what would it change into? what is the change people want? like you take away timers and then what?
thereâs no point of key depletion. itâs time to remove it
They probably somehow benefit from it.
Itâs like at work my manager tired to make me work Friday and claimed âThere isnât even anything to do.â so I said
âIâm not coming in to do nothing.â
I knew they wanted a fat payrise off my labour and were trying to trick me. If something seems stupid and people say it isnât, they are getting something out of it.
But timing keys is fun⌠Getting better gear and stronger is fun. Building up your keys and gear. Thats the whole recepie to m+⌠So whats left when thats gone? What will replace it?
i didnât say remove the timer but thatâs also an option.
beating a game is always fun, with your logic raiding is not fun but i think it iss pretty fun
Just trying to picture what a m+ without timers. (I assumed you meant that since we are talking depletion) Is actually going to look like.
people losing time is already enough punishment in todayâs world. if they canât time a key, they should try again. again, i wouldnât be against of removing the timer as a whole either but removing depletion is a good start.
fun is in beating the game not in the toxicity.
timer makes people leave keys after one wipe
Its kinda hard to remove depletion:p But keep the timer isnât it?
itâs about respecting playersâ time. nobodyâs saying hand out people free levels
Will timeless mythic+ still have key levels? What will make them harder and challenging instead of the timer? Weâre not asking for m+ dungeons you canât fail right?
The way things work now m+ has its difficulty in key range brackets. Low ilvl you start with 4-8 keys and so on and so on. Will there even be difficulty brackets in m+ anymore without the timer? Because unless blizzard makes it significantly harder to kill stuff each time the key rises. Everyone is just never gonna fail with this system.
So is that what people want? A m+ where you can never fail a key?
If anything. Without a timer and key depletion. How are people gonna fail keys? What do you want instead?
Like I am sorry. But it comes off to me as if people wants a m+ they cannot fail a key. And will always win.
you know thereâs something called âskillâ right? if you canât beat a dungeon , you canât beat a dungeon. they added the timer because the game mechanics were not hard enough pre-legion.
raids donât have a timer but they do fine & they are more fun.
i feel like youâve never played any game with levels. if itâs har enough, youâll get stuck.
also removing depletion is the first step for now. and that could be enough.
Our gear is determined by key levels we do⌠How fast and ââskilledââ we are determines what range of keys we can do. At least thats how it works now.
So your future of how we will fail keys in the future is to just get stuck at a certain key range and never get the better gear?
Because that is how it already works.
I am sorry but people really need to accept that M+ is not perfect. But key depletion is not the problem here. Its okey to fail some keys.
it is the root of every problem related to m+ but you clearly are not open to understand how.
it isnât. right now there are so many more stuff that affects your rating. the biggest one is depletion which is mostly caused by people leaving a key.
The biggest one is depletion. And also the only one that matters. But remove that how else are people gonna fail keys? Should everyone be able to complete keys if they just try and try again forever? What is the gain? If you cant do the key you cant do the key.
by not being able to kill the bosses. seriously, try a different game please
That is very toxic and not needed at all so flagged keep civil if you can not debate.
Meh, one doesnât need excuses.
Itâs a fact that M+ consists of several elements. One of these elements is the key system and its attached depletion mechanism. One canât just completely turn that element around and expect everything else to remain as-is or without consequences. And thatâs where the idea to remove depletions fails; they do not see how it will affect the whole M+ ecosystem.
It may easily, and I mean easily, get much worse.
There are problems, yep. But the community-supplied solutions almost always are horrible, absolute crap. And this isnât weird. Weâre just players, most of us at least, not game designers. So letâs just keep the solving of the problem to the ones designing the gameâŚand we can stick to highlighting the problematic points.
No timers were added in order to challenge the dps. The tanks and healers were already challenged by the mobs, and in order to not have groups with 2 tanks and 3 healers, you need a timer.
Did you raid at all in this game? Every single boss has a timer. Itâs called an enrage.
The difference is that one you see it (the m+ timer) and lets you continue if you die, while in the raid, you do not see it unless itâs too late.
Because we all remember at the start of BFA where everyone got keys at the level they did last week of legion. Those 4 hours keys that were did just for completion were so much fun.
What you are describing as level design in other games is akin to raiding. It has a âfixedâ difficulty (not scaling), if you die you start over from the last check point/from the start.
You bought curve ( the only curve you have btw) in DF and you also got boosted to 20âs in DF as well you have no idea or clue about the game at all , yet you swagger around here telling others to quit and change game.
Game designers design the games to be addictive and keep people subbed. Saying we should trust the people who absolutely depend on our continued addiction is like me saying to people I collect rent from:
âYouâre not homeowners like me, trust homeowners regarding home ownership and keep paying me rent.â
I do appreciate that most people will agree with the statement I made above. That isnât saying much though.