Goodbye World of Warcraft, thanks Dev team

Hi guys from the Dev team,

Thanks for the wonderful times I had in Classic WoW and SoM. I know you did the best you could to make something beautiful in an environment that is anything but beautiful.

I loved your initial announcement for SoM, harder raids, no world buffs, no debuff limit. Dire Maul in Phase 2, it was great. Molten Core was buffed really good, the beta showed a good challenge. These I would consider not really changes, the game was never meant to be played with world buffs in raids, the debuff limit was only there due to hardware limitations of the time, the raids were hard because players didnt know how to play, they do now so that warrants a buff.

Then however, suddenly major changes were introduced. The PvP honor system was nerfed, mount cost nerf, even bigger XP buff while leveling, DM was pushed to P1, more lotus/elemental drops, T0.5 sets in P1, P6 loot tables on dungeon bosses, it goes on.

Basically the game was buffed, only to be nerfed at the same time. Because it makes no sense at all I am sure those last minute massive changes that were not in the initial announcement were forced upon the dev team by higher management, for whatever reason.

Then we get a launch with layering once again enabled, no population cap on servers so players concentrate on one massive megaserver.

I had fun leveling on Ironfoe, managed to get server first Horde Warrior which felt like a big achievement. I was in the first Onyxia raid that downed her, got the Horde first Quel’Serrar of the server. It was fun, but now the mistakes start taking their toll tho, the most impactful ones:

  • Because almost everything that can be done outside raiding was pushed to P1, we skipped a insane amount of gear. 90% of dungeon loot was obsoleted thus skipped due to PvP/DM/T0.5 stuff, some players basically are done with playing the game now outside of raids, thus raid logging.
  • Because of megaservers, players are concentrating on Dreadnaught, thereby the other servers are loosing players.
  • Plain bugs - so many ‘small’ things that worked fine in Classic somehow ended up broken in SoM. This degrades the overall experience.
  • Botting

Because of those 4 big reasons (amongst less significant ones) the game seems to be dieing out slowly, it’s hard to find a decent raiding guild on Ironfoe.

SoM was promising, but as I view it, destroyed just before launch by some massive unneeded changes and poorly chosen server hardcaps.

Also the news surrounding Blizzard lately makes it harder and harder to justify renewing my subscription.
I hope things will be better next season.

GL &HF guys.

/edit forgot to mention the botting

8 Likes

I do agree with the sudden annoying bugs.
Pathing seems to be different as well in some cases.
Imho the early release of later dungeon content was good.

You can’t list your bad server choice as an ‘major’ issue, as it’s entirely community created problem. As a horde SoM player, things could be a bit better in terms of faction balance, but then again it’s an issue created by the community.

Since Blizzard has apparently changed its approach and no longer uses layers as a temporary overflow valve, as in Classic, but leaves them permanently activated and thus established megaserver as the standard, they should have also offered only one server per server type in SoM to avoid the problem with dead servers. Its not fair if they punish people if they follow Blizzard’s very own advice to not start on “full” servers just to leave them stranded on a dead realm after a few weeks.

In Classic they had tried more or less a population mangement, by deactivating layers as soon as possible and regulating the number of players with queues, in TBC Classic layers are now permament, with the result that all but 2-3 servers are dying out.

Yes, this is the difference with Classic, they are enabling the whole community to concentrate on one megaserver by keeping layering enabled not having a hardcap. This was not advertised prior to launch AFAIK.

Make your own game? It will resolve all of your problems

You say lots of pve content is being skipped but I regularly see scholomance, stratholme ect completely packed on /who.

The thing is, normally players would run these dungeons many times more to get all the good pieces. Now that Dire Maul, P6 loot tables, PvP sets (you can easily have 4/6 blue set after 3 weeks) and reputation welfare epics and 0.5 sets are out, many drops that we normally would farm for in the regular dungeons are obsolete from the moment the game came out.

Best example I think is basically EVERY melee or ranged weapon that drops in those dungeons (excluding a few good offhands), including very expensive craftable gear are completely skippable due to the Alterac Valley reputation and quest rewards being in the game.

Normally we would be farming for our Arcanite Reaper and later when AV came out we would get the Unstappable Force, now we just completely skip the first one.

Also many good armor pieces that we would farm for normally we skip now, because we have PvP set already before them. Or even items from Scholo/Strat/BRD/BRS that we would normally want to farm for but now we skip them because in Dire Maul (that as also pushed to P1) is another item that completely outclasses them. So instead of farming first the item from the ‘old’ dungeon and then later when DM comes out, farming the upgrade, we skip the first one and farm directly the upgrade.

This takes away a lot of playing hours as you can hopefully understand.

