Gear matters too much - RETURN WOD GEARING

I’m trying my hardest to push rating as enhancement shaman in 2v2. I currently have 31k hp 205 ilvl. trying to push to 1600 in order to get massive upgrades for 213 ilvl… however everybody between the 1400-1600 bracket have got 36-42k health and are sitting at minimum 220ilvl.

I love you brought back pvp vendors but you made it highly toxic. Please go back to WOD gearing.

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yeah, I think that lots of players are in your situation.
I was thinking to gear up my alt but actually is impossible with this gear barrier.

100 % agree with this post. The current system is horrible from a pvp perspective having gear be a deciding factor in pvp. WOD gearing was better, where everyone could get good gear if one just put in the effort. For big parts of the playerbase getting 213 ilevel + pvp gear is not realistic unless they pay for a boost.

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This system is made or for proplayers or for boosters and if you are not one of them, you have to get boosted. Blizzard needs to sell tokens… They ignore that wow is made for 90% of normal people who want to have some chance to compete without being phenomena.

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I can tell you that up to 2100 your ilvl is more than fine.

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here is one of the phenomena in pvp.
It’s easy to tell when you have superior skills to others, but every field is made up of champions and normal people, and 2 normal people, who meet a person who pairs with a champion, will always lose. The same is if 2 normal people will meet 2 overgreared people.
Come on!

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Dude stop complaining and just do RBGs till 1800. Full 220 gear, problem solved.

See RBG as Normal Nathria, Arena 2100 Heroic Nathria and 2100-Glad Mythic Nathria

You wouldn’t jump into a raid without getting some heroics/mythic/BoE gears first

I’ve seen negative win ratios like 70 wins and 140 losses on people with 2.1k in RBGs. But the big problem is the group finder, and even though it’s more populated now for RBGs, it’s also highly volatile in the “ability to win” so to speak. You either get one that can’t win at all, or one that can. So people end up hopping teams like bunnies, making it entirely infuriating overall and takes a damn long time to grind that many games to begin with.

It’s not for everyone. It’s like forcing players to go through the group finder to do LFR, instead of the automatic matchmaking.

Besides, these many gear barriers makes 0 sense for PvP, even though it’s an RPG. One or two barriers, fine, whatever. But these many? You must be joking if you’re trying to defend it.

Besides, WoD’s gearing system as a concept was perfect, except for Trashran.

Ahahahaha this is fun!
1 hour to find a party, then find the opposing team with at least 6/7k hp average more than your (mmr problems maybe?), the game is lost and the group is disbanded.
Actually I m 1814 in 2v2 ( reached when people were still not high geared), and hardstucked to 1600/1700 rbg. When i can find a good party (and i repeat WHEN) we win 2 or 3 matches and after we meet opponents with 40/42k hp and high mmr, in 95% of cases, in my team I am the only one to have 39k hp (including buff).The average party hp is always 34 / 35hp.

The point I am trying to make is that It’s definetely possible to achieve. It’s just a harder task and depends really on the skill level of each individual.

I’m not saying it’s impssible. But trying tio play a none super meta 2 with sub 210 ilvl results in normally sub meta / low geared players wanting to play with you as people often opt to play with higher geared players.

Now when you play enhancement which is very weak survival but great burst, if I decent healer i can indeed do much better. but at the end of the day when a healer/dps runs at ou wih 25-40% more stats, it’s hard to outskill that when they chunking you

I understand well what are you saying… but… you can understand also that with the same skills, whoever is better equipped wins and if people get boosted to have better gear, they will always win over those who don’t and want to play honestly.
It’s not normal to find people with 220ILv and 40hp at 1200-1400 cr !!!

Definitely true. Except that part with “depends really on the skill level” means there’s still a barrier, albeit higher than for most other people, due to gear difference eventually.
There’s also social consequences, like the appeal for players to want to play with you (people tend to prefer geared players after all), which has a snowball effect on the possibility to form a team with skill that actually represents what you’re capable of, since this is a team game still.

It also depends on the class, it’s easier for some than for others, and in the end it’s leading to a misrepresentation of what rating is supposed to represent in the first place. It’s definitely not pure skill that it represents, that’s for sure. You can’t acknowledge that gear matters, have these many gear differences, and then say rating represents skill. They’re mutually exclusive.

You instead have to go into specifics like “well, he’s best rated out of the players playing that kind of comp with that kind of gear” and it just ends up in a huge mess overall.

I can also give you another tip that pushing rating as enhance shaman is much much much more easier in 3s than in 2s.

If you get a semi decent warr/hpal you can get decent rating much more easily and I can promise you, its going to be a lot easier. Enhancement is actually really bad and very niche in 2s.

