Get rid of mythic plus depletion system for the millionth time please

Thats the same as removing depletion though?
Your (and others’) arguments are that removing depletion will make Party Leaders simply remove players that underperform. Fair enough, theres a decent chance that will happen.
But how is taking the Delve approach any different here? The exact same thing will happen, its no different from removing depletion?

You can choose your tier, and you can just go again if it goes badly.
Okay, the party leader will do exactly that, go again with the underperforming group member replaced.
What is different from removing depletion? Nothing.
The only thing thats different is that you can choose your keylevel (which i am definitely in favor of).

And dont get me wrong, i dont mind this suggestion at all, i just found it weird that this way of removing depletion is suddenly acceptable while it will result in having the same issues you already described.

My friend failed second grade of high school. Rest of us proceeded to third grade while he had to attend second grade again. He did not had to repeat first grade which he successfully graduated, but only the second grade which he failed.

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Sometimes, sometimes not. Many holders will stay just for vault ‘tick’.
Anyway we should to have one season of no depletion just to see how it will play out. Much better than speculating and predicting maybe maybe not for many years now.
They can always to go back to current model.
:man_shrugging:

It’s even worse than that because one can join someone’s key, ruin it and then just join another person’s key and then ruin it too. It would be like me ripping up your friend’s test papers then he gets sent back to a grade he already passed.

It’s like this Family Guy bit:

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If they remove depletion we can even to make joke: “no key was harmed while wiping”.
:joy:

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enrage is not the same thing as mythic+ timer and you know it.

blizzard copied m+ system from gw2 fractals and they don’t have a timer, it works perfectly fine. same thing could be done in wow as well. eso also has hard content that doesn’t contain a timer. I don’t know any other mmo with a timer to complete a certain content, excluding some arpgs

I think Midnight would be a good time to test tbh but not this expac just after so many m+ change’s and the amount of disappointed players we have atm.

I said it’s interesting. I didn’t say it would solve the leaver issue.

Oh sorry, we count that in raids the timer is way stricter?

Both concepts serve the same purpose, to challenge the dps of the group and not let the fights take 2 hours. Unless you do not have any gameplay way to achieve that, there is no way you can remove timers from m+ without them turning into 2 tank 3 healers 4 hour slogs.

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In the very base the whole player-base relies on having others to play with. Don’t act like this is only a benefit for Blizzard. We still need others to group up with, don’t we?

Secondly, don’t even try to come up with an analogy. It doesn’t work.

I already did come up with an analogy and it seems it worked as I anticipated it would.

Also the first part of your post is a non sequitur but I will still respond to it. Delves, PvP, Raids, open world content don’t have depletion and there are still players to group up with in those activities.

Why? And I don’t need arguments of how someone came up with the idea to remove depletions, but why is removing depletions the best option to solve the issue (I don’t even know what issue it solves, to be completely frank)?

Que? You only said to not trust game designers because they design games to be addictive. Yeah, and? That doesn’t mean that the community knows how to come up with decent changes…grab a mirror my dude.

What you said now doesn’t relate to your first comment in any shape or form.

I don’t need to grab a mirror. You caught me while I’m on my phone flexing in my mirror taking selfies.

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It works to a point. If we are discusing a mythic boss and somebody claims that its “too easy” then sure cough up the proof that you have actually done it. But literarly saw a thread a while back where people where discussing the campaign and story and one guy blurted out “haha. You got no KSM. Do you even play the game?”. Really? WHat does KSM have to do with the campaign, story or world content? :rofl:

They indeed did a lot of changes, but dont you think that if they keep going like this for rest of the expansion, more and more people will just give up and there wont be that many left to test when they actually do make these (needed) changes?

I agree they need to do something as well to current m+ as it has a lot of players, i know some people refuse to believe it but there were players happy in the old 2/10 model and in my view we really did not need key squish.

100% agree. I would prefer if Blizzard just went “oops, well that didnt work out too well” and just went back to the old system.

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I will quote myself from another topic :laughing:

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I mean if discussing keys