Guide for Writing Good Combat RP

Hey there. I’m Mion.

You may remember me from such guides as ‘Writing Good Character Profiles’ or my other guide that was a very wholesome commentary on the nature of pregnancy in role-play which is still accessible, but has been locked as a result of crafty social engineering.

The results of the recent ‘Mion help pls’ discord polls are in, so today I’ll be overlooking the relatively droll subject of ‘combat RP’. Shoot me now.

In my own personal opinion, there’s no such thing as any specific form of role-play, unless you’re doing ERP in which case that’s honestly just a justification for cybering.

Therefore I find terms like ‘combat rp’ or ‘medic rp’ a bit silly, since to me, everything my character does is a form of role-play but yes, shut the frack up, Mion! You don’t know what you’re talking about!

So then; let’s get down to business. The first step to understanding how fighting works in role-play is to first comprehend the various ways and means that this can be accomplished to satisfying effect.

My own personal comment on this, regardless of what method you use, is just simply; is it furthering the narrative, or are you just trying to turn the role-play into a mini-game for your amusement?

Now without further ado; we’ll take a look at the tiers.

Yes, that’s right. Believe it or not, since the dawn of text based internet role-play there have existed a few diverse tier sets designed specifically for the feat of combat. Just remember, by understanding and comprehending these in fullness, you might possibly be dooming yourself to eternal geekdom and hairy palms.

Just for reference, I will not be posting anything above T1 because I’m not a virgin, have real life commitments and if I felt like writing a novel, it wouldn’t be condensed into a single role-playing scene. Some of you would be blown away by the true, elite enthusiasts out there who will type hundreds of thousands of words for one scene or emote.

Pro Tip: None of these people play WoW. If you want a career in writing and you want to achieve that through role-play, LOL, this might not be the medium for you.

T1 Combat - Turn-based Paragraph Focused Battling

So; this is the format I’m the most familiar with because it’s just what’s been expected from most of the avenues I’ve role-played in. I did this for years before anyone ever told me that it actually came under ‘T1’, and at the time I had no idea what that actually meant.

In short, the two, or more of you involved will all take turns to write up detailed and descriptive paragraphs of what you are doing.

The general rule of thumb is to decide how you’re going to respond to all attacks made against you, preferably without spamming the word ‘attempt’ and then retaliate how you wish.

There are some other rulings concerned, for example only being able to make one attack per paragraph but in my honest opinion this is up to the people playing as some attack patterns or combinations are possible in a branched attack or action, and an action by itself isn’t necessarily an attack or technique.

In WoW, you’re somewhat limited by the text box size and even if you use an add on to expand on this, you run the risk of holding people up who may be involved with the on-going fight. T1 fights are typically quite lengthy. Now; here’s an example of what a T1 RP fight might look like:

Mion: (Paragraph/Paragraph+++) Attacks

Chatty: (Paragraph+) Defends/Dodges/Takes-the-hit, retaliates, flees, etc. Probably flees.

Mion: (Paragraph/Paragraph+++++++) Defends/Dodges/Avoid/Takes-the-hit, flees kills, etc. In this entirely realistic and every other universal scenario, Mion obviously wins.

God-emoting, which I will cover a little later is generally not tolerated in this form of combat.

The Pros of T1:

  • It’s a good opportunity to flesh out a detailed scenario with another human being.
  • It allows you a chance to show off your writing skills and stroke your self-insert’s tremendous obelisk of masculinity.

The Cons of T1:

  • It’s time consuming. You’re going to be forcing people to wait on you.
  • It requires a decent level of detail so there are no misunderstandings between the participants.
  • It leaves time for your inevitable neck beard to sprout another few inches.

T2 Combat - Pretty much T1 only a lot faster

T2 is a shortened version of T1 which probably suits WoW a lot better because it requires a lot less lines and details. Rather than throwing in loads of adjectives and being overly descriptive, you’ll ultimately just be getting to the bare bones of what’s actually happening. So as an example:

Mion throws herself at Tehya in a daring tackle.

Tehya is overwhelmed by her immense superiority and takes the blow to his solar plexus.

Mion throws her arms high into the air as her fanfare plays in the background.

So yeah. T2 is basically sentence play whereas T1 is paragraph play. Some people will argue that there are further and more intricate differences but those people are all wrong because I said so, and I’m smart.

The Pros of T2:

  • It’s quick and to the point.

The Cons of T2:

  • It lacks detail, clarification and depth.
  • It’s boring.

