My pardon?? I was just playing Bgs on low levels
idk if its you, i can give you the benefit of the doubt but Yojeong reports stuff constantly.
Thats the reason why i said it, not because i want to be any kind of victim.
I am not.
Excuse me just the Versatility potion is 6% versa which translates to roughly 6 % dmg increase and 4-5 % dmg reduction.
5% more mastery from crafted trait, 4/5 set , and 20 % dmg potion for 6 secs along with 20% dmg reduction potion for 6 secs, with bombs and nitro boots and thr pure fact that you overgear normies is of the same equivelent as farming a player 8 levels lower, since u want to bring killing lowbies into this thoug that was not even the topic of discussion.
Oh, so you are making assumptions about what I do and dont.
Theres times depending on the language that I might report, but I dont do it for every single dumb post or insult ppl make.
But you can keep making baseless assumptions if it makes you happy.
Your attitude reminds me of someone… Hm…
Ah. Now I know. Now everything makes sense.
the flask is more like 3% versa, the rune 1,5% master (or haste or w/e)
the food buff is either 10% stamina or 75 intellect, lets assume thats 1% main stat
so far, 5,5% more dmg and 2.75% dmg reduction, tierset has nothing to do with this, first of all, its bad, second, everyone can get it for free…
healthpot and so on, idk what we are even discussing at this point, i get max level, everyone get max level, from there you have a nautural progression to improve your character
twinking, is maximizing the aspect of getting stronger, while having enemies as weak as possible, back when the bracket was a 10level gap, not even 5, and def before levels were made even in bg
a hunter, lvl 29, could hit, a rogue, lvl 20, from 20 yards away in stealth and kill him with 1 aa, even now, twinking is so unbalanced, that some people end with more than 50killing blows a bg, because, u do get stronge,r but your enemies never do, they are always stuck, not even at your levle to get the same gear as you, thats why i say twinking was just a toxic system
what u have at lvl 70, as unbalanced as it looks and sound, IS FAIR. everyone can achieve, in 5 MINUTES of effort, but the payoff, is not as huge as u make it sound to be, unless u playu the literal goat class, if u r by yourself, u will NEVER dominate as hard as a fully geared and enchanted twinker, because, the game doesn’t work like that
You miss the whole picture, you already dominate a green geared player by a mile, rune is 3 % mastery , potion is also 3 % versatility- i just checked.
Though the mastery is double for dual wielders for you can rune your offhand as well as your main hand weapons.
no ? it costs gold and marks of honor to get the Saltwater Potion(20% dmg increase), Potion of Defiance (20% dmg reduction), gliders cost gold, flags cost marks of honor.
Your objection to twinking is that twinks spend gold against players who dont, so gold and marks of honor are off the table my guy.
So 3% versatility + 3-6% mastery +5 mastery from the crafter gear + main stats for every crafted gear and on average of 25% more mastery and 15% more versatility compared to a full pvp geared greenie.
if you do the math you dominate that person almost with 2 times more of the main stats, which also include health.
A fully geared can and will oneshot a green geared freshy just the same way a twink would oneshot an undergeared player of the bracket.
Its literally the same.
The only difference is that gearing at low level takes hours and gearing at max level takes days.
Gearing at low level does NOT require you to grind against gladiators and players who outgear you.
Gearing at max level does 80% of the time require exactly the oposite- fighting against gladiators, overgeared players with legendaries and buffed , armed to the teeth.
It is literally the same unbalanced BS.
The game works exactly like that.
I dont mind a new system for twinks, be it a pvp gear vendor with BIS items or scaling.
Thing is - these players no matter their morality shoulndt have been punished in the first place.
For all they did was to be passionate about a core MMORPG principle → gearing and progression.
my objection of twinks is that they maximize something other players can’t, because, they either don’t have the level, or they wil outlevel them , twinkers are simply unfair in the game and have always been
look man, this character, magegod, is maybe 3 months old, took me, A DAY to get all i needed to pew pew with little to no effort… like, the game literally spoonfeed u resources to get all you want done
glider is free if u have engineering, ive had engineering since vanilla, same for nitro, saltwaters are either handed to u, or 4-5g each… but u can also buy stack of 5 of every consumable for 500 honor… i cap, 30k honor in a day, its pretty obvious that even when trying i cannot use consuambles more than the game hands them over to me, i find them in chest, and i buy them for honor, because, they can be very f useful even outside bgs, when tww drops, u have 2k pots that heal u 60% of your hp, and pots for dmg, or dragon fruit for questing, its simply being smart to get them for basically free now, wher eelse do u wanna spend your honor anyway ?
