Runes are a great idea in concept.
The execution is terrible.
They’re overtuned in contrast with normal abilities that require ranks.
(they all need to be nerfed to be more in line with base abilities, the whole idea of us feeling powerful is clearly just creating massive issues with how the base game is designed to be played, either we’re overtuned or we’re undertuned because we aren’t choosing the “correct” runes)
They can be badly positioned from one another.
(Just move them around, how difficult can it possibly be? Make already exisiting rune engravings N/A)
There’s lack of synergy.
Some specs get bugger all for runes.
(Demonology and Affliction locks and Surv Hunters on the chest as examples)
Some runes are so laughably more powerful than others that there is no real choice.
(That was the case for Hunters P1 which I argued against the entire time and moved on to Tank Lock when I realized that Blizz ain’t doing anything about this)
The unlock method for some of these runes are not worth the rune power.
(See nearly all P2 runes, never do that again Blizzard)
Some runes are just flat out badly designed.
(Everlasting Affliction for locks, Invigoration for Hunters and two slams for Warrior are examples)
Some runes WERE good then the devs decided to kneecap them.
(Explosive Shot and Dance Of The Wicked, revert these back to their original state as it was better than the godawful “fix”)
And a lot of these things could have been complete non-issues if they had had a 1 month PTR to iron these things out or if they took a more proactive approach towards overhauling the runes to make sure these issues were addressed.
Let me be explicitly clear about this @Blizzard if a CM is reading this: Minor tunings ARE NOT GOOD ENOUGH. A major overhaul is needed, the issues with the runes ARE NOT going to be fixed by compounding the issue with future phases and you cannot minor tweak your way out of this hole.
I still find the game fun on my tank lock.
But I wonder how many others do.
Keep the runes but massively overhaul them. Don’t be scared of QQers whining that they’re not overtuned anymore. Tune everyone way down and make all runes viable and no spec left behind. Simple as. Basic game design 101. Balance and viability.