On a sidenote, while writing just this reply I found and reported two more leveling bots in Arathi Highlands.

5 Likes

Yep that’s the problem with increasing levelling speed as in the expansions and SOM.
No point in doing any gear acquiring since it’s obsolete so fast.
So it ends up in a race to max level. No one enjoying the journey, the game.

Make your own game?

Sounds like a lot of work, can’t he just take a game someone else made 15 years ago and re-release a worse version of it?

3 Likes

As a horde SoM player, things could be a bit better in terms of faction balance, but then again it’s an issue created by the community.

You are wrong here. It is actually a Blizzard created problem. Why you ask?

Well let’s stroll down memory lane…Classic was released and Gehennas became the mega server at launch chosen by streamers and influencers alike which resulted in insane queue times. To try alleviate the problem Blizzard offered free transfers to smaller servers which some players decided to take and what was their reward? Being stuck on a dead server come P4 and the only option to play on a populated server was a PAID transfer.

Players learnt their lesson after that and now with SoM a huge majority of the player base chose to play on a mega server so they don’t face the same issue as they did in Classic.

If it wasn’t for Blizzards sheer greed then perhaps things would have been different there was so many things Blizzard could have done to solve the problem such as server merges, free transfers to medium populated realms etc the list goes on but they did nothing because they was making bank from players using the paid server transfer which players had to pay a fortune to use if they wanted to transfer alts they had also leveled.

Once bitten, twice shy.

Needless to say I chose the mega server this time around and it’s entirely down to how Blizzard handled realm populations during Classic.

As for skipping dungeons due to T0.5 if you think logically you need T0 to acquire T0.5 so people are farming the crap out of dungeons as it will take countless runs to get a full set of T0 unless you somehow manage to get extremely lucky. The major issue is PvP ranking gear and reputation gear being available right off the bat.

3 Likes

well its called marketing you know?

4 things that killed SOM :slight_smile: :

  • Unsolved faction imbalance due to the fact that Blizzard DO NOT WANT restrict players ability to login into the game. This is sadly the only way to force 50/50 faction balance everywhere, a faction queue that prevent player to login on a unbalanced server. Also everyone is on Dreadnaught anyway so all others server are screwed.

  • Removal of world buffs. Drived away just to many good PvE and PvP players that didn’t want to be bothered with slow gameplay in raids. World buff add a pinch of salt to the game. Also no world buffs = 10x less world PvP, less service, less community.

  • Empty Horde game in Battlegrounds. Horde premade create empty game to counter Alliance premade, because Horde premade have have instant tag. It create empty BG game where Alliance is fighting nobody … untill 4 pug join Horde side and they don’t have a chance to win obviously. At the end, Horde player that didn’t premade can’t play the game and Alliance is often fighting nobody after a long queue time.

  • Bot are working like crazy due to the fact that Battleground were release day one. Some streamers acknowledged that they transfered gold from Classic TBC to Classic SOM. It was doable. Some players were able to get R13 gear before Blizzard removed them. Top R14 premade are filled with Flask and when they match they often use like 400 Gold of consumables. Most of them are buying golds because you don’t have time to farm golds. Battleground release in P1 was a big misstake because it render other content as not worth it, and in P1 you are supposed to farm golds for future Battlegrounds. Also, another exploit : low level AFK in Plaguelands PvP towers week 1. Some players were able to get R5 in 1 day taking advantage of the Tuesday release/Wednesday ranking reset that opened 8 hours of potential Battleground after level 10. All of that, because Battleground and PvP system were release in phase 1.

4 Likes

Hmm, I dont agree completely:

  • Faction Balance is not that big of an issue, as long as it stays within 40/60 (which it does). One faction will always have longer queue times, in Classic we had that on Horde and it never really bothered me, I would do some grinding in between. It was a nice break actually between games rather.

  • Removal of World Buffs is completely a non-issue imo. Raids should be and are challenging at the moment in SoM, nobody cares that their DPS is lower because it is the same for everyone, it just shifted the way to play a bit. If you want fast raids (which means welfare epix basically), go to retail.

Bots are absolutely a major problem that needs to be taken care off. Also cheap consumables is something I mentioned before that should not have been touched.

Som Ubrs Gdkp runs, the beginning of the end,

what do you mean goodbye? you are online now

ahh those poeple making “I WILL QUIT THE GAME” threads with 200 lines, you kow they will never quit

my guy just needed some attention :wink:

Lmao I saw this in game and couldn’t believe my eyes. I took a break from TBC in early december, began playing SoM casually last week. Leveling and low lvl world pvp has been fun, but it seems like all the things that were bad at max lvl in classic are even worse in SoM.

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