i legit think people who play twinker, reason in a completely different way than everyone else, they literally WANT the game to be unfairly unbalanced and have the advantage, while i d be more than flag if EVERYONE as soon as they enter have the same gear, problem with that, is that alot of people wouldn’t like the lack of progression and would stop play probably…
thats the same thing that happened from bfa/SL to dragonflight
during these 2 expansions we had so many chores and stuff to do, that the avg play was not able to keep up with blizzard constantly telling him “hey u have to do this like everyone else or you are gonna fal behind”
and yet, that system apparently worked better than giving players the freedom and agency to not to any chore, DF literally lets u free to make a character and be geared in a reasonable time, without farming essences, azerite traits, legendaries, torghast runs, horrific visions corruptions or titan forging, yet, people can’t find their way, and make up a bunch of excuses all the time for not being able to gear up in the easiest enviroment possible to do so… like, u quest to 70, u have enough golds to buy green from AH 100%, u buy those, jump in blitz, and everyone has the same gear, u do, 3 blitz, u earned like, more than 1k conquest… and it all works perfectly because there is no people lvl 71, making u feel like gearing isn’t worht it because u r gonna replace it instantly, or people 10 levels above u
twinking and optimizing your max lvl characters, aren’t the same thing
they are the same difference u get from randomly pvping and getting your 5-10 man and going wpvp squad camping people in open world, thats not pvp to me, and it will never be, im sure thee is people who love the feeling of flying around with 4+ friend, encounter 1 random guy questing in greens and nuking the S out of him, if u had the impression tahts what i do, i don’t think u watched alot of my content…
oh, and thats not how crafter gear works… in fact, i don’t have crafted gear, because crafted gear gives u less versa, and versa is stornger than mastery, i have the regular vendor gear, because its the best u can get…
You make a fair point about min-max gear @ max level vs lower brackets. If players are chill levelling, they’ll face similar disparity once they ding max.
I think the difference is, at max level (esp towards the end of the season), players expect to fight similarly geared players, with 1 or 2 noobs being the exception.
Which is fine if not queue-syncing, each team has an equal chance to roll a noob or 2.
The opposite is true in levelling brackets. Under-geared people are the norm, with maybe 1or2 max geared players.
Which again, is ~fine. If someone wants to ding & farm all the best gear & pots &etc, go 4 it. But they’re expected to level out eventually.
Pausing the game on easy mode is fine for PvE, but PvP is at its best imo when games are balanced (challenging & winnable).
I don’t understand the desire to squish noobs. Surely you’d get the same satisfaction from squishing critters. The only difference I can think of, is the former is actively (& unashamedly) ruining the experience for other human beings.
It’s unreasonable to expect noobs to mimic Twink behaviour. They’re more likely to have a tainted experience levelling & simply stop playing / trying.
That said, we should all be big enough & ugly enough to shoulder an insult or 2.
Op’s issue is a good discussion to have, but we can’t have it if people try to silence any opposition.
Perhaps more XP should be gained for kills/objectives made during a BG, not just by the seeing it through to the end.
(&/or scaling for lower levels).
I’d also like to see PvP have a workable levelling path / gear of its own. By the time players get to max, they’ll have a solid working knowledge of BGs, rather than have a bad experience whilst levelling & give up completely, or get to max via dungeons/PvE, then attempt to learn PvP @ max.
Thats false.
Opinion rejected.
No it didnt took you a day to get out of the dirt.
it COULD take you a date to set the charecter up plus to get the conquest gear from your mains mail, but that conquest wasnt farmed for 1 day to begin with- i know.
I mean , that engineering leveled itself up i guess?
vanilla is not pandaria nor wrath.
Literally every twink enchant costs exactly that much.
But the argument is that leveling players lack gold- so your opinion is again on the wrong side.
twinks that go against normies probably do as well.
Do you understand that my whole argument about max leveling gearing is not that its hard to gear but twinking is still easier and FASTER and CHEAPER and anybody can do it in a day even without a main?
Is it not ?
this is completely out of the borders of the conversation, its uncomparable and disrespectful towards the borders of the conversation.
Thats all im gona say
aha, ok . false.
got me tired reading all that nonsense.
its simply isnt a truthful statement.
Also most of your opininos are based in how you feel about things instead of how they really are.
Which is also not very factual.
