Gatekeeping in RP – Where do we draw the line?

Gatekeeping in roleplay is a complex topic. On one hand, maintaining lore consistency is important for immersion and worldbuilding. On the other, excessive gatekeeping can stifle creativity, discourage new players, and create unnecessary barriers to engaging storytelling.

So, where do we draw the line between keeping RP lore-friendly and controlling who can do what? Let’s discuss it.


What is Gatekeeping in roleplay?

Gatekeeping happens when players try to control access to certain types of RP, often beyond what is necessary for maintaining lore or quality. While some restrictions make sense, gatekeeping crosses the line when it:

  • Restricts event hosting – “You can’t run this kind of event because someone else already does.”
  • Controls character concepts – “Your character wouldn’t be able to do that because I say so.”
  • Blocks participation – “Only members of our guild/group are allowed to be involved in this RP.”
  • Expects OOC approval for RP – “You need to prove yourself before we’ll RP with you.”

When these restrictions become less about maintaining immersion and more about controlling others, it becomes a problem.


When lore restrictions are justified

Not all gatekeeping is inherently bad. Some aspects of World of Warcraft’s lore exist for a reason, and it’s fair to expect RP to respect those boundaries. Mentioned below comes from my personal opinion.

Examples:

  • Dreamtalons & the Emerald Dream – These creatures exist within the Dream and are not meant to roam Azeroth. Allowing them to casually walk through Stormwind wouldn’t make sense within the established setting.
  • Void Elves in the Lightforged Army – Given their volatile relationship with the Light, this kind of contradiction should at least be approached carefully within roleplay.
  • Dragon RP – Dragons are rare and secretive. It makes sense to question whether there should be so many “hidden” dragons walking around unchallenged in RP.

In these cases, expecting some level of adherence to lore is justified—not because it’s about “ownership” over certain RP types, but because it maintains the credibility and integrity of the world.

However, the key is approach and flexibility:
Bad approach: “Your character cannot exist, period. This is wrong and should not be roleplayed.”
Better approach: “Lore suggests this would be highly unusual—how does your character justify it?”

Instead of shutting people out, ask questions, help refine ideas, and allow for nuance.


Where Gatekeeping becomes harmful

The issue is when lore enforcement turns into controlling who can do what, rather than simply guiding RP to fit the world. Some harmful examples of gatekeeping include:

  • “Only our guild can do this certain RP.”
    • No one “owns” an RP concept. Multiple groups can and should explore the same themes in different ways.
  • “Your character doesn’t belong in this setting, even though lore leaves room for it.”
    • If Blizzard has given some flexibility in an area of lore, why should other players restrict it?
  • “You can’t create a noble house, because we already have noble RP groups.”
    • There are thousands of noble houses in Azeroth. More noble RP only adds more opportunities.
  • “You can’t run this event because it competes with mine.”
    • The RP scene benefits from more events, not fewer. Let players choose which they attend.

The key issue:
Lore enforcement should guide RP, not block people from participating.


Event Gatekeeping – The unspoken rule that kills RP

One of the most frustrating forms of gatekeeping is controlling event acces. Some players attempt to “claim ownership” over certain event types, discouraging others from hosting their own.

Examples include:

  • "You shouldn’t run a crime syndicate event because we already do those.”
  • "A dueling tournament? There’s already one, so don’t bother.”
  • “This event will take attention away from mine, so I’d prefer you not host it.”

The truth?

  • Multiple events can exist at the same time without ruining each other.
  • Different hosts bring different styles and experiences.
  • More events mean more RP opportunities for everyone.

The idea that one person or group can monopolize a type of event only harms the roleplay scene by limiting activity and creativity.


The Alternative: A balanced approach

Instead of shutting down ideas, let’s create a culture that encourages roleplay while keeping lore consistency in mind.

