Guards in neutral areas are completely useless

I don’t know if it’s true anymore however at one point guards in war mode were noticeably weaker than the guards in normal mode. So when you caught aggro in war mode from a guard you could pretty easily kill it while if you attacked someone who was flagged in normal mode and the guard aggroed it would completely trample you.

You have towns that are safezones/sanctuaries. But I don’t think everything with a flight path should be a safe zone.

I dislike those 5v1 (or larger) gank groups too. They either annoy you and try to zerg you down, or you can ofcourse join them if you consider it fun playing as a raid against one poor player, which to me is boring.

Not sure free for all would help though, if you check the WPvP daily quests, those are FFA and you still have gank squads running around killing their own faction (which is fine, I do too) as well as anyone else not on their team.

But this is a player issue, and eventually another group gets formed and wipes the former one, so works fine I’d say.

Haven’t tried this, but might be because people with WM want to fight other players, not NPCs.

Getting stunlocked by rogue in a camp.
Guards: I sleep

Defending myself.
Guards: real s?

Why would I turn WM off when I like open world PvP? You really think I’m should turn it off to hand quests in to then have to go to a main city to turn it back on and then have to go back to the area I was questing in?

I loled so hard I cried :rofl: :rofl: :rofl: :+1:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.