I see group wpvp as trying to clear a zone or subzone of the enemy. Whether it’s an assault, world quest, dungeon entrance, flight point: Fair doesn’t come into it… you are trespassing lol, kill on sight.
Superior numbers are a totally valid tactic, and the opponent’s inferior number is 100% their fault. It’s only right that their poor tactics are punished. They may not like being ganked, but accepted it would happen when wm on. Sometimes there are fun evenish battles, great! But they usually come after ganking has happened, it was a necessary incentive for battle! Otherwise, with no conflict, no reason for retaliation, no battles.
Lottsa fun, and those that complain about being ganked just don’t get wpvp. I know you look down on gankers as unskilled. Maybe so, I for sure need practice. Players of all skill levels have a place in wm, not just arena pros. I look forward to improving my 1v1, 2v2, 3v3 skills, but also my group leading skills, and will keep trying to reduce horde numbers in wm… get us to 10% Alliance!
Edit (for Alliance)
You might be thinking… what difference can little me make to faction balance eu? Answer is, a small number of players could potentially have a large impact. Say 10 Alliance decide to spend their wm sessions hammering Horde non wpvpers, and they are each in their own shard… each starts a raid group farming jumpers. That’s potentially a lot of Horde wm off’ers.
What if 20 Alliance start raid groups, 30, 40. This is not very many Alliance players we are talking about, but if each starts a raid on their shard targeting non wpvpers, it could affect eu wm faction balance. Naming your lfg group something like “Zone Honor Farm” should do the trick, but hopefully you can recruit from friends, guild, community, etc. too.
Only problem is, finding enough Aliance to join raids. But we can at least max what we have. Don’t feel bad, this is what blizz wants, and it will improve wm for all when we get to 10%. Ey, that can happen anyway, because the rebalancing system, but we can help it along