T3 Combat - Goldshire Brawling

It’s a free ranged style where you can type as much as you want, but your attacks are usually decided before your opponent can type their dodge/etc or response. You’ve decided it has connected, which is basically god-emoting, but more on that later. You could literally have this form of combat consist of one word. For example:

Mion smacks Kaytlinne.

Kaytlinne is smacked.

The end.

Pros to T3 Combat:

  • It does not require a full, working use of your mental faculties, so even people wearing Naruto headbands can get involved.
  • It allows you to quickly identify who you don’t want to role-play with.

Cons to T3 Combat:

Tiers 4-5-6-7-8-9-10-11-etc

It literally gets worse the higher the numbers climb, kind of like WoW’s expansion conte- I MEAN, kind of like, you know, that thing what when how. You know what I mean. The rest of the tiers are entirely god emote based or just follow extremely absurd logic that shouldn’t be permitted beyond the realms of cradle dribblers and sentient paraplegic badger men.

Now then, let’s take a look at ‘god emoting’ and what that represents.

God Emoting

I generally view this as enforcing your will upon another’s character, i;e: you’ve personally decided an outcome on their behalf, without their consent and have by result, taken control of their narrative. So if character one aims a punch at character two, they will decide exactly how character two receives the blow.

Koiffen throws a dagger at Mion.

Mion deflects the dagger with her chi fist, spins it around and stabs it into Koiffen’s skull where he screams in pain and begs for the sweet release of death. He also wets himself because why not.

In this example, Mion is a god emoting vertically challenged abomination and should be buried in a deep pit somewhere.

If someone does this to you, kindly tell them that they shouldn’t do it, and educate them on how to properly write an emote in regards to what the general WoW community consensus is on such things. Unless they’re a ‘pillar’ or own their own standing player army. Then you should just take whatever they throw at you because they’re not keyboard warriors, those, my friends, are keyboard GODS.

Other Systems

On WoW specifically and in the AD community, there are many unique systems that exist between guilds that incorporate stats, dice rolling (god why) and other various bastardised means of having what should be a relatively simple fight.

Heck, some players decide on outcomes via in-game ‘duelling’ and we all know how toxic that can be.

That’s right. Fear not, you weeaboos out there, or those of you incels just learning of ‘JJBA’ for the first time (a dated anime/manga series revived by memesters and hipsters alike, known for its ott use of tropes and special attacks), there are many a Stormwind guild that will accept your bankrupt concept into their lore and allow you various transformations and finishing moves to your heart’s content even if they’re not fitting into the game’s very well crafted narrative and lore.

Here are some tips just for you:

  • Make sure to scream your attack names out-loud to give them more power and empthasis.
  • Put on some Linkin Park or your favourite Seven Steps From Hell OST.
  • Make sure that all of your abilities and techniques have no basis in reality, follow no strict sense of physics or real world knowledge, and use as many stolen or plagiarzed abilities as you will to make your opponent frown ranging from the turtle destruction wave to a gomu gomu no gatling.

But you people, really… I mean…

Mion Specific Hints and Tips

Know who you’re playing with. Odds are, if you already do then you won’t have to go through an awkward OOC discussion on how the fight is going to go.

Generally, don’t think of the role-play itself as a ‘game’ that you have to win and treat it as part of the open ended narrative that the world of open role-play around you permits. Do not be fixated on winning or losing, because that’s not the point of role-play.

Avoid people with ‘IC Kill Counters’ because they’re obvious power gamers and shouldn’t be tolerated.

Don’t make ‘character power’ a huge thing when interacting with other people or crafting your profile because it’s boring and you could just go and actually play the game instead.

Don’t watch Jojo in English because it’s a waste of your time and the original dubbing is clearly superior in every way, shape and form. If you’re watching it in English, then you’re doing it wrong.

Keep in mind who you are role-playing with and where you are. Scale yourself and your style appropriately to benefit your surroundings and role-play partners. Also keep your equipment in mind because that should surely play a big role in any form of combat themed role-play.

Granted that most characters in role-play seem to know how to fight for whatever bizarre reason regardless of their profession, you should always make sure that you’re prepared for anything ranging from a baker dual wielding baguettes to a tailor coming after you with sewing needles because on AD, everyone without exception, even child role-players, are grizzled veterans.

Oh and don’t do this:

If you spend this length of time talking or powering up in a fight, Mion’s just going to kill you.

