Good riddance World of CDcraft

Finally the game is gonna be fun for more than the 10-20 second windows when your cooldowns align.

Anyone who disagrees with these changes wants this game dead.

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honestly, the amount of buttons there were was annoying, what’s worse is they weren’t for utility for the most parts but random buffs you had to stack on, fusing them to reduce the button clutter (or in some cases tieing their activation to existing burst skills) is a good way to handle it.

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Absolutely agree. Frost mage is a peak example of how well it works too.
Frostbolt becoming Glacial Spikes and Blizzard becoming Comet Storm is perfect and seems so much more fluid and satisfying. Same with affliction and Malefic Grasp.

While i do enjoy having different buttons, the problem were all the interactions going on in the background that the game doesn’t tell you about and make a huge difference in your output.
For example, i only played enhancement recreationaly until i decided to gear my shaman this season and found diabolical things like tempest giving a damage increasing buff that stacks but still rolls different duration with each cast! So, it’s not just a fun powerful button to use, but now needs to be though out and held in order to line up with your other cooldowns, which requires weak auras cause tempest stacks to 2. This on top of the fast paced maelstrom weapon thing going on.
This is not an enhancement thing. Exploring other specs such interaction are the theme, not an exception that mostly came with the hero talents.

So, yes, i am ok with them in this case reducing the complexity. I don’t think the buttons were the problems as much as all the hidden modifiers were, but i suppose it achieves similar results by reducing the range of possible mistakes.

I have no problem with complexity, but its not rewarded well, even if executed properly.

Less complex specs can pull more dmg.

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I saw that GUARDIAN druids can summon a shade of corrupted Ursoc and I AM SO HYYYYPEEE!

At this point they can prune whatever, just let me summon him!

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I also played shaman and I see what you mean, I could be mistaken as I read all the pages as a bit of a late hour but I believe they also addressed that they were working on there being too many buffs and micro buffs to follow etc. Let’s hope they can pull it off, because if they can, this will be big.

Frost Mage is looking like a disaster though. The new shatter mechanic is absolutely awful. It basically undoes 20 years of history with freezing and then hitting stuff, and what’s worse is that it seems to boil down to looking at little numbers in the bottom right corner on all the nameplates. It’s really hard to read.

Fire meanwhile has gone to 3 rotational buttons and 16 buttons total for the whole character… that’s too low.

Maybe arcane will be alright. It sounds solid.

Like what they’re doing with feral though, but it could use a little more pruning. Still, if mage stays as is, I’ll probably go back to my old faithful the feral druid.

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We did it, we won.

The part about the game being trash to play out of CD windows, due to the billion different buffs is also one of the strongest arguments to simplify the game. Sadly people think needless complexity = fun for some reason.

Dont matter though. The battle is over. We won.

Yeah no idea what on earth the frost mage designer is smoking. Disgrace.

Frost has to be one of the most iconic specs in the entire game. Why cant the class designer just go off and design another ranged spec like this. Bizarre behaviour-

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Never celebrate too early. They had it right in early Dragonflight alpha as well, but the QQ from very high end players resulted in the abomination we ended up with.

It’s never over.

And it’s especially not over when they do things like this. That is insane.

This overhaul makes frost not freeze things and it’s incredibly hard to tell what’s going on. Like they actually managed to remove half the buttons yet still make the rotation harder to read.

Also, the removal of Water Elemental… bro, it’s been gone too many times. That spell goes back to WARCRAFT FRIGGIN ONE.

Please… !

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I think Blizzard have become so data-obsessed that it actually is over.

With developments in machine learning, they basically have data constantly screaming them in the face that the most popular specs are the most baby-brained ones.

The pathetic excuses from the vocal minority simply do not matter anymore. They are not fooling anyone. No matter how much they scream and cry on WoW Twitter, Reddit or Class discords. According to the data, the majority just want m+ and raids to be easy, and to run around and press an AoE button and get easy epics.

I agree with everything you wrote about Frost. It was the first spec I checked out. So disappointed.

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With how horrid the M+ squish was, and how it scales, keys will quickly become hard again.

The difference is instead of 19-21 key range, in current WoW, maybe the new ones will be (figuratively speaking) 40-50?

You can only push so far until the game mode roflstomps you anyway.

When discussing m+ difficulty the only thing that matters is the difficulty in getting good gear, due to the infinite scaling of the system.

Obviously. Same logic applies there then.
Mythic track gears from weekly +20 vaults!

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Nah you can work this out with simple statistics. Like you just did.

Most popular specs in the game are broadly speaking the simplest. Always has been.

And the reason for that generally is that the specs that are simply also tend to be more visceral. Whatever you press, it chunks, because the damage tends to be put into baseline, and that feels good.