Get rid of copper, introduce platinum at the same time!

Hey guys,

I just kinda came up with a cool idea to fix how “useless” copper is in retail. Blizzard can just “delete” copper, and also at the same time introduce platinum.

Essentially, 1 platinum will be 1,000 gold or something like that. Then, they convert every character’s money to the new system, and this will be a “money squish”.

And, in order for the same thing to not happen- but with silver this time- they will simply not change any reward values in the game. For example, quests will still give the same amount of gold (give or take the necessary adjustments of course, which shouldn’t be a lot).

However, gold sink items, like the long boi, will be converted to the new platinum system. So, for example, long boi would now cost 5000 platinum instead of 5,000,000 gold.

This will squish the “number” of gold, but everyone keeps their existing money value.

They could of course just do the squish without changing the colours of the existing coins, but I think a lot of players would be extremely confused.

Problem solved. Opinions?

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this tbh isn’t a bad idea imo.

Or just get rid of silver and copper and just have gold, it seems pointless to have silver and copper or in any case, multiple coins when only 1 matters, gold.

Platinum will just add another pointless coin to it.

And no I don’t think we should encourage people to gather even more than what gold cap is currently, the issue is that there’s not enough to spend gold on, and it’s being made too easily.

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You’re not squishing them you’re introducing a comma basically. It does nothing to squish items it just reformats the amount. It servers no practical purpose.

If I call 100 pence a pound, it does nothing to it’s value.

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Not a bad idea - if I remember well, FF only has gil as a currency.

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1oz of gold is almost 2x the price of 1oz of platinum so it makes no sense…

Maybe some kind of powerful token would work better…hmmm how about calling it for the WoW-Token and make it worth 1000 gold and be sold by blizzard.

I like seeing a big number in my bags, so I prefer keeping gold around. What’s the problem this is a solution to, anyways?

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This has been mentioned before in previous threads (Please introduce a new currency more valuable than gold) but I don’t really see the need for it, personally.

I don’t see the need personally and I am quite happy to have gold.

Start taxing people. Everyone who has over 1 million has to pay 10% of that as taxes every month.

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Start taxing people. Everyone who has over 1 million has to pay 10% of that as taxes every month.

You know what this will solve? People spreading their gold on more characters just under a mill and it’ll solve 0 besides inconvenience the normal player who managed to rack up a million.

Can be calculated as total gold on server. Can also put more severe restrictions on max gold on new trial accounts…unless people want to buy and maintain separate accounts…but by then Blizzard would have received your “tax” one way or another. :smiley:

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u are wrong there is a lot of things which have price under 10 gold and there is prices of 2.5 gold and other stuff so my answer is … how about no

how about no

Right, because it’s impossible to track gold on the account?

or simply making guild to have gold there … or even one even more crazzy thing … buying a lot of things from ah which are on auction on price of vendor

Why would currency squish needed? Its not even concerning issue - not even need attention.

I am ok with just gold as currency.

Well, it isn’t exactly a new or revolutionary idea. After inflation it has been quite common, even customary, for countries to make a new currency with a fixed exchange rate to its old one and then phase it out. Usually they’ll call the new currency “new <old currency name>”. Denmark for instance went from Rigsdaler to Kroner (realm dollars to crowns) a few centuries ago for a similar reason.

Fundamentally everybody wants growth but resources are mostly finite and no amount of fiddling with the economics themselves cause growth in availability, they simply cause a rise in GDP and the associated inflation and it’s really all in the service of hiding from consumers the fact that their money has a negative interest rate, thus encouraging them to spend.

This idea and situation is absolutely no different at all, and precisely because it is a tried and tested method of getting insane currency numbers under control it has my full support.

In the meantime, however, we’ve got a few tools on our hands as it happens. Check this out:

The game uses two variables to control copper and silver and it applies EVERYWHERE pretty much. Some addons don’t use them and get it wrong, but you can generally be fairly confident.

They are:
SILVER_PER_GOLD
COPPER_PER_SILVER

If you set them to for example 1000 you will see in most places in the UI all the gold and silver values will update and you’ll see more sensible values of gold. It doesn’t get rid of the crazy copper but it helps.

You set them by just doing /run SILVER_PER_GOLD=1000 etc.

This doesn’t matter that much with a digital ingame currency. We don’t need physical storage for all of our coins, and it hurts no one to see a bigger number in their bags or on the vendors.

I mean I wouldn’t even bat an eye lid if this change was made.

But isn’t this similar to the whole “stop making changes for 0.1%” arguments we see often?

I think I am sat on around 1.2 million gold at the moment, 1 million on my main. That’s all shadowlands and with very little gold making effort with maybe another 2 million on the ah which will sell by the time I’m 90. Anyway, my point with that is I genuinely believe from my friends and guildies and posts on this forum I am far better off than the average wow player.

And I am no way near the proper gold makers, so would this change actually just suit a very small percentage of players?