GGWP

Oh and here is an example of what a good RP fight should be like. I will warn, this scene will contain mature content of a violent nature but yet probably still more wholesome than your typical Stormwind brawl so if you’re overly sensitive, a complete wuss or your abusive father doesn’t let you watch Game of Thrones because it contradicts his religious beliefs, avert your eyes:

Supplementary Material - Rolling and You

First of all. Let’s ask Mion! What do you think of rolling in WoW RP, Mion? Mion thinks she doesn’t need to roll a sixty five to drop kick a tauren because it’s well within her skill set and that burdensome beast isn’t paying attention to begin with, damn it!

Nonetheless, I’ll go over my personal experiences in rolling and throw around how this can be approached.

Ultimately for my preferences, I don’t use any form of RNG based material outside of guild events or realm events unless it’s for something that’s inherently random such as weather conditions, character illness or other random scenarios that we would absolutely have no control over in the real world.

The best way to avoid a childish confrontation that can only be settled with an OOC roll, is to simply not approach or be approached by people who can not make a distinction between role-playing out a narrative and simply using RP as an OOC means to have their character fight.

These are, however, just my preferences. I’ve had characters fight in numerous instances that have ended beyond any ‘true’ black and white result, and I’ve had huge balance breakers occur without ever needing to rely on lady luck.

I would definitely advise that people use rolls for acts of random consequence or feats of nature. I encourage DMs to use them to determine certain natural outcomes or potential choice paths ahead of time.

I highly recommend that people try to incorporate a guild stat/combat system to make it more fun and intricate.

If there’s an event on, and two members are fighting. One is an inexperienced warrior and the other is a death knight veteran of some description.

If it comes down to random, unmodified rolling, and the inexperienced warrior somehow wins by normally swinging his sword - that to me, is a very unsatisfying and droll result. Whereas in T2, without dice, if we’re having that fight and both players are reasonable, there could be an entirely realistic path of choices that lead to inexperienced warrior proving victorious, or at least taking something valuable away from it.

One of the negative sides of rolling that I’ve witnessed recently is that in certain guilds, it’s used primarily for efficiency over the development of a narrative that could occur within a battle or fight scene. Your lucky rolls have somehow let your character win, or lose, and nothing of consequence happens as a result because by the time you’re trying to justify in your head what they took away from this, already the next set of rolls are being thrown out.

Those same guilds, who will not be named, are however ran by children who just like the idea of having a big guild over the idea of having an interesting one. More on that in a future guide.

Pros of Rolling:

  • It’s quick, efficient and although people might try, you cannot argue with a dice.
  • It’s less confrontational.
  • It can be used for a wide range of different things, not just RP combat.
  • You can design and develop all manners of systems around it.

Cons of Rolling:

  • It can have entirely unrealistic outcomes that are hard or difficult to justify via a constructive narrative
  • It takes away an enormous amount of control from players that are perfectly capable of writing without ruining a scene.
  • People are often upset and agitated when the RNG is not in their favour, and will lose interest entirely in playing that character for the day if the dice isn’t even remotely in their favour. A bad luck spell shouldn’t mean your sure sighted archer can’t hit a target after firing a hundred arrows.
  • If you are using a personalised rolling system, even if it incorporates stats, a lot of players are easily overwhelmed by this.

On a note to leave off on for those of you who aren’t drooling mindlessly into their popcorn buckets; the bottom line is. Remember, you’re not your character. Their losses, are not -your- losses. Their achievements, are -not- your achievements. Keep that in mind. Healthy distinction to make.

Supplementary Material - Duelling

Go for it. In WoW, I prefer this over rolling sometimes. It’s more fun, interactive and I get a chance to work my character’s skills physically.

Although I suppose this only works either in limited scenarios, or if both characters are heavily armoured veterans with a good knowledge of their class skills/abilities, or if we just regard all of those as mostly OOC and just use the outcome, I suppose that also works.

Toodle-boo.

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Add to style 1 that paragraph RP is absolutely dull to wait for.
I can’t stand waiting 5 minutes for someone to type their single or multiple paragraphs of multiple chained actions that I have to read through and then react.
And then if I react to something early on in said paragraph (or dialogue) how am I going to react or interject/interrupt without screwing over the rest of their paragraph?

Style 2 is better, more fluid, allows people to react more on time and most importantly: Doesn’t force your RP partner to wait for you to type when you could easily use the ENTER keys a few times allowing them to have something to read as you finish the rest.

SERIOUSLY PEOPLE, STOP DOING THAT! Especially during events/near other people. It just stacks up.

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Why write when you can /duel and truly replicate the GoT scene above?

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Why’s there no mentions of roll battles? They’re obviously the best way to resolve combat, and are the best at taking each character’s combat capabilities into consideration. So, any of you death knights/demon hunters out there want to roll battle my Westfall farmer and get beaten up?

