Glamorous life of a healer in PvP

Okay, so we’ve all had our fair share of “fun” playing healers in Solo Shuffle, but how about we brainstorm some actual solutions? Because while I’m super thankful for the extra Conquest box, I think we can all agree that it’s like getting a band-aid for a broken leg.

1. MMR/Ratings Overhaul for Healers:

How about this: if healers go 3-3, we shouldn’t lose MMR. Let’s face it, the chances of healers single-handedly carrying a match 6-0 is like winning the lottery while getting struck by lightning. It’s already tough enough being the focus of everyone’s blame; we shouldn’t be punished for breaking even.

2. Balanced Healing Classes, Anyone?

It would be great if we could actually choose a healer without needing to check the flavor-of-the-month meta first. Maybe Blizzard could focus on making healers feel more balanced—like, you know, letting other healers have a seat at the Discipline Priest and Evoker VIP table. I’m not asking for a revolution here, just for Mistweaver Monk and Holy Priest to feel like they’re not constantly getting sent to the Shadowlands.

3. Encouragement, Not Flames:

How about some incentives for healers beyond just instant queues and an extra box of Conquest? Maybe give us exclusive rewards like healer-only cosmetics, mounts, or achievements. If players knew they’d get something more than just angry DPS in Solo Shuffle, maybe we’d feel more motivated to queue.

4. Leaver Penalty Adjustments:

Can we please adjust the leaver penalties? If a player leaves mid-game, it shouldn’t result in random rating swings for the rest of us. Make it so the remaining players don’t gain or lose rating when someone rage-quits. Or, you know, increase the penalties for leaving to make sure people think twice before bailing.

5. Feedback and Awareness:

Let’s also work on educating the masses. Maybe introduce a short tutorial for DPS players on healer positioning and defensive cooldowns? I know, I know—it’s wishful thinking. But if even one person learns that standing behind a pillar out of line of sight isn’t the best idea, we might actually see a difference.

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So true /10 chars

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I would sign this charter.

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Exactly it shoud matter how you play not what you play…

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Maybe people just start being friendly and realize that people are learning the game or specs / classes. “WHY ARE QUES SO LONG, NO HEALERS”, maybe because no one wants to play with you, people won’t learn because it’s not fun to be bad and flamed. Same as in Dota or LoL, what’s killing the game are the players not the game itself. Want shorter que timers? Be friendly, people are learning, if you are way better, you will stop being matched with them anyway ones your mmr goes higher. Solo shuffle is super toxic, been playing it quite a bit and there is always one person being flamed, sometimes healer, sometimes dps.

Why not just learn how to heal instead of asking people to learn how to play around you been bad?
lets be honest your positioning is clearly terrible if you are struggling to break 1500 you want to fix other peoples problems and them to learn the game without doing it yourself.

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Its not always ur positioning is bad. For example when dps back to healer for rescue and sit on his back. Then both get aoe cc and damage. Is it healer foult?

Iam seeing this all time, root+beaming 2-3 player at once and burst with dream burst.

Dps should stick to another pilar while stayin all time in line with healer. Healer is secure from being cced and aoe damage.

If u want we can shere here some helpful advice.

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This is the healing I done with a warlock getting nuked instantly at the start of a round by mm hunter/fury warrior.

I swapped him almost instantly because he got bursted so hard in the opener because he’s not pressing defensives and he dropped like mad instantly after that so I put guardian spirit on him and went spirit and spammed heals into him and he still died through it all. Then he goes “OMG, [insert expletive] heal!11”.

The other healer wasn’t even on the healing meter and I lost the round.

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Very cool mindset, but the reality is that an average SS enjoyer does not really seek to improve. People see numbers (mmr) and their ego is bigger than ever. No mistakes, always some1s fault or class diff. The main goal is to find some1 to take all the blame. That’s why the bracket is garbage and the quality is trash.

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You act this like people who play 3s for glad only improve, LOL
Majority of people play only 1 comp which is consistently viable by the end of the most seasons. Ret/war, dh/dk with only 1 playstyle by swapping healers on goes, rmp, jungle, shadowplay. Most of these players with only 1 comp experience cannot play anything else.

There is no a single competitive game where normal people who have job/studying in uni sit and tryharding, otherwise its some 15 y.o kid who cares so much about some game (imagine caring about wow arena and awc)

if u r good in RMP u can already reroll w/e melee comp and achieve the same.

hate me idc.

Probably more players from setup based comp have more understanding how to play outside of it than players from do dmg and survive comp. Because rogue/mage comps in some season are full damp comps
But sp/lock from shadowplay will have more chance to win with ele/boomy than with rogue.
Feral/hunter rogue/mage players will have more chances to win when they play with each other.
Less chances to win when good rogue player will be matched with warrior bot who on cd stuns random targets for no reason and ruining every rogue’s goes. Etc, there are a lot of examples, specs in wow and their playstyle haven’t changed since legion I think, but in legion it was more fun to play

I want to start by admitting that I don’t always play perfectly, and I know I make mistakes in my games. I’m not an elite player, and I never claimed to be. However, I’m also not a complete beginner. I’m a regular 2k player, and my MMR sits around 1.9k, but I’m often matched against Gladiators and even Rank 1 players. Naturally, I can’t perform on their level, and in those matches, I know I’m the weak link. I take responsibility for that, and I know I still have room to improve.