  • Guide instead of control – If something doesn’t seem lore-friendly, help **refine the idea instead of rejecting it outright.
  • Encourage more hosts – More events and RP is a stronger and more active community.
  • Support Different Takes on Themes – Crime RP, noble RP, tournaments—they belong to everyone, not just one person or guild.
  • Respect Different Lore Interpretations – If lore leaves room for flexibility, let people explore it instead of enforcing one view.

The best RP happens when players work together, not when a few dictate who gets to participate.


What do you think?

  • Where do you think the line is between gatekeeping and maintaining lore consistency?
  • Have you experienced event or RP gatekeeping in the community?
  • How can we, as a server, foster a better balance between quality control and creative freedom?

Let’s keep the discussion constructive! RP thrives when we support each other’s stories, not limit them.

Share your thoughts below!

6 Likes

I uh
I don’t think that’s so much the case anymore.

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I have to agree with the “balanced approach” bullet points there. Gatekeeping, all in all, sucks for everybody. If you’re trying to gatekeep someone’s game time then that’s no fun for you or the other party. Something Something… My game time, my play time etc, which is true yea but such also means that the person being approached by something outlandish doesn’t have to interact with the concept.

Anyway. RP, as stated by so many over the years, is something where we all share the same world, it’s a group task etc, so we should all learn to play together (Within reason as not everybody gets along). So what does someone do when met with… Something that doesn’t make sense? See, gatekeeping can work there by saying, hey, your concept doesn’t fit at all. But! It shouldn’t be left there. A nudge in the right direction would be better than outright ignoring it, which most don’t seem to bother doing. I could rant about that part but I won’t.

The other topics are like… Why on earth would you gatekeep them?

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Probably not, but that’s my personal opinion.
Back when, I found it much more enjoyable when dragon RP was rare and done well. :see_no_evil:

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I think that’d be a bad kind of gatekeeping, then, if we’re doing it based on personal opinions.

We need to be very careful with this here because a lot of things are fine, even if some RPers don’t do it justice.

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It’s not that I’m policing it myself, I just stay clear of that kind of roleplay. And if someone does ask my opinion about such. I’d do what I said in the original post rather then to say: “You can’t do this.”

I’m assuming that most of these concepts are spotted from Stormwind (if I’m wrong, please correct me!), and I can only really talk about dragon RPers, but as Guillaume says:

Especially when there are lore reasons for and against dragons roleplaying in Stormwind.

For instance, Kalecgos (in the Dragonwrath conclusion) and Wrathion swagger on into Stormwind, with the latter doing it quite often. Judging this, you can very easily see why there would be dragons roleplaying in Stormwind, or any other city! Maybe they’re an ambassador of Valdrakken, or recruiting some mortals to help them with some problems on the Dragon Isles, for some examples.

Should they be hidden in visage, and not in their dragon form? Absolutely, I can find myself agreeing with that. Should a dragon be in their true form in Stormwind, that’s just asking for trouble – dragons respect mortals and vice versa (especially in this day and age), there’s no reason why dragons would be this GIANT beast in the middle of a popular city.

This brings me onto my second point: there are lore excuses for why dragons shouldn’t be found in Stormwind, and this is something you could bring up IC if you find yourself roleplaying with an openly dragon. Turalyon, for instance, made sure to recruit more mages around the start of Dragonflight to absolutely look into the visages of dragons to make sure the Onyxia situation doesn’t happen again:

So absolutely, you can call dragons out IC for being IC in Stormwind. But you can’t really gatekeep people roleplaying concepts in Stormwind, people are going to roleplay what they want and they aren’t going to take no for an answer, this is the case for everything.

I also disagree with your quote here:

Dragon RP has always been one of the more ‘popular’ exotic concepts, and you’ll find as with every RP concept there are good ones and bad ones, as there are good druid rpers, and there are bad druid rpers. You’ll find that there are good dragon rpers out there, you just need to find them.

Apologies if this is a lot, and I hope it’s what you wanted out of this forum.

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I think it’s funny how this exact thread sort of keeps cropping up and it’s always about policing how others RP and how others have fun.

My earnest opinion is that anyone who gets mad about what sorts of events are being hosted out in the world at any given time and place need to re-familiarize themselves with grass, because nobody is forcing you to partake.

