Got bored?

That part was because previous replies complained about nothing to do but also the fact its the same dungeons just on a higher difficulty when m+ comes, etc.

Its not just this post/version of WoW.

I think some cant accept that they just dont like/enjoy the game anymore. Its a hard thing to accept.

There is also an additional point that maybe they are not enjoying content because of how they consume it. Its a hard thing to distinguish from not liking the game sometimes.

Those players playing for questing/non-end game are still enjoying content in game.

Im not saying if you dont like a specific type of content game isnt for you, its just when there seems to be nothing they dont complain about.

I myself went from more hardcore (when it was only raids and start of m+) to a more casual player in terms of difficulty (still lots of time to play though). And i know better now when to take a break from certain content to not burn out.

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I guess I replied to my misunderstanding then.

I can see people not enjoying the game but still playing it simply because they’re used to it. Because WoW might, after 20 years, feels like a second home to them.

This part is also pretty interesting and important imo because I think the more hardcore/competitive you are, the harder it is to take a step back and to relax. Most people fail at this and just stop playing completely for some time.

Yeah its a hard one when you have dedicated so much time. The hope is always it will get better or go back to the “roots”.

I went through a couple of long breaks before i got to a point where i learned my limits before burnout on different types of content. And it makes the game as a whole more pleasant/enojable all round. And i no longer take long extended breaks.

There are plenty of things to do.

  • Side quests

  • Farm rares for mounts

  • Get all of the transmog

  • Get a foot in the gold market as everything is overpriced and you can make gold rather easy

  • Start doing achievements

  • Do all of the delvs

  • Do world pvp or just general pvp

There are so many thing you can do, but everything isnt for EVERYONE!
If you got nothing to do just go and play a different game for these 2 days before season starts.
Also remember if you bought the early access you got 1 weeks ahead of scheduel, so just imagine how stressed people who started on acutal release date are. Some of us havent even started on heroics.

Spamming stuff to get to 80 asap isn’t playing the game. If you don’t want to enjoy the story then a game isn’t your thing. Because a game is literally a story. A story creates the “inciting incident” of why to care that such and such is an enemy…

So I did everything to get to 80 in three days and with good strategy, and reading the quests thoroughly you can do almost all of the quests in a few days and not be bored. I’m 80 on my main and not bored because I have enough content for the next month still there.

Have you bothered with the quests? I wonder also why you post on a WoW Classic character instead of the main you “claim” to be bored on…

Of those, only delves would potentially interest me, and they are capped at tier 3, which is trivial.

None of them are challenging group content. That is my complaint. My argument isn’t that there is nothing to do. Someone could spend a year doing nothing but pet battles and be entertained if they enjoy the activity, but I play this game for engaging group content, and all of that is time-gated by nearly three weeks – almost a full payment cycle.

WoW’s strength is that it offers different types of content so everyone can find something they enjoy. But with how heavily the content is time-gated now there is nothing to do for those players who play the game for engaging group content.

Yeah I’ve been playing WoW on and off since initial Vanilla release. So you could say I take extended breaks pretty regularily. :sweat_smile:

Small correction - It’s 8 days until season start. And even then it’s just M0. M+ takes another week.

It was 4 days.

Are you? I was done with pretty much everything I “had to do” before season start after roughly 2 days of playing. That includes every single quest there was in TWW (which was not mandatory at all for season start). Granted I had a long session over the EA weekend but I still can’t imagine someone stressig over the schedule because he can’t get to 80 quick enough, unless you just have 30 minutes to play each day.

But then I wonder what the stress factor is if you’re playing pretty casually with just 30 to 60 minutes a day.

Takes about 8 hours to level from 70 to 80 and about another 4 hours of spamming heroics for 580 gear so roughly 12 hours in total.

I don’t want to sound condescending… I’m just wondering why someone would be stressed.

Last time I checked major games that are incredibly popular don’t have stories… Such as DotA, LoL (there’s lore but no real story), Counter Strike, CoD, Fifa, etc.

I could agree if we’re purely talking about RPGs/MMORPGs but the quoted statement as a general statement is just wrong.

