i told you that i know how your opinion is gonna evolve , i explain why its wrong , and you refuse to think about what i typed , “its because no one want to do a 35 min run and get nothing out of it” its a waste of time , people play the game for fun , come home , login , do their keys , get depletion keys on low keys per example but at least they get a good piece of gear and crests , so they don’t feel like the wasted time doing endgame content , if your enable to understand this then i don’t know lad , its crazy.
Okay im sorry but thats almost impossible to read…
So just because it took a while you should be rewarded for failing it?
Maybe have an hour timer in raids where if you haven’t killed the boss 1 hour after pulling it with your group it just explodes in a shower of confetti and you get some loot.
I get not wanting to be punished for failing, that makes 100% sense to me. But I don’t get the mentality of wanting to be rewarded for something you failed to do just because you spent time doing it.
opinion entitlement , i told you that your opinion is gonna stay the same , and your not open minded to even think about what i said you insta replied , crazy , i suppose you spend 24/7 online , since you don’t understand what does “time value” mean , your considering wow as a job , if you fail at your job you get no money out of it , this a game , not a job, get a reality check bud.
No I just don’t equate time spent with success. If you want rewards for doing something, then succeed at it.
Actually new idea.
Every hour you spend online, one of your items goes up in ilvl by 1.
Sikran neck pls, thanks.
so if my group is messing up your key , you pay for that ? that’s your point ? , logic is not there lad
Well they’d each still cap at 639, and if they reach that then it picks something else. That way everyone is appropriately rewarded for the time they spend playing the game but they never have to succeed at anything.
No need to pray XYZ item gets the upgrade, you’ll be 639 in a matter of weeks just by being online.
He is right though. In a M+ dungeon we are contract killers contracted to kill within a specific time. If we don’t do that we’ve failed and it’s weird we get paid.
I want depletion gone and I fully expect the price of that to be that not timing the key means no loot, no crests and no vault slot.
Well you could always manually lower the key level.
Fact is that being “forced” to run a 5+ over and over again (to quote your example) isent fun either.
Especially because usually what happens is that you depleate your key because of 1 small mistake that bricked it. If you could just Control-Z that 1 small mistake you would have timed it.
And it has to do with the general difficulty of keys. In the past, to brick a key more than 1 mistake was necessary… so it was fine to assume that people needed to “learn and practice” more.
But in this season where 1 wipe bricks your key, then its really frustrating to go through this process because 1 person forgot to kick 1 thing (out of the 100 things that are being kicked).
fixing a problem , making another problem , got it , also i’ve never seen anyone complain about the reward system of failing , and that it should reward nothing , you guys are the only people who think that way its fine tho , your out of touch reality a bit.
If you mess up my key and I lose the key as a result, that sucks and I’d expect some reason to keep going to completion to get something out of it.
But without depletion I don’t lose the key, if we mess up I’d ask if you wanna try again having learned from our mistakes. If the answer’s no i’d say no hard feelings and find someone else to try again, maybe then, maybe later, maybe next day. Doesn’t really matter to me since I’ve still got the key.
It isn’t out touch with reality.
I didn’t complete Sonic & Knuckles as Sonic until about 3 years ago. I tried so many times and I wished so hard when I was a little kid. Should Dr. R just have fallen over for me because I tried hard and was garbo?
this argument is getting nowhere , you spend your whole day playing the game , not caring about wasting time , you wouldn’t understand that people have a job or a wife or kids or a family to handle outside before having a 3 hours for themselves , its ok tho , im gonna respect your opinion , the reward system will never change tho , we are wasting time chit chatting.
I’ll respect your opinion too, just without the insinuations about your personal life or how you spend your time. Ciao.
Perseverance is not a wasted quality.
you have an open profile on raider io bud , i don’t go make assumptions.
Cool, you know my boss progress and how many keys I do a week. (Hint: it’s not many at this point)
Not sure how that tells you if I work or have a family though.
ofc it doesn’t tell me anything , just sayin.
You kind are making assumptions, i guess you do not understand the basic’s of time management skills in real life.
Most people that have worked in any corporate setting, or dislike how WoW or any other product is being developed, would probably vehementy disagree with this statement.
That said, time is not a good metric for rewards unless it IS a job with hourly pay. If time spent ingame = right to loot, every AH goblin would be entitled to 639 just for existing. Or just standing on a soccer field long enough would guarantee you a World Cup eventually.
The fact of the matter is that as it currently stands, M+ is the only PvE game mode that rewards both success and (partial) failure with epic loot. IF we remove the deplete, then failure gets further rewarded with another chance to fail at the same level and still get loot at the appropriate level. SO either the loot rewards for failing the timer would have to go down significantly, or some other system needs to be introduced to bring it in line with other content…
Because if we apply the exact same logic to other PvE content as current M+ depletes, then for example not clearing a bountiful delve with lives remaining should still reward the bountiful /hidden epic items and runed /gilded crests (with delvers bounty active). But they currently don´t, the bountiful chest is gone at 0 lives left, teh Hidden chest doesn´t even spawn, and all you get is a 554 green to disenchant or vendor and a handful of carved crests.
And if that´s the to be the case going forward, then where is the point of even having separate or scaling difficulties at all?