So, as it seems we’re most likely progressing into wow classic BC there are a few issues that needs adressing.
These are my thoughts:
Was “no changes” good?
Well, basically no. We’ve all realised that some of the changes that has been made we’re crucial for the game. Such as the BL change.
How will this translate into BC? We as a community need to stop having the nostalgia-glasses on and see the truth.
Let’s take paladins as an example. Is it today reasonable to give BE paladin seal of blood but not offer the same to the alliance side? Probably not.
Furthermore, many BC private servers have been offering incentives to even roll ally to begin with, such as xp boost/free flying etc. This isn’t viable according to me. Blizzard has to make sure that the faction imbalance isn’t something promoted by racials. Even the god damn playing field.
And stop making the game easier than it has to be. Yes, it was very hard back in 2005 when people had to account for 200 ping and bad computers. We’re not there anymore. Release the content pre-nerf to make it actually challenging. If it’s not hard, there’s no joy in completing it.
Then we have the servers. I don’t know about all of you reading this, but my server has been decreasing in number steadily for the last six months. This is most likely manys experience. And the idea of having to transfer server in order to kill Kel’Thuzad, at least for me, feels wrong.
With classic as a benchmark for further releases, no one will roll on anything but the largest server. Since we know servers die once the “muh nostalgia” crew dies off.
Even now, with Naxx coming out. Merging the lower pop servers should be a no brainer. But nothing…
What are your thoughts on classic BC?
Do you think it’ll balance itself or should blizzard change something?
If they don’t keep it as close to the 2007 release as they can people will complain, so that’s what they will do, and they can’t give one side free stuff.
Since we don’t know how Blizzard will do TBC, we can’t really comment yet, that goes for server merges (connections) too. They haven’t even fully confirmed TBC is coming out.
#nochanges already failed in Classic when Blizzard added the Alterac Valley that got patched 2 months before TBC came out.
I like some of your ideas.
I’d rather they just work on classic+. I like that shaman and paladins belong to a faction, and the blood elves were given to Horde because Horde at that time was not played as much as the Alliance.
Things need to change. Build up upon classic instead of vanilla.
#NoChanges doesn’t have to be a “all or nothing” thing , yet again , it can and should be about keeping changes to a minimum.
We are playing these versions because they resemble the original as much as possible, not because we wanted Blizzard to go back and balance whatever diffrence there was in spells and racials between factions.
The problem with your reasoning is that you assume that what was a good change and what wasn’t is somehow objective.
Was Sated a good change? Was dual spec a good change? Was the removal of drums a good change? You’ll find out that many of the changes that occurred from TBC to WotLK are far from uncontroversial. The only way Blizz can be fair about it is to do no changes at all - as in, to not introduce amything in TBC that never was in TBC (aside from bug fixes and exploit fixes, ofc).
Pre-nerf bosses are another thing. We did have those at some point in TBC. And we’ve already seen that Blizzard’s understanding of nochanges is compatible with the introduction of an earlier mechanic that it’s judged to be more “authentic”, such as how they kept raiding proficiencies in Classic even if they had been replaced by Riding Skill in 1.12.1.
Will this reasoning be applied to PvE content? I dunno, but at least I can see a rationale for it that Blizzard already endorsed, as opposed to actual changes in the game like Blizzard giving SoB to Alliance etc
Agree. NoChanges can’t be a thing in TBC too. NoChanges crowd already ruined Classic. Don’t let them ruin TBC. Specifically make sure Mages can’t aoe down 300 mobs while in green gear by abusing pathfinding, terrain and a broken ability.
One big change they have to make is not release SSC, TK and Hyjal at launch. No excuses, we know too well they’d get consumed, reducing the life span of the expansion.
I wouldn’t mind some other changes, mostly balance (AKA nerf hunters/warlocks, buff literally every other class, implement cooldowns on drums/BL). Yeah, the “muh no changes” crowd would be whining, but who cares about them. I don’t want another stupid meta where everyone and their mothers plays a warlock/shaman with LW for parsing a 15 year old game.
