that was my experience with legion mythics, and since people say ‘Hi’ and ‘Thanks’ and the beginning and end of a dungeon on LFD as well, occasionally, the main difference is having to go to the dungeon entrance.
in any case, in legion they slapped a heroic version of every ‘mythic only’ dungeon on lfd after a while, so I’m guessing they’ll do the same in bfa eventually.
To all those saying ‘just try it… there is nothing to be scared of…it’s to build community, like in the old days’… etc.
I repeat: That…is…not…the…problem.
I’m happy to do screamingly difficult content, that smears tanks and healers across the walls and dps all over the floor, with multiple wipes… I did pre-nerf Cata dungeons… and have done some higher level raiding… I have been playing since BC.
I am custom qeueing with ilvl350, for Mythic0 Boralus, which as you say will be ferreting easy, for an old lag like me.
The. problem. is: No. groups… got it?.. NO. GROUPS… because Mythic is viewed as content designed for, and pursued by, 1337 players… and they are farming Boralus for trash mobs… not killing bosses, with a scrub pug, so I can clear that ferreting quest out of my log, and see the cutscenes…my custom qeueing is timing out… are. we. clear. now?
I can’t ‘experience and enjoy the challenging wonders’ of content I can’t ferreting well get access to!
This is not a problem, since it has an easy solution. You know what I do when I don’t see groups for the dungeon I want to do? I MAKE ONE! Simple as that. Not hard.
And here we go with the stupid comment of “1337”. Mythics are not aimed at higher end players, Mythic+'s are. I’ve never once joined an SoB and “just cleared trash” with a group. We’ve always downed every boss. And I do it every week for the chance at a 340+ BiS piece of gear and hope for the ridiculous WF/TF system to kick in and make it better for me on 4 different characters. So, in 3-4 months, I’ve ran it on 2-4 classes, and never seenn this “farming Boralus for trash mobs”.
Want to clear it, I am more than happy to help you find a group to clear it. Will take me all of 5, maybe 10 minutes. Only reason it’ll take that long is if I do it on this character, rather than my tank. This is nothing BUT hyperbole.
Then join guilds, join communities, join people who WILL help you! I’ve said it before, and I’ll say it again, you cannot expect an MMORPG game like WoW to be solo-able. I get that it’s the “main storyline”, and I get that it can seem a little scary going in to Mythics (I was terrified when they first came out in WoD. Still did all of the dungeons on Mythic difficulty, to the point I have the 3 Heirlooms that you could only get then). BUT, there are plenty of groups/guilds out there who would be willing to help you!
WOW is an MMO based on an RPG… Warcraft III which I have on my shelf, Shortbolts
You wanted old skool challenging team content… you got that content… so, stop taking personally and complaining about me using the shorthand of ‘1337’ for the much more long winded: ‘challenging content that requires a regular, class competent team and voice chat for progression’.
Blizz ferreted it up, by making casuals join you, in your content… which pleases neither of us.
I am not leaving the small guild I joined in BC, just because their timings no longer coincide with mine… I now play at unsocial hours.
I. have. never. ever. asked. for. WoW. to. be. soloable… Please stop continually setting up the same straw man arguments.
If you are so keen to prove you are a white knight on the forums, how about messaging me in game, to prove your intent… rather than claiming I should come scratch at your door, for crumbs.
Mythic doesn’t require this. I can join a random pug, not say a single word and yet still complete it easily, so can a lot of people… So, it doesn’t need regular, class competent teams with voice chat. Anyone with 355-360 ilvl can pull 5-6k DPS, 3 DPS like that and the bosses will die pretty quickly. They die quick enough with me doing 11-15k DPS, so 3 characters, who have high ilvl and don’t know their classes, should be pulling 4-6k DPS, easy enough for Mythics I would say.
Yes, they messed it up, with Welfare gear and WF/TF, not with adding the storyline behind Mythic dungeons. There’s a difference. I get bored of Mythics, WAY too easy, can be complete by a competent 300-310 ilvl team, so imagine a 350+ team. It’s just a cake-walk.
That’s where the “communities” part of my comment comes into play. There, you don’t NEED to leave your guild, and you can still find people to play with.
I’ll do one better. Bubblebutt#21908 Here’s my Battletag. Add me, anyone who wishes to run the dungeons, and I shall get groups set up to help ANYONE run through the content that they need too. I don’t mind doing it, I love nothing more than to help anyone who is struggling with anything ^_^.
interesting parallelism. attunements were removed while the core of the problem stayed the same it seems (it was exactly the attunements that caused a lot of raider shortage problem back then).
attunements are cool first but proves to be a bad idea in the long run, so blizzard removed it for a good reason.
i think everyone should just be able to try themselves out without any gating just like in classic in any content, on any difficulty. if you wanted to jump from MC to Naxx, you could do it, there was nothing to stop you. of course, you had problems even with the trash packs but the option was given
Yes but that doesn’t fit his story Also they realised their mistake and brought back attunements (see siege of boralus) though in an extremely watered down version.
Ah, yeah, my bad, didn’t read it properly… It’s 6am here, I have an excuse! I thought it said “Should be how classic was” and was literally just curious. When was Attunements removed anyway? Was it at the end of Classic, or somewhere in TBC?
you mean the seal of ascension to open the door for UBRS? that was interesting because only one man needed with the ring, others not.
now you say some memories coming back. you needed a quest to finish BRD to enter MC but it was later removed even in classic as i remember.
there was a quest for the BWL orb but as i remember it was soloable.
hmm maybe onyxia’s lair needed something too.
but i don’t remember anything for ZG, AQ, Naxx that required group content and i hardly would call soloable quests attuenements. more attunements were in BC for sure even for HC dungeons (SH key, arcatraz key, karazhan key, TK/SSC attunements, etc).
those were fun to do once but not for every character and raid-wide attunements (like the vials) started to cause problems when you needed more people.
Ah, see, from what I was hearing, it sounded like ALL characters that were running the raid had to be attuned to each one, and caused a lot of problems. I never played in Classic, or TBC, I started in Cata, so I have no idea xD.
But, the Boralus one is only 1 character and you’re done. You only need to get it unlocked on 1 character, and it’s unlocked on all of them. Same as King’s Rest.
The point of attunements was to get you in contact with other people to run the content you were attuning for. The system worked really well until you got people swapping mains or trying to skip through content. The Boralus attunement doesn’t work very well because it doesn’t get you in contact with anyone
You had to click the orb behind him I believe. Basically attunements served a purpose in vanilla, which is why zg and aq didn’t have attunements and naxx had a very strange type of attunement (high amount of mats or a lot of rep farming). TBC attunements served a different purpose but they still worked.
Don’t be deceived by assumptions that attuments were removed to make things better for “casuals”. When blizzard removed them in tbc they clearly said that they didn’t want high end guilds to have too much trouble replacing members. It made sense at the time since they’d have to run them through attunements and gear them. Over time, there has been the misconception that this was done for the benefit of casual players but attuning actually gave you a chance to meet people and get in contact with the social infrastructure you needed to join the raids. Catchup gear being placed in places like ZG or AQ20 also served the same purpose. Removal of attunements and addition of easy to obtain “catch-up” gear were changes meant purely to accommodate high end players re-rolling or high end players recruiting and served to isolate them from the rest of the playerbase.
Today’s attunements don’t really work mechanically, but only from a story continuity perspective. Even then it only applies to your faction’s dungeon since you hardly get any story for the opposing faction’s dungeon.