I think I never met a single enhance in my whole 400 games of 2s

From having to do M+ to do Arenas to having to do RBGs to do Arenas…it’s just a crap system.

Yes it all is possible, git gud and all that. But how fun is it to play against 2100 RBG rated players (thus a gear-gap of approx 15-20 ilvls) while you are still below 1600 in 3v3. And not just below 1600, they often have over 400 games done in 3s alone, still didn’t make it to 1600 the entire season.

In other words, they get boosted in RBG and then use that gear to do other brackets? Fun stuff man, fun stuff.

Gearing is fine.

Boosters are the issue. And boostees that get 220+ then tank their rating because they back pedal and hover around 1200-1600 winning on a lucky proc (read:Divine toll) every few games preventing them from climbing.

Except that isn’t how it works. People react to the design, so by having the design be like this, then people react in this way and form such a way of profiting via a massive increase in boosting etc.

So make boosting in rated scenes not allowed.

And have MMR be perma for the season. Current Rating can change but once you hit 2600 for example, thats where your MMR will stay. Now you can tank Your rating down to 0 while still getting matches with the MMR matching your Conquest upgrade level.

I realize it seems very ”just do this 4head”. But something needs to be done. And gearing the way it is, is good imo. Its the boosting causing the issue. Even tho the issue caused by boosting is the gearing.

Sooo yeah. Idk?

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Well rating in this game really is dependant of a lot of things. What you are saying is true, in the end its just a reflection how you’ve been doing with what you were doing. At least that’s how I see it. How I’d like to optimally see it is just as a number. But I think my head won’t get around that.

In my situation, I am in the belief that i’m 2600 right now in 3s for the pure reason of not having a team to play with. Which is something other people have and that’s the most important thing in this game. Getting a team to play and practice with. I could be the best player on the world but in WoW you have to accept that you need 1-2 other people to have success with.

I don’t think people should really make their minds about rating. It’d make more sense to play for fun/practice and rating comes on it’s own. That’s why I dont like when low cr people try to teach others or just deflect when there is clear proof that their specc is viable (DK comes to mind)

Even on 2.8 in 2s I still like to lose to reflect the games and see how to win eventually and to make my actual mind how the matchup is. While it is nice to be 2.8, if I know that It’s because I got a lucky queue session or something along these lines, I dont really feel safe or good about rating. Because I always want to make sure that I can improve and consistently win, which comes by losing games and deflecting the games you lost.

The gear part is something unique in this xpac and a new problem due to it being attached to rating. However, it is definetely possible to reach 1600 or 1800 with 205 ilvl. And at this point you have already 220 ilvl gear which is more than enough to push to 2100. At this point it really all comes down to personal skill, class of course and having a stable team to play with.
When I created this ally Monk I went to 2400 with 203 ilvl when everyone was around 220 which was painful but It’s definetely doable.

I never been on lower rating really, but I believe that the key is to make similar friends and push and improve. Being held back at this rating can be caused by your socials AND your partner, but at some point you will be able to carry people the more you improve and learn and reflect and generally start to get better.

The social part is what is really keeping people back in this game and what is what I try to believe is also holding me back. So I try to talk from my experience and make it clear how important having friends actually is to get rating in this game.

Actually the only part why I like other games much more and don’t play much more since 3 weeks. I can’t force myself to make friends or run after people to play with me really. Considering the majority of people at high cr being really 2-faced and corrupted and I rather like to play with people, who I know I can trust can competitively learn and play with together.

The LFG System is really outdated for these kind of things tbh.

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Agreed.

That is more of an ideal than a practical solution to the problem at hand though. For example, how much “carrying” should you be expected to do? To what rating? For how long? Do you ever stop “carrying”?

If carrying is truly the only way to overcome gear differences, then you’re looking at an exponential increase in needing to know how not just you yourself is supposed to play, but also how other people are supposed to play, in a climate of strangers where people are ready to give up as soon as things don’t look favorable.

It’s one way to do it, sure. But if you’re playing something that isn’t fotm, then it’s made much harder.
The fact that you only got to 2.3k (with you being who you are), is actually indicative of how you did indeed hit a gear barrier eventually, when the many tricks up your sleeves stopped working and gear was the reason you couldn’t overcome it in a way you otherwise normally would have been able to.

Now imagine that for someone without your know-how, and relying on gear where they otherwise would’ve needed to time their stuff to a T just to live long enough to kill something, due to the gear disparity on lower rating.

These many gear barriers makes 0 sense, and it serves no real purpose other than to minimize the impact in PvE. WoD’s gear system made much more sense, for both PvEers and PvPers. Except for Trashran.