As for individual characters or archetypes… If you don’t like them, don’t RP with them. Again, nobody is forcing you to interact with them or take them seriously.

Of course, it’s up to each person’s own barometer how much they want to insulate them from the lowest common denominator of public RP, but that’s really no different from curating who you talk to/interact with in any other medium or social gathering.

An official code of conduct for what people are allowed to RP and write about is never going to happen, and the consensus will always shift and move and be different and make you upset that isn’t what it was like in the “good old days” when you were fresh faced and starting RP, even though the forums were still inundated with this exact sort of thread, just with a few nouns swapped out.

2 Likes

Honestly, gatekeeping/upholding of standards in RP is such a complex issue that you could do a 12 hour YouTube video thesis on the topic and still be unable to cover everything.

One area where I think it becomes extremely dangerous is when RP concepts based on the lore are gatekept because the community perception, headcanon or the dreaded “it doesn´t feel right” sways in the direction where it contradicts the lore. You even showed this with how you mentioned dragons. The notion of dragons not being super rare and secretive is something you considered to be one of the bad things that are OK to ignore.

It doesn´t matter that outside of Knaak´s books, non-black dragons have been pretty open about being dragons to adventurers (Classic has quite a lot of them). It doesn´t matter that we´ve had an entire expansion with tons of dragons interacting openly with mortals in it. What mattered was your perception of dragon lore that is divorced from actual lore.

And that´s kind of a big issue. I agree, standards should be based on the lore, but RPers often don´t base their standards on the lore but rather on their often biased or outright incorrect interpretation of the lore. For example, recently I´ve tried RPing in Orgrimmar on my (50 years old) Blood Knight and very quiclly got a whisper from another belf RPer telling me that elves are culturally considered to be adults only at the age of 75.

There is nothing in the lore suggesting this. In fact, there are multiple examples of elves reaching adulthood at the same speed as humans with no sign that they´re still considered children. But, it didn´t matter to him, because in TBC, Arator was called a child (he wasn´t, btw) and my RP was breaking the lore.

Now, I am not some new RPer and while I´m definitely not a lore expert, I tend to do a research to make sure my characters aren´t breaking the lore. So when someone tries to BS me, it doesn´t sway me off my course. But if I was some new, impressionable RPer who doesn´t know better, I might end up changing my character´s age and possibly the entire backstory instead of just having a laugh in Discord about it.

And that, at the end of the day, is the main problem with even the more polite approach of:

Who gets to say this? Who should be the gatekeeper when often even the people who shout from the rooftops about standards and adhering to the lore have absolutely insane takes about it?

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This would honestly infuriate me, especially considering that with the amount of people that have died from the blood elf populations, that view is bound to skew immensely as younger elves would be pushed into work a lot quicker than they might have used to culturally. Haven’t we met at least one elf who grew up post-Scourge to become a Blood Knight as well?

My own headcanon is that beyond being “grown” only other elves can really vaguely discern the age among each other. But that’s headcanon just to add a bit of depth and interaction.

Wild how we have a thread like this pop up when we have reached a stage in this server’s life where there’s very little of it (look at the state of all the bigger hubs and social events just as markets in gilneas where everyone’s welcome, horde included) but you do you.

Yeah and I get this may feel sucky especially if you’re a super immersive and great roleplayer who just wants to interact with a group you like, but that’s just the way it is. Bubble RP has been on the rise for a while and given my previous paragraph, it’s not exactly shocking to me which is why I personally have become more tolerant of it, embracing it even.

I wouldn’t even call this gatekeeping. If I create a guild, I have all the power in the world to do what I want with it (though consequences of that may of course reach me) and that includes limiting the roleplay I create to my own guild. Sometimes it’s simply more fitting to the roleplay you create or simply unavoidable and you simply don’t want the random bystrander to waltz up to your group.