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Well, for a start, if it was /Duel, neither of them would have been able to plant a flag, so the spectacle would be lost “Sorry, Sorry guys, we have to move out of the city, would you all mind following us?” “Yeah, Sorry, for some reason we can’t hit each other here, we’re both really good at combat but…Here, for some reason, we just can’t raise a finger at each other? Lets take this outside the City”

Crowd grumbles, many get bored and go back to doing what they were doing, the spectacle already becomes less impressive, some however do follow

In fact you would get -nothing- of that clip from a /Duel, no dialogue, no duration, In fact the Mountain is already on 1 hp and has lost the /duel. So, the outcome is impossible. The Mountain is Metagaming, and cheats.

The fight would be what, seconds, not minutes, either way, /duel would look nothing like that.

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Long Rant Within

Personally, I hate ‘combat RP’. Every so often when the planets align it goes well, but 95% of the time it’s bloody awful. The time it takes is considerable, but most of that time is spent with nothing happening. No one wants to take a hit, and because they can choose not to, they don’t.

Worse still is seeing the noble soul who takes hits up against someone only looking to stroke their own ego - that opponent is likely a heavily scarred veteran (while retaining their good looks), but you’ll never see them take even a glancing blow! When their opponent finally decides to move on with their life and take the bitter loss, you can be sure their opponent will spend the next ten minutes gloating over their super duper skill. Yikes.

The general rules seems to be:

  1. They who starts the fight insists on winning the fight
  2. The more pointless the reason for the fight, the stronger they insist on winning

There are exceptions. Perhaps you know the player behind the character is fair, and there’s a chance either could actually win. Perhaps by chance things just go well, and win or lose you had a good fight. Losses can be plenty of fun when done well.

This, of course, is assuming both characters appear to be skilled fighters. A death knight attacking a peasant, for example, is very different. If the peasant is really angling to win and making a big deal of it then you have a bigger issue on your hands.

And don’t get me started on the people who stall their already-slow emotes when they feel like they’re losing/passers-by have decided to help their victim. Ten minutes go by, no reply is forthcoming and suddenly their entire guild arrives BY COINCIDENCE. And bam! They’re emoting at the speed of light.

Sure, it could be coincidence once or twice. But I doubt I’m the only one who’s seen it happen again and again.

And okay, I’m a little jaded. Good fights do happen, likely more often than I’m describing.

So what’s the point of this long miserable wall of text I’ve written?

Dice.

While it’s fun to discredit dice rolls, they’re worth considering in the right scenarios. They’re not for everyone, and rolling every time someone swings their sword may be a bit much, but the best way I’ve seen fights resolved is through a compromise.

You emote the fight (in whatever style pleases you), and after a while, if no clear victor is emerging, you each /roll and the highest wins in the next emote or two. One small / command can save you a LOT of time.

If there’s a clear imbalance between characters, then it’s not far fetched to change the odds. One time a character of mine was clearly much less experienced than his opponent, so it was decided we would /roll, but we’d half the result of my /roll to represent the reduced (but still realistically possible) chance of victory.

And sure, a peasant has almost no chance of beating a death knight, but many more cases are far less clear. And what one side perceives as imbalanced, the other side may not—keep in mind that Warcraft presents inconsistencies in the power of some creatures, and what it takes to beat them.

You may think your Demon Hunter should 1000% annihilate this mundane little warrior. But that warrior was just questing in Outland, and he saw the game present the Illidari as something he can defeat by the dozen.

“But that’s just game mechanics.”

Pretty much, but the whole setting is based on the games. What is and is not a mechanic is up to each of our unique interpretations. And what if that mundane warrior is role-playing some sort of epic hero? Why can’t he potentially beat your Demon Hunter?

At the end of the day, I feel like while writing in combat is a big factor in enjoying it, so is a degree of etiquette behind the keyboard—perhaps even more so.

A previous RP community I was part of in another MMO used to say whoever attacks another character has to accept how the attacked character’s player wants to resolve the fight - emote, /roll, or /duel. And it worked fantastically. Practically zero drama (but still some, it was an RP server after all!).

My personal rule is that I don’t start a fight IC if I’m not willing to lose it OOC—even a veteran COULD fall to a lucky blow from a peasant farmer.

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i crush your skull like this

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plays yoshi’s island - flowergarden
/e reflects the attack.

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Great thread, and I loved the venom on the god emoting - I find nothing more repulsive than that player who wants to delete you in one paragraph because they are just so full of special sauce. They can enjoy a swift /w of “Nice God Emoting, ciao never again”

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I will be adding a supplementary section on ‘rolling’ as I only skimmed over it very briefly with a focus on text based RP as opposed to rolling mechanics. Won’t be long.

