It does mean I have to keep my subscription for longer but as a filthy casual, it gives me a few weeks of entertainment before I get bored of WQ’s and go back to playing something else.

I understand, nothing is probably ideal. I was considering mentioning attunements and bringing them back but ofcourse people can simply get boosted through everything no matter how the system works, as long as groups can be made and gold can be transferred there will be people selling boosts.
But knowing the catch-up is there does take away enjoyment in oy opinion. You know you can get your alts geared up in no-time if you do it later in the expansion. You know you won’t have to do everything you already done on your main again on your alts. So why hang around in between tiers? I think this may contribute to the feeling of having not much to do.

^
This.

This was my original Childhood Trauma in WoW, when my first patch hit after I dinged max, and 4.3 frought a gear reset.

Up to that point, I felt the game was fair. The game had integrity. I got what I earned, and I earned what I got.

I had no idea what was happening when I saw everybody’s gear balloon in level overnight. When I finally understood what was going on, I logged out for three days, the first time I had missed a day since I started.

When I came back, I no longer respected WoW as a game. I settled for pleasant pastime. And that has been my approach ever since.

I recently spoke to the happiest WoW player I ever knew. She was on a long break from work for health issues, and took up WoW. She really loved the game. All she ever did was quest new characters to level them, and do lots and lots of herbing and mining. Boy, did she love herbing and mining. She did list them on the AH, but never did anything with the gold; just didn’t care about it. But she loved doing it.

She dropped the game when she went back to work, because it was keeping her up too late.

WoW has considerable merit as a pastime, but with catch-up, I can’t consider it a game.

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Same situation for me. I think the game has made it so that people who cannot be logged in all day long every day, can still accomplish goals. During my vanilla classic days, before I had a wife, kids, and a career; I could log on for hours and play.

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I don’t have a problem with it being a time sink. My problem is that it is a time sink during which you do things that are meaningless next week. If it would take a long time, but slowly work my way up to something of consequence, I wouldn’t mind at all.

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I feel they’ve gone a bit over board with the ‘keep people playing’ metrics. They started them in Legion with the AP grind.

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I don’t know if it was any better in MoP, I almost strangulated myself to death when I had to grind for 4 reputation faction at the start of the expansion and it took around 2 hours for me to do

That went over time though. As you built up the rep you could drop factions from your daily routine. Now we have emissaries and various resources needed from those WQs plus they’ve reintroduced the Paragon system. Granted without mounts this time.

I agree it was all a bit much doing them all and especially the ones in the Vale that were a long chain of dailies.

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Yeah, the problems with dailies in 5.0 went away instantly in 5.1. Anyone who hadn’t already got them by then could do their reps in dungeons, and there was no faint carrot dangling far far away in the form of RNG mounts or pets after Exhausted (which is the new rep level).

I don’t have a problem with it being a time sink. If it would take a long time, but slowly work my way up to something of consequence, I wouldn’t mind at all.

Why do you like timesink in games? Do you feel like you got nothing to do in your life, so you can “waste” it? I wonder why people don’t realize how much insane amount we spend in WoW specifically. A LOT!

My problem is that it is a time sink during which you do things that are meaningless next week.

That is the definition of “time sink”. You do something that is effortless, rewardles (or minimally rewarding), and non-satisfying. I would define it like what you said. :slight_smile:

So I on earth the game reward is the goal again? Because right now we work toward better gear, not the other way around, that we supposed to be rewarded with better gear, once we do the challenge. Sure we could look at it the other way around, however there is no challenge. Not during leveling, not during working with professions, not like when you working toward the story. We do very minimally challenging things, to earn the reward… That will get thrown out on the window literally 1 month later.

I’m not a fan for vanilla. But once vanilla hit I want to see what people will say about the challenge there and how blizzard will start realizing what people like and want in vanilla… that is completely missing now from WoW altogether.