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I strive for a healthy balance but I do think it worth noting that many role-players are drawn to the setting for specific concepts that appeal to them and they may very well not be hugely interested in getting involved with things outside of whatever niche that happens to be.

You can’t really force participation in either direction, as far as I am concerned.

Most of the role-play I engage in these days is private and carefully curated for the enjoyment of myself and my circle of friends. There was a time when I was much more open to interacting with strangers. Though that time has, unfortunately, passed.

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A guild running a guild event and closing it off is… well it’s a guild, that’s often how they operate because they’re running to a theme and everybody in that guild is wanting in on that theme. That’s not really gatekeeping, it’s just… a guild.

If I’m in a guild story and we’re in the third chapter and that third chapter is “we’re now isolated on an island somewhere” then yeah, it’s probably somewhat plot breaking for an outsider who hasn’t been involved previously to just appear.

So to me at least, guilds… gatekeeping if that’s the word we’re using for that, is fine. Expected even.

In more general gatekeeping, random rp etc, you can only control who you interact with, what your character does. Everything else is a fantasy. You can’t stop a concept or somebody from rping somewhere. And honestly do you want to spend your free time online arguing with people about lore and concepts when you know that in 99% of cases they won’t listen, won’t care and will find an audience.

5 Likes

Time for a officially approved list of spells you are allowed to use in RP.

The primary issue with gatekeeping (and the consequent lack of it these days) is something the OP omitted for some reason, which is when roleplayers weaponized the word to make themselves look like the victim and the gatekeepers a group of elitist malcontents.

There was a period when certain guilds/groups organized RP-PvP campaigns (in some remote location) and set a requirement that only those who signed up for the campaign should be attending. Those who didn’t use the forums (or Discord, whereever the signups were being managed) and just wanted some free real estate declared this as gatekeeping despite the fact it’s a very common and frankly normal requirement so the organizers can plan ahead, gauge attendant numbers to balance out fights and so on.

Another good example is the various racial/faction-based events in the past that were organized with a specific theme or attendants in mind, such as a shaman gathering only allowing Shamans or an Alliance event not accepting Neutral or Horde characters. Again the organizers were accused of gatekeeping because they didn’t cater to some vocal minority who had absolutely no business showing up, but again wanted the free real estate of RP outside a hub and felt slighted that they weren’t catered to.
This happens far less now since 95% of event organizers don’t want to host events for less than 8 players or be painted as gatekeeping demagoges in their respective Discord servers, with the latter being the practice I’m pointing out. They instead settle for aiming for the lowest common denominator so they can see attendant numbers go up while quality goes down.

It’s the same with guild concepts and I’m sure almost everyone here who has led or made a guild that had some restrictions got an applicant who really, really, really wanted to fit their square-shaped character concept
into the circle that was the guild’s recruitment limitation and spent a lot of effort justifying their interest. When this didn’t result in the guild leader bending their concept backwards to allow this snowflake to join they were accused of gatekeeping and being rude for not accommodating the applicant.

It’s a crutch term used by people that feel excluded yet do very little to conform with the idea that they aren’t welcome everywhere or demand that they are catered to on account of existing on a role-playing realm. Yet this misuse was common and widespread enough that it’s now a dreaded concept and it has been replaced by mediocrity.

7 Likes

A guild running a guild event and closing it off is… well it’s a guild, that’s often how they operate because they’re running to a theme and everybody in that guild is wanting in on that theme. That’s not really gatekeeping, it’s just… a guild.

If I’m in a guild story and we’re in the third chapter and that third chapter is “we’re now isolated on an island somewhere” then yeah, it’s probably somewhat plot breaking for an outsider who hasn’t been involved previously to just appear.

So to me at least, guilds… gatekeeping if that’s the word we’re using for that, is fine. Expected even.

In more general gatekeeping, random rp etc, you can only control who you interact with, what your character does. Everything else is a fantasy. You can’t stop a concept or somebody from rping somewhere. And honestly do you want to spend your free time online arguing with people about lore and concepts when you know that in 99% of cases they won’t listen, won’t care and will find an audience.