Now we can argue that the system for twinks can be changed and stuff like that - im all up for it, as im sure twinks are also done waiting for hours for que, which way will benefit both parties and not punish players for engaging in a core system of the game that is gearing.
its the same as when big prems were asked why they don’t jujst spam comp brawl, the answer was “need to feel like im playing vs an enemy player” like the enemy player stand a chance to actually play the game … what diff does it make when u r getting graveyard camp if u r a player or an npc… none
And i dont understand the desire to rush and literally skip the WHOLE game thinking any downside that comes with it obsolves you of your responsibility of coming unprepared into an OPTIONAL activity that requires you to be prepared.
Its like coming to a chess tournament and not bringing half of your pieces because “im just here to have fun,m im going to the club ater so i dont wonna waste time setting any extra pieces on the board”, ok if if you find fun in being half-effort and not prepared, thats fine with me but that comes with consequences.
Twinks are met ONLY on the battlefield.
A battlefield that you compromise because you yourself placed your belief that you dont need to put effort because tomorrow u will level to max level.
Do you guys no understand that everyone has the option to gear up?
And gearing a twink aint even that crazy dificult, its the oposite infact.
It’s unreasonable to expect players to mimic Twink playstyle. Clearly not everyone enjoys 1-tapping lowbies on their way to an inevitable victory.
It’s really not.
It’s akin to bringing all your pieces, then dropping a league to perma play vs noobs who haven’t found their feet yet & planting your flag of ownership in them whilst you blame them for ‘not being more like you’.
I understand the sentiment but a few days later at max level they still will have to “find their feet” anyway so in actuality nothing is different just more buttons and the skill ceiling is twice as high, gearing is 5 systems within systems than simply spaming dungeons for a while, all of that you have to do while facing 15+ years of experience players , gladiators and the same “flag of ownership” users.
i find it absurd that you want to have an MMO that gets everything handed to you.
it is reasonable to expect players to find the tools to get better, gear is one of the mediums of the craft, second is proper strategy of using spells and abilities and 3th is the battleground rules and objectives.
Mmorpgs are like that, they were never truly balanced, and we never really had an example of balance either. Like EVER.
I dont claim that we should just ignore any call for balance but this one is trivial and effectively needs some work as you cant just alienate a group of people for no reason (yes, these players having good gear is not a good reason for them to be excluded)
Agreed.
That’s perfectly reasonable & precisely what levelling brackets are for.
What’s unreasonable, is treading water in a levelling bracket with all the necessary tools you mentioned for the sole purpose of ruining the experience for genuine levellers (people still finding / building their tools).
It wouldn’t be for ‘no reason’, I imagine it would be for griefing.
…& I’m not suggesting such players should be excluded. Like I said, by all means ding 61(?), farm all the best gear & enjoy your superiority while it lasts, but level out & move on & grow up.
I don’t believe the satisfaction of permanently squishing nubs, trumps the experience of genuine levellers / potential future players.
no fam, i was permabanned, i had to buy a new wow client on TWW, i had nothing, i lost 2 guild banks with 70k saltwaters and 30k third wind pots and other consuambles
i bought TWW, came with a 70 boost, i bought 1 wow token with it, i know, thats kinda cheating, but it is what it is at that point, i picked engineering pandaria, leveled it in 10 minutes till glider, i don’t need to level engineering more than that, everything else can be used at lvl 1.
i did 4 hours of wpvp for spark and farming bloodytokens at a world graveyard, i got after that i was full bloody token and with the honor i bought trinkets rings and neck, i went into blitz, and spam it until i was vault capped, and i could already buy most of my gear, at the time we were capped so i couldn’t push more than that, i ended with conquest ring, neck, wrist back wich are all 450/525 and on the vault i got a tier set piece from pvp, so i already had the highest item level i could achiveve in a day, then it was all a matter to play w/e i wanted and the game would reward me accordingly, so i pushed 2.8k rio bnecause i thought it could be useful if i wanted to gold farm or do something else, 2k rewarded me with another piece of tier set, so i decided in the next week to use catalyust 2x charges and had 4pieces, i bought pvp weap because i simply had enough conquest, evne tho it was a bad idea, i wanted to get bloodytoken weapon since its just a 5minute farm (1 quest with 500 bloody token, and 1 week of spark gets u main hand weap, and off hand is only 450 conquest or 425)
wtf ? why?
1st youre above average
2nd you’re far from being new to the class
3th a newbie to a new class would still have to face getting oneshotted even with the full wpvp gear. I also use the same gearing strategy and recently leveled an alt that i suck at because im new to the class me being also above average player and I struggle just the same as i would if i am non-twinked in a twink bg.
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