Yes, I can be bored by uninspired writing. The MSQ didn’t grab me, either, as it was formulaic, checkbox-y and unoriginal. And side quests are typically worse even. I read a lot of books, actually good books too, so the writing in WoW doesn’t do it for me. It doesn’t hook me.

I play the game as a social activity, to play with friends and do engaging group content. I wish the writing was better, but it isn’t and I find it boring. I did try, too.

Not everything has to be new. It causes “unnecessary innovation” and can sometimes go good or bad.

The idea is to see what is good and keep what is good. And then, you come along and whine that the “good stuff” is still in the game.

Sorry. NOPE. :slight_smile:

I know, it doesn’t bother me one bit :slight_smile:

Not a good reason at all. I personally wouldn’t mind if they didn’t, but i just said i understand why they choose to do so. At least it gives us the illusion that we have a fighting chance, haha.

Maybe, but i think on the long-term, Blizzard will eventually make a lot more money from the hardcore players, than they would from a casual like me. Since casuals might take more breaks every now and then, and hardcore players might spend more on in-game items. But that’s just a wild guess.

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Hmm, so I checked DotA and found this example:
“When the infant Abaddon was bathed in the Font, they say something went awry. In the child’s eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took–to train in war, that in times of need he might lead the family’s army in defense of the ancestral lands.” (etc.)

So, a story… This is the inciting incident for the person playing Dota to choose this character to play with. Same goes with all other characters that are listed.

Here’s another example:
“Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story.”

The text literally lists the word “story” in it.

You cannot develop a game without giving it a backstory, even if the backstory isn’t directly used inside the game environment. You need to give players a reason as to WHY they should want to play a game. Any game. You do that with a selling point. Which also is a story…

Rush? Have you played since the release? Before the scaling patch? I’m not even 1% “nolife” as you try to gently tell me. I was doing the campaign, enjoying it. That’s how leveling looked like at release. Few quests = ding. If you did not experience that then you must have played after the patch or done some side-actions like jumping around or taking breaks.
Try to join random dungeon as far as it unlocks - tank can pull half a dungeon and handle it easily. So you finish randoms within 5 minutes and ding after 2 dungeons. Which is around 10-15 minutes per level until 78, then you need about 4 dungeons. But if you do campaign meantime, 4 hours to earn 10 levels is a “standard” game and many of people here can confirm that.

Thank you. You are the rarest person here who can truly understand what is written and understand the meaning. Cheers.

Of course because some new story/campaigns would be released until then / or raids, mythics would be unlocked like one day before I maxed and not weeks.
Maybe it’s because I’m bound to old versions of wow like vanilla, tbc, wotlk where you had to spend time… REALLY spend time on you character, more than 3 days.
If some of you experienced that then you know what I’m talking about.

ALSO, the most common issue of the game which has never been fixed (and scaling only made it worse) is that the general idea of leveling character in any game is that you IMPROVE your skills, strength so you become stronger. For the last few expansions you either feel weaker and i takes more time for you to kill any mob each level or you kill everything 1 hit no matter of you level.

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This is basically the part that i find interesting with these complaints. Of course, i understand why you would like to be able to do more, but the time-gating has been around for quite some time.

Why do you feel the need to immediately start playing after an expansion releases, even go to lengths to get the early access, rush your way to max level, when you know you are going to be bored because “there isn’t anything to do yet” and it pains you to spend “almost a full payment cycle” on it.

Why just not start later, or at least take it a bit easier (or dont get the early-access at least). Not saying this could not be changed by Blizzard in the future, but this feeling can so easily be avoided by your own decisions and approach to the game.

Yes. Rush.

I have played since early-access and i took a little bit of time reading the quests, doing some side-quests, exploring the new features and stories, not even taking that much time for all of that (even upping the pace a bit the last few levels).

I’ll admit that the leveling experience was fast, but it definitely took a lot longer than 4 hours. So there is no way you have not rushed through the content if you did it in 4 hours.