That said, there’s another aspect of the game that needs attention. Even with a positive win ratio in Solo Shuffle—where I regularly go 3:3 or better as a healer—I’m finding myself stuck. I could keep farming games to slowly gain some rating, but the truth is, it’s just boring and demotivating to go even almost every game, wasting time without making meaningful progress. Not only am I not gaining rating, but I’m also losing MMR in matches where I’m breaking even. This feels like a dead end, and it’s frustrating to put in the effort and see so little come from it.

Again, I’m not expecting to be flawless or dominate every match. I know I make mistakes, and I’m not at the level of the players I often face. But the system shouldn’t repeatedly match someone like me, with 1.9k MMR, against Gladiators and Rank 1 players. It’s unfair to expect me to perform at their level, and it’s not fun or productive to constantly be placed in situations where I can’t compete.

On top of that, the way the system currently works doesn’t feel rewarding for healers. There’s a lack of incentives to keep playing when, even with a positive win ratio, I’m not progressing. I believe the game could benefit from offering more for healers—whether it’s unique rewards, titles, or transmog items—to make the role more appealing and rewarding.

So yes, I acknowledge my own mistakes, and I know I’m not perfect. But I’m also a capable player who’s stuck in a system that feels broken, especially for healers. With some adjustments—like fairer matchmaking and better incentives—I think the game could be more balanced and enjoyable for players like me.

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the silences in the game are awful.I hate dealing with this as a heal

10/char…

thats why everyone complaining about solo shuffle mmr, none experience people getting thrown with some newbies what had an winstreak or some less experienced people, and getting farmed

its like playing as bronze league of legends player top lane against challenger people, ofc they getting hard farmed

the current mmr cap on shuffle makes no sense besides of promoting bg blitz

I tend to think every melee player in RSS has foaming in their mouths, and it’s like they are eager to “ZUG ZUG ZUG, 123 123 123 123 !!!111!11312321342134”

Even in the higher mmr you see alot of stupid plays. And sometimes you simply can’t get out of the elo hell, even tho you do everything to stop sheeps, or counter play their go till 80% damp.

For instance one lobby Enigma Circle, I was against RMP in the 1st round, the warrior leaps around the corner, I as Rshaman tried to get in combat asap, but I got sapped in the back, and the warrior went ham on the mage all the way on their side, he got bombed, and one shot before I even was out of Sap.

Next round he asked me “HEAL??? WHERES HEAL”

What am I supposed to do? Trinket, just to sit a full blind, he was dead anyway then.

Guess what happened when the gates opened, and the rogue was on the opposite team once again? You will never guess… Just the exact thing happened. TWICE in a row.

1800 mmr in the 2nd week of TWW.

HOW!?

That’s why nobody wants to play healer.

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Majority of my loses as healer are:
-Guy never use any defensive cooldown (pala die with bubble, mage with block, hunter with turtle etc)
-Guy die with half of his toolkit aviable, for example game is in late dampening, winner gonna be decided in next 10sec, they kill my warrior while he still have fear and stun and reflect, like he is keeping their cooldowns for setup and instead of struggle he wait for somehting which will never come
-Guys who miss use their defensive, example: Lock wall when he have 5% hp remaining
-Guys who suddenly decide to line of sight for no reason, this is devastating for rotation dependant healer like RDruid
-Guys who use their defensives for nothing, example of Yday game: Entire game they didnt even targeted our DK, yet he didnt have a single defensive cooldown when they swaped on him after 3mins. How I dont know…

My rage managment:
When I lose game and we done evrything we coud , like spend our cooldowns used our defensive etc… im not angry at all, enemy was better shake hand , lets go next round

When I lose 3 rounds with guy who never pop a single defensive, or not use half of his toolkit, and than this same guy go versus me and play 0 mistakes gameplay like professional wintrader, I turn into Demon, this is only thing which can actualy frustrate me in SS

As a healer I agree.

Apart from following the nerf, pres is down at 16 percent players in SS above 1800.
Disco is at 45 percent and holy paladin at 30 percent.

I don’t even think pres is that far above the other healers, it’s just that disco/paladin is so strong, no one even bothers playing them. The pres numbers are just a remnant of those OP first few weeks.

Bliz are just bad at tuning. It’s so easy, just look at top 3 healers, tone down numbers, wait and see what happens. Instead it’s , heavy nerf, heavy buff, wait and see.

Unless your disc, in which case you’re immune to anything.

They don’t go oom. It’s ridiculous fighting against one as a holy priest because if nobody makes enough big mistakes to get themselves killed early on, the evoker wins because of infinite mana in the end.

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Disc priest healing style is very bad for game…
Example: DPS guy who constantly do terrible mistakes, not using defensives, not doing enough damage, eating damage like turkey eats corn, tunnel vision 123 playstyle

With any other healer this playstyle will lead to automatic lose, and in normal world this DPS guy wont see above 1500 ratting, but no when disc priest healing his mistakes doesnt matter that much, so disc priest healing basicly put DPS people where they DO NOT BELONG, problem arise when those guys get another healer which is not disc priest, than we have BIG problem because that playstyle is automatic lose.

With his OP state disc priest create problem for another healer when we need to face them, game litelary feels 3 vs 4, but they also create army of DPS people which ruining other healer days… so even if you not fight versus disc priest you still feel their infulence and negative impact on game…

ULTIMATE INSLUTS TO DPS PLAYER IN War Within:
You are only good to be healed by disc
Even disc cant keep you alive