Give casuals a chance - Siege of Boralus

So before anyone starts blaring at me to “get good” I have this done and did it the same day I picked it up (today and on M+). This is a new EU account and I’m back playing WOW a couple of weeks. However with the exception of a two year break since WOD I am playing this game since early BC, always raided (if only a middle of the road player skill wise) and I don’t have major problems clearing
most content.

I am however not happy to see this story line locked behind a Mythic only dungeon (and a fun one at that).

When I first landed in Kul Tiras it was with Jaina Proudmore and as far as I can see everything from an Alliance point of view has been more or less her story to date (I have done every quest so far available to me and Lord knows where Uldir fits in - enlighten me if I missed something lore wise).

A lot of people play this game solely for the purpose of questing and lore (BTW that isn’t me - I’d take out Varian Wrynn for shiny loot) and I can see that those who are more casual and enjoy their storylines must be very upset about locking the content behind higher difficulty.

And it isn’t just locking a random story behind it, it is the main story line, fully locked to those who run around questing and do normal or maybe the occasional heroic as their end game. I really feel that it needs to be put there as an ordinary level / heroic level dungeon to let everyone complete this.

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Maybe you could ask your guildies or friends to form a group with you. A lot of people outgear regular mythic dungeons now, it’s only marginally harder than doing a heroic dungeon.

I think eventually we may see them turned into heroic dungeons like they did with the mythic only dungeons in Legion. However, even if they do opt to do that, it wouldn’t be for some time.

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I dont think mythic is that much of an issue to prevent story being locked behind it.
if it was a mythic raid, yeah I’d agree but mythic dungeons can be soloed at this point, doesnt mean you should or can do it, but you get the idea.

all sorts of stories are “locked” behind certain content you may not want to do that’s just how wow has always been.

regardless if you or anyone else needs help, hit me up in game or join calm keystones community and I/we will help you out

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I have already done this content (even have curve already) so it isn’t a personal issue.

I really think it is very unfair to others though who avoid this type of content, particularly when you have to pug it.

A lot of those type of players are not in raiding / higher difficulty guilds either. They are quite often in “Mom and Pop” style social guilds who like themselves aren’t capable or are “afraid” of this type of content.

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Like Bukachu says it’s not really hard content. Any random group of people can get through a mythic 0 dungeon. You just have to use the group finder or get together with friends.

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Or stop putting the end of a (story)questline behind dungeons alltogether :stuck_out_tongue:
I’m the story/questing type,and would’nt touch a dungeon, if it was’nt for the quest that sendt me there.
I’ve also done the siege, but was very disapointed when it was a mythic only dungeon.
The alliance story sends us to every(?) dungeon, just to wrap up the storyquests.
Can’t speak for the horde side,though :slightly_smiling_face:
I think they could have left the dungeons for the ones that like that part.

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Players like us (and you are well ahead of me difficulty wise!) are not going to have issues, and yes I could see how a Mythic gear’d tank could take this on their own.

However the type of players I am talking about won’t come to a forum, or a progression group, they are half solo / social, and will quietly slip away to some other game.

I just think it is a mistake to put the main story there. By all means lock gear, mounts, titles, etc. in there, but not the main story.

And BTW fair play to you for offering to help others on this, the game needs people like you.

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Might be nice to have mythic 0 dungeons in the normal group finder at least.

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We get sent to every dungeon in the zones we level in as part of the storyline to retrieve or kill something. Worse is we get sent to Waycrest Manor for one of the Anchorweed rank quests and we can’t even do it until we reach max level :laughing:

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I respectfully disagree, there are kids with disabilities who play this, there are mothers with their children, there are little old ladies and old men with cataracts. They are not going to find Mythic 0 easy, a lot of them find LFR/Normal hard let alone that where in a group each has to play their part.

There are a lot mechanics that will do group wide damage, and while those of us who enjoy this type of content won’t have much difficulty many who don’t understand them do.

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I havent done any mythics in this expansion yet. If i recall correctly mythic 0 wasn’t really difficult in legion. Even for pugs.

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Professions are a discussion for another day, however they are one area I am very disappointed in. I loved how you could make a couple of reasonably nice upgrade-able pieces in WOD in place of that which just didn’t want to drop.

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I am always wary of people complaining on behalf of others. Sometimes it’s just a perception or a presumption rather than an actual issue.

We have socials in our guild, we’d take them to any mythic zero if they needed it. Personally, I’ve never had any problem with any random bunch when doing mythic 0. You run into all sorts of players of all sorts of skill levels, but as long as you can get through the dungeon, it’s not problem.

