I thought of some cool spells/effects they could add to some of the hero classes with minor dmg/buff effects (they probably wouldnât do it, but the idea was kind of fun)
Shaman - Stormbringer (passive)
Every X casts of Stormstrike, Lava lash, lightning bolt, earth shock, lava burst and frost shock triggers a Hurricane, Earthquake, eruption or snowstorm near the target location.
Druid - Elunes Chosen (passive)
Dealing and taking damage has a chance to cause a Lunar, solar or stellar empowerment (being lower health triggers this effect more often)
- Lunar - A flurry of moon blasts / new, half and crescent moons fall from the sky dealing damage to your enemy. 2. Solar - Your attack and casting speed is increased by X and dealing an additional % as nature damage. 3. Stellar - Stars fall from the sky dealing damage to nearby enemies and increasing the damage/healing of nearby allies.
Mage - Spell slinger - (ability)
Dampen magic -Dampens the effect of the targetâs Damage and healing spells and their mana costs by X % for 8secs. (could have an area-wide dampening effect)
Amplify magic - Amplifies the effect of the targetâs Damage and healing spells and their mana costs by X % for 8secs. (could also have area-wide amplifying effect)
Warlock - Soul Harvester (Passive)
Every XX seconds, gain a soul shard. Additionally, your Soul Burn empowerments now also affect Haunt, Drainsoul, Soulrot, demonbolt, Soul Burn, and Shadowburn.
Monk - Conduit of the celestials (ability that rotates like blessing of summer)
Invoke the avatar of Chiâji, Yuâlon, Xuen or Niuzao, to offer you their blessing for 15 seconds, improving your combat ability.
Priest - Oracle - (Passive)
Renew now has a longer duration and is no longer dispellable. Additionally,
Every XX seconds, Cause a Divine miracle, regardless of healing specialization.
(Casts Archangel, Power word: barrier, Divine hymn or summons a Naruu)
Again, Just some fun ideas