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So it’s a matter of play style, not rushing. I focused on campaign, did not fly different directions to “check it out”, I will have time for this later. Focusing on campaign quests which are typically gathering or hunting can take 4 hours :wink: You can try to call rushing nolife those people who sweated to earn 80 lvl within 1 hour and proudly announced that.

I don’t feel I really rushed. Leveling was just very quick and I did finish the MSQ, too. I did over-do it a little with farming heroics with pre-season BiS for my healing spec, and most pre-season BiS pieces for my dps off-spec, but I largely did this because there was nothing else that drew me.

In answer to your question, though, I play multiplayer games for the social aspect. Part of that is playing when everyone else (in particular my friends) plays too and the experience is fresh. There is lots to discover, lots to see, at least that is how it was in the past.

The “community buzz” is at the peak when a new multiplayer game or a new expansion is released. I’m here because I want to do group content with others, learning together, creating memories together, sharing excitement together. That is the draw of WoW for me.

I don’t feel that way about single-player games. With those, I often wait until they have been out for some time and received patches so they provide a better experience (and usually they are cheaper after a year or two also). I play these for different reasons.

But it is different for me with multiplayer games. They also get better and cheaper if you wait, but you miss out on many of the social aspects and fresh group activities if you only join later. Everyone will already have done everything numerous times and they will just carry you and explain everything to you. For me, that would be much less fun than discovering and learning together.

I do concede that I got a little caught up in the TWW hype and that the heavy time-gating of challenging group content has had a very dampening effect on me. So right now I go through a “the morning after” phase where everything about TWW seems a bit bleaker than it objectively probably is.

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That’s a bit of a stretch and you know it but I’ll just humor your argument for the sake of discussion.

We both know that the “story” or “lore” more accurately of DotA/LoL was just added later on bit by bit. DotA for one even was just a map/mod back in the days. It doesn’t have a flashed out story at all, let alone a story you could experience/play. You can read up online about it but we also both know that just a miniscule fraction of the playerbase actually did do so.

LoL even rewrote all of it’s characters background once and just ditched the previous “story”.

Now granted LoL is rectifying this now with books, more flashed out character description, spin off games and the Netflix series but it most definitely didn’t start out like that.

We also both know that literally nobody started playing DotA because of a story. It’s just a competitive multiplayer game with basically no story to experience. All you could do was to read “flavor texts” but that’s about it.

I’ll also just assume that you actually found source of DotA2, which was released decades after the original DotA which wasn’t even a singular thing as there were many iterations of the DotA mods such as DotA Allstars.

Getting back to your initial point though. What you’ve quoted are the character descriptions of (of the very first character to be found on the Dota2 page) is what one would call “lore”.

There’s a difference between “story” and “lore”, even if the word story is found within flavor texts.

A story is a sequence of events that can be experienced/played. A Plot or a narrative so to say.
Unconnected character descriptions that are in the game can be part of a story but are not a story by themselves, they’re just lore at that point.

There factually is no plot/narrative of DotA in the game. There is no story to experience. There is no plot to play through. It’s just a 5v5 battle arena without any meaning to it.
If you find a story mode in DotA, let me know though.

Not to say that stories about DotA that connect the lore don’t exist outside of the game because they now do, but they didn’t use to exist when the game launched and are still not in the game itself.

A matter of play-style, lets keep it at that then, indeed. I do call that rushing, you do not.

And i’m not saying you are a nolife, thats not the point. My point was that i do not really understand why people are complaining so early in the expansion after doing everything so fast-paced (and yes, i do agree the leveling experience was a bit faster this time), when they know the only stuff they are really interested in gets released at a later stage. Why not just take it a bit slower or just start playing later.

Again, not saying that this cannot be changed by Blizzard in the future, but i still feel it’s a bit of a self-inflicted problem that you have to deal with for, lets be honest, not even that long.

Complaining maybe because there is nothing new to do as I mentioned before - like Legion gave us many new things to get familiar with, understand, enjoy.
There’ve always been many types of players - pvp, pve, transmogers, explorers, achievements guys. The game can’t provide the same joy to all of those types unfortunately. I completed heroics and geared with 0 effort because it is easy AF.