So we all know this topic has a lot of heated debate around it, and I’ve seen a lot of different sides give their take on it. But a few things have left me kind of puzzled mainly on the side of people who will be glad addons are gone in Midnight, so here goes:
From what I’ve seen, a lot of people who are happy that they will be gone say that they don’t use any addons themselves, for varying reasons, and that’s fine, but I don’t understand how people can simultaneously say that “the game is designed and balanced around addons which is bad” but also say they play the game just fine without addons? And if someone can play just fine without addons, then wouldn’t that mean the existence of addons does not affect them?
Another point I see brought up a lot is that the content is being made easier so that addons wouldn’t be needed, and that’s definitely reflected in class changes but will that be the case for the actual content itself? Because Blizzard is still essentially trying to replace a lot of addon functionality by making it baseline. And what about M+ keys being infinitely scalable? Maybe we’ll see more people doing higher keys than before but there will still be a point where the content ramps up in difficulty again, won’t we just be back at the same point?
The biggest question mark for me though is still the sentiment that addons being gone is a good thing, coming from people who never used them to begin with, despite the fact that Blizzard is trying to add their own into the game effectively removing the choice of having them, and while I’ve seen people say they won’t be using the CD manager or built in DPS meter and such anyways, again, doesn’t that mean that ALL of this stuff doesn’t affect them to begin with?