Guild concept needs to be promoted

Hello folks,

Let me shortly introduce me to make you understand why I m little bit disappointed by the actual situations about guilds.

Back in the day in 2005 when I started WoW, guilds were more sociable.
During the week there was always people doing someting because, even if it was vanilla, there as always someting to do for obtain something or having fun.

There was no guild concept like “2-3 days raiding” we had everything to discover and fight and success. When a boss didnt die we retry again next days.

Because we have feelings, emotions and love for the game.
I was the youngest guildmate in my guild in 2005 and there were lot of many different player profil and we were not hardcore or something guild.

In fact back in 2005 there were only “Nihilum” and few others big guilds like that.
But even if we raided, died, died, died then wipes overs wipes like the Vaelastraz step.

But we played the game and it was almost 4-5 raids per weeks for the love of the success and the game ofc.

And why am I talking about all of that? Because the game was designed and maybe (in fact pretty sure) because of a different mindset of people there was social life in the guild and also in the server.

we were 40 players in a raid and you need to share loot, gave by officers, with friends because guildmate was your friend because you had lot of game moment with them during raid and after/before the raid.

Servers werent interser/phased or other concept like that. We knew, met, and reconize people we like/hate to play with before.

Now… What do we have in 2024?

Guild profil like (Hraid-Mraid tries) 2 days of raiding per week

after raid : everyone unlog, many player are raidloggers. You can sometime, be in a guild during 1,5 month and never heard voices of your guildmate, Except GM, officers and the 3-4 guys who are often log on discord, playing other games.

The big majority of mates are raidloggers and after officers claim to share loot with “friends”

There is no friendship even virtual in game friendship with people who are only the same tag as you and not anymore.

If you want to N-raid, H-raid and M-raid for few first bosses you absolutely don’t need a guild you can do it in PUG.

When you are interested to be recruited in a guild :

Job interview, apparently people are not happy to end their work day and want to continue to have a job mood situations in a video game, not me. I ve a job, like my job but i like play video game as a hobby not an extension of my work day.

Is guild interview for recruiting immuns to drama queen, gkick and gquit? Absolutely not

“do you want to switch dps on few bosses ?” Haem no… “Haem ok that’s too bad…”

" you need to understand that you need to share loot with your friends guildmate"
→ Haem sir, they are not my friend they never play the game except raids, never heard their voice or joking with them or did a dungeon together.

(the sad thing is you can play with servant-bot raider you ll have the same feeling in game. playing with ghosts)

No more /g interactivity, thanks to blizzard know and since few years people are to afraid to be banned in game for saying a nasty joke in the /guild

Final observation is : What is the difference, with intellectual honesty, between those guilds and a bunch of mercenaries on a big discord server with thousands of players and deciding to raid together.

Nothing.

Fun fact, during wotlk classic, I stopped raid with my guild because of those problems and starting to play PUG raid with Soft Reservations.

Well… final observation was… they were more social activities by text and vocal in the mercenary PUG SR server even during other days we did raid than in a GUILD !

We met again many same player than the last week, we joked, laugh, having good moments on discord etc and we were all purely mercenaries coming for their loots.

Many times I saw gentleman manners to share loot in a PUG SR Raid with no drama and I acted like that too.

Now the game is solo, selfish, emotionaly cold oriented then it makes me sad remembering my old days in 2005…

I want to see again true guilds and be part of. Not …

“hi guys, everyone as the WA? !!! and read the Notes???”
“Pull, BL at start”

9/9 down, Ok bye cya. have a nice week.

unlog discord sounds x20

and reloging tomorrow because I ve m+ to do for vault and seeing that… “Well I m the only one connected… well maybe tomorrow…”

Is that possible for Blizzard to work to promote guild concept to make it more sociable or influence people to be more … human, social, kind and talkative?

Now, despite my will, I prefer to play alone doing my M+ vault and grinding my Rio to 3,2k+ because the game and the actual player mindset force me to play alone.

And its sad, I would love to be part in a guild which social, having in game real friends etc and play the game.

Not just be connected wednesday and monday and no more.

I ll nominate the award of the best game destruction idea since 2005 : the name renaming for 7-10 euros. Allowing players to act like pure toxics, ninjas, annoyers and dramaqueens and just gquit , name renamed, barber, tmog : New Jason bourne ID. New face, new name, new reputation.

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Blizzard is not responsible for the way people run their guilds. People can have any and all arbitrary rules in their guild so long as they don’t interfere with game’s ToS. If you don’t like the way a guild is being run, /gquit. That’s all you can do. And it’s plenty.

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Interserver
phasing
name renamed

Easy way to gear character with m+ vault system
remove personal loot for global loot
worst than raid, playing m+ doesnt need guildmate.

etc etc

I ll agree that players are mainly responsible but do you really thing blizzard did nothing wrong, years after years?

And even if players are first responsibles, why and how the mindset changed from 2005 versus 2024?
I was 15-16 y old in 2005 so I was a kiddo, there were lot of kiddos and also adult players in 2005

this is not different from now in 2024. So where is the problem?

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You tell me? What is the issue?

I honeslty don’t know… I play since 2005 and I saw every extensions… until now 2024.

I ve the feeling that I was/am just a passenger seeing the train and views and finaly the trains exploded but I understood nothing…

I ve no idea about why the mindset changed…

Nothing has changed. You have.

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Or maybe the game/mindset changed, but not me… idk

Nope, gameplay loop and player mindset is still the same as it is every expansion for as long as I remember.

Raid is king for loot, people play the best specs because it’s the easiest to get said loot. Nobody still likes ninja looters.

Well, not all players care about the same things.
I would hate to need a guild to do anything substantial in the game. I want to be able to play when I want, for how long I want and do what I want to do without being dependant on others.

So I have my own personal guild. Mainly just for the perks.

Players definitely changed because gaming overal changed tremendously over the last 20 years.

There is no problem. If you are wanting to be in a certain type of guild: Find one or create one and nurture the type of behaviour you want to see.

You can’t expect every other player to want the same things as you.

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And When did you start WoW ? (curiosity, no judgment)

Burning Crusade

But things your are thinking werent asked in 2005, It was natural, spontaneous.

Not really. I was in a progression raiding guild back then and we definitely had a process for people