As for pre-nerf content. Sure, it should be pre-nerf, but really this is barking up the wrong tree. The hardcores would still tell you “too easy”, while the casuals would say “are you mad, what else do you want”. Instead, there should be a heroic mode enabled for raids, which would be tuned to the extreme, to give the hardcores something to do while the others who don’t want to do it wouldn’t have to do it. That heroic mode should never be nerfed, and never have its attunements dropped. Again, the “muh no changes” crowd would be livid, but the game would be objectively more healthy.
I wouldn’t mind things like dual spec. Quite the opposite, I’d love it myself. I could raid as fire, and quickly flip to frost or arcane for Al’ar instead of casting frostbolts in fire spec. Or I could just switch to a dps spec on my warrior/priest and farm stuff. Others could have a pve and pvp spec. Don’t think it’s gonna happen, but it really wouldn’t ruin anything IMO.
It was good in Classic. It was the changes they did do that was bad. Such as the wrong AV, overpopulated realms (and the subsequent lag and layering to tackle the lag caused by the change in the first place), and so on.
there’s no need for 2 factions in TBC tbfh. With how hypersensitive players are acting, there’s no reason to try and appease them either. Because they’ll cry until they get “everything”, or they’ll quit if they only get some of it while saying it’s “not enough”.
You can play vs. your own faction in arenas, and having an opposite faction has no relevance whatsoever in PvE. So it’s just a niche thing anyway.
Imo the major thing that will decide faction balance is racials as people who are going to want to play arena are going to pick the race with the best racials for their class for Arena so I feel to combat this you could just remove racial use in Arena.
Give both factions Seal of Blood and Seal of Vengeance.
I think Drums should have a sated effect built in to them that is seperate to BL/Hero so you don’t get everyone being forced to go LW if they want to min/max.
SSC/TK/Hyjal shouldn’t be released straight away as I agree players will burn through content too fast.
Other than that I think no other changes are needed just make sure the patches mirror the original release and don’t bring in the raid nerfs. One of the worst things about Classic was starting at a much later patch.
Well i’m not looking forward to being forced into have enchanting and leatherworking as my chars 2 professions just to see beyond Karazhan.
Before you go and say it’s not mandatory … that’s what they said about world buffs in Classic. My classic guild has kicked 30 + for not getting them. Of course they were given warnings but repeatedly kicked. Even i thought that was rediculous and excessive. I’ve seen pugs refusing people to do MC and Ony without world buffs.
So yeah the player base will make Leatherworking and Enchanting mandatory.
Well that sucks especially for gold making , which you need a lot of btw.
So it’s a choice of being poor and seeing content , or have some gold to go by and being refused access to pve content.
Now when it comes to factions i’ve always been Alliance but even my Classic Alliance , retail Alliance guild and my irl friends who all play Classic have told me they will only play TBC if we go horde. No ifs and buts about it.
Spell batching , if a melee can hit me through pillars in arenas , i’m going to be pissed.
Also, it’s funny you should use that specific example, because there have been an extreme amount of times since the removal of region locks that players have been stunned behind LoS in arenas. On your screen you’re already way behind LoS from where they’re shown to be, but somehow you still get hit with a stun.
It’s because arena servers has had a chronic desynchronization issue ever since they removed region locks. It became better at the end of WoD, but it’s still not dealt with entirely.
(Btw there are many other examples, like “out of range”, impossible to land traps even with them running over it, and so on. There are more extreme examples as well.)
Those 2 are not related.
There is a release version of software and there is a development version of software. Putting 1.0 AV into 1.12 is not even development, it’s a cherry picked frankenstein.
You wanted no changes, you got no changes. No wait, you thought you did.
For one it’s a chronological change. Secondly, it’s a spiritual change, whereas the version of AV that lasted for the vast majority of Vanilla was in fact not the AV that was put into Classic.
But nice cherrypicking, bro.
You do know there are other examples, right? Such as the overpopulation which in turn led to layering (as already mentioned), as well as things like an april fool’s joke being used as an actual change (30 instance per day limit), and then you’ve got the right-click reports instead of proper ticket service, the xrealm matchmaking copypasted straight from refail instead of the battlegroups and so on that was used in vanilla (even though that was also chronologically wrong and spiritually wrong to begin with), and so on.
There are other examples, but those stands out to me the most. There’s no reason I should be expected to remember every single one either. It’s more than enough to just mention one, because that’s already one too many.