The only time Mythic 0 was hard, was when we were all on our first characters and didn’t have the gear. I remember doing Atal’Dazar mythic when I was just 304 ilvl. We were all undergeared but we battled through it.

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Mythic Dungeons is not really hard content that said is this game already too much casual-friendly in my taste.

Back in earlier expansions you couldn’t just do these threads without having the fear getting laughed at. Especially pre MoP.

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i agree with OP. Everyone sais its easy to do a normal mythic but its not. From a social point of view , if u dont raid or do m+ you have only a few items from quests. no body will take you in to a normal mythic if you are not overgeared for the said content. if you dont belive me make a new char and try it

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Mythic 0 does not really count as challenging content.

Make your own group?

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Let me just say this: I think you’re underestimating players and I don’t like the idea of dividing the game into a bunch of categories that can never cross over. Having to do one normal mythic dungeon is fine.

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While I do get your point, it’s still not valid in this situation.

While I know difficulty varies depending on each player’s perspective, where some may see something super trivial and others see it extremely difficult it is still the job of developers to decide something’s difficulty.

While most developers tend to put multiple difficulty modes some things still can be put behind a difficulty wall for many reasons, usually as a way to make people challenge themselves for extra fun and what not, in fact some add story locked pieces behind certain difficulties.

I don’t think it’s fair to go around saying well bummer I couldn’t finish X game because of it’s difficulty and specially when the developers themselves made sure that the base game or most of it pretty easy to finish.

Now I’m not saying get good or so, but why not embrace the challenge and try and have fun doing it? attempt it multiple times until you beat it, I could even help you if you wanted thou I’m horde so if you play on that side ( the cool side! )

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Best thing would be having m0 without weekly ID’s in the Finder without 15% buff.

Many people don’t bother with stuff that has no matchmaking, and the manual groupfinder tool is a mess.
It’s muddled up, unresponsive, bad and provides no bonus to socializing at all, just everyone becoming nitpicky as if they would go for world first kill.

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partly true. however, even tho it may sound wrong, game shouldnt be aimed at people who arent a “core” playerbase of it, and I know a looot of players and my friends who quit WoW for that very reason.

challenge and difficulty is part of the RPG, and having to step out of your comfort zone is also part of the RPG at times, if you want “higher reward”. and at some points you wont be able to do the quest the day you get it, and that’s also the part of the game.

i quit wow back in the days because of the reason, the main dev got replaced, and then instead of aiming to improve the game for its playerbase, blizzard started searching for ways to make game more “desirable” for outter audience.

another example is “diablo immortal”. it’s entirely aimed at players who dont currently play the game frenchise.

social aspect of the WoW is what made this game so great and if someone wants to play the game like a single player, its up to them, but I dont think game should change in their favor. because it butchers the game for people who do want to play an mmorpg.

WoW’s already butchered as it is today, there’s no challange and content that’s supposed to be challenging isnt rewarding at all.
you know how little effort would it take to make uldir slightly more rewarding? adding 1 mount for getting a CE - a horse mount would make it more rewarding. but things like that are slowly fading away because game’s majorly aimed at “everyone should be able to get everything” sort of thinking.

again, I know Ill come off as rather “harsh” but if an orphan with disabilities and what not, isnt able to do “x” it doesnt mean the game should change.
you dont say that football should change because a person with walking disability has issues playing it.
you cant design a game around everyone, someone will always be left out. and removal of things to “make it accessible” for everyone, isn’t a right approach because majority who likes the game wont like it.

when I was a Guild master, at the start of BfA, we had this one kid in guild, he was 18, living with his mom, and he was studying and working, and he was very busy and poor money wise.
he was skipping raids, and usually it was because he had to work or study etc. but genuinely he was a nice kid, always trying his best and trying to be a part of the guild. and when he didnt show up for a long period I asked him if he was gucci and why he was off for so long, he said he wouldnt be able to afford sub. for some time, so I just paypaled him some money and later on we gave him gold so he could always be able to play.

its a small thing, but there’s a difference between someone who simply cant be bothered to do “x” and someone who cant do “x”. and people who cant but want to do “x” will always find a way for it. I know I did. and at the end of the day, that’s what creates a community as a whole, and that’s where the connections come from, and that’s what made this game great. it was challenging and challenge lead to being forced to team up. I met one of my best friends in pre-cata stranglethorn vale :smiley: we were forced to team up and do quests together (because alliance dogs bite hard), and then we became friends yadayada. the game has changed since then and I get it, but further changing it and removing core aspects of WoW and MMORPG isnt a way to go.

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