Thread updated.

Very much this is how I handle things. Brigante is a very skilled fighter, of course he is, he’s been a soldier for more than 1300 years.

But. To use that as an ‘I Win’ option and go round picking fights is a scummy move, Its like, say, a Tauren going “I win every fight because I am big and stronk”. If you pick a fight for no reason, you deserve to get a paddlin’ This is especially the case in Cities with guards who will lock you up. Look at Real life violence of that sort. A Psycho nut job beats someone up for no reason, unless local citizens try to detain him, they will likely escape the Scene of the Crime, (Not saying they won’t get caught later). Why? Because it will take time for Law Enforcement to arrive. In every industrialised nation the percentage of Police to Population is -ridiculously low, with the exception of tiny island states, or places with populations around the 500 mark (Like Monaco) Just a Couple of Police there would skew the odds massively.

Generally speaking, for countries even including the USA, the number of Police per 10,000 people, is around 200-300 (USA is actually 284)

That’s not a big number. Obviously they aren’t relying on numbers, there isn’t a Bobby (Brit Cop) on every corner.

Whereas Orgrimmar and Stormwind, in fact -every- City in game the percentage of Guards to Population is Massive! Even taking into account that obviously there are more people than are NPC’s and players combined in the Cities, the Guards are still a constant presence.

So what does that mean?

Basically it means if you start random violence in a city, you -Will- get caught. Sparring and brawling for fun, yeah, fine, I mean flat out kicking someone in for no reason under the guards noses? not so smart.

That’s generally what keeps people in check IRL, and that’s when there -aren’t- any Guards visible.

So if you start the fight, fine, but expect to lose, either because its not particularly great RP, and also, you’re basically just disrupting someone elses RP for no reason than your own self aggrandisement. Its like, maybe just one step up from being a Godemoter.

So going back to the example I use, If Brigante has some random roid raging Orc attack him for no reason, I have no qualms whatsoever about going “Fine, but he is much more skilled with you, we can play this out, but you’re the one interrupting me, so you lose in the end, otherwise this isn’t RP anymore, this is you cybering, but with violence instead of nookie”

You’d be amazed how many of that type don’t want to fight when they realise they won’t automatically win. Which does kind of confirm -why- they are acting that way…Its for jollies…

Godemoting, eesh, don’t get me started, best one example I had recently was someone whose character was 20 feet away, who emoted “Swings his Runeblade and Cuts off your Head”

I think it is fairly safe to say I ignored that one…

There’s no real ‘right’ or ‘wrong’ way to run combats within your own faction to be honest, in some cases Duels make sense, in some rolls (Though I’m not a massive fan of those for ground scraps) and in some cases freeform emotes. Just comes down to what you both agree on, and the circumstances, really.

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Roll battles are the bane of pvp RP imo. Unless both characters share the same amount of skill, or one is wounded and it brings him down to his level then they can roll. Otherwise, free emote is the way to go. Rolling for environmental effects is always encouraged imo.

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I think all RP fights should be settled with an IRL fight.

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Only if it’s inbetween the thighs :weary:

Taking applications for human pretzels

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I’m up for that. If I get hit, I’m glass, but the point is…I won’t get hit. Sword and Board or SA-80?

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Hypothetical question; what weapon class would “100kg of electrical wheelchair crushing you beneath it’s six wheels” (Shout out to all my Jazzy crews) fit into? I’d usually argue siege tank, however the ability to pelt foes with projectiles I may bother to carry around lends itself more to Ballista. Also is a walking stick a mace, staff, or (in example the folding ones that break into terrifying elastic jointed nightmares of whirling metal) flails?

Just curious in terms of fair preparation for the oncoming wars.

I cannot like this enough - many many years ago my warlock cult leader lost a public battle we had infiltrated as a guild, to a lesbian high elf tailor wearing bunny ears who ran off and made out with her half orc girlfriend (human model and night elf female for the half orc) the moment she was crowned champion… Whilst I do always try and give benefit of the doubt, being attacked by flying knitting needles put a real cramp in my day.

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it’s not a weapon it’s a class; you become the knight-defender of rp :wheelchair:

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I’m still miffed TRP’s preferred battle resolution doesn’t have “rap battle”, “rock-off” and “I win” as options.

For that matter, people who Dodge and Smirk should lose by default.

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That sounds like someone from my home realm.

How disturbing.

Also, update; next guide is in progress. Expect it in a few weeks to months to years.

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