I doubt that the OP meant that guild events being restricted to guild members and select individuals only would be gatekeeping, but I understand your point fully and it’s good to be brought up.

Oftentimes event hosts/DMs are prepared for a certain amount of people only and restricting access to an event keeps it organized and manageable. Whereas it’s amicable from guilds to allow people to join events simply by walk-up basis, a DM/host always has the right to decline and prioritize on people whom they originally prepared the event for.

This is also very true. Just as an individual has every right to choose to not RP with someone, guilds and communities have the same right - just because it doesn’t feel right or click with the community vibe.

However, the line between having “common ground” or even standards on behaviour, concepts etc., and excluding someone in order to “control” or bully is sometimes thin. Guild and community leaders have a huge responsibility here and I’ve seen many from reasonable and good to petty and bad.

I also have seen that sometimes people make multiple versions of same event around exact same time, not because they want to create a different version, but out of spite towards the host.
This may not be as big of an issue when the host is a reputable and well-known person on AD, but when the host is someone less known and another person sees their effort as a threat to their own status, they create similar event just to “grab the audience and attention away” to suffocate efforts of the less known host. I have seen this in few communities, especially after guild-dividing fallouts, but shall not name them.

I agree with the OP that guidance and balanced approach are much better way to handle differences than exclusion and gatekeeping however. Rejecting someone’s character concept outright is where the line of gatekeeping goes for me personally, but if people are willing to guide and offer constructive feedback before choosing whether to engage or not, this is where it becomes more reasonable.

People do want to maintain the immersion of their roleplay as well and sometimes a character which, for example, utilizes their magic on completely different power scale, would be immersion breaking. You could call this as “major difference in how a person handles magic/power/emotes”, and you/your guild just don’t vibe with it. It may not even be powergaming, but different approaches to roleplay. Or it might be that you want to maintain a more traditional racial vibe in a group/community and then someone seeks to join with very adventurous/exotic approach. I’m not saying it should be excluded outright, but integrating such concepts/styles can be extremely challenging.

When it comes to gatekeeping, I think circumstances and context matter. As long as it’s not done out of elitism, bullying or outright RP policing, I prefer to not judge before knowing the “why”.

But speaking on more general terms again, I agree on most what the OP said and their point of “gatekeeping kills RP” is true, as well as how “restricting access to RP” is handled by roleplayers. Good and respectful communication play a huge part.

2 Likes

This was an example, and I must admit. It’s often done recruiting for roleplaying guilds.

I should have been more specific on that matter, it’s the public events that I was meant to outline here.

And the moment you mention that you want to organize an event, which is done by a specific group. You’ll get the: “Don’t do it, cause someone else already is.”

This is amusing, because when I made my belf all those years ago I learned they reached adulthood at age 100… but if I saw you having 50 in your age… honestly… I would not go out of my way to whisper you, it’s like… why does this matter to me? I care more about a decent interaction than some flimsy number.

Bad example: What does it matter, whenever someone choose to eat cake with fork or spoon? Can we not just be glad to be together and have cake in the first place?

But that is me, being pretty relaxed about things after several years watching people having arguments like this and see 1 chicken become 10…

Even if an event is public, the creator of said event isn’t unreasonable for wanting certain characters or certain players excluded IMO.

Characters is easy. An all-druid event or gathering isn’t meant to accommodate death knights, nor is an all-mage event intended for warlocks and warriors. It’s essentially a dress code - a suit and tie restaurant isn’t gonna let you in if you show up in jeans and a T-Shirt.

As for blacklisting players, well while it can suck to be excluded for whatever reason, the alternative is to be let in and then be soft blacklisted anyway with the event runners essentially refusing to engage with said players or groups of players. Even in a public event I think the person running it is allowed to curate an environment for themselves that they feel comfortable in, and if certain players infringe on that then I don’t think askkng them to stay away is unreasonable.

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this is so common it hurts like the whole guild has to bend to the whims and wishes of the individual that sometimes the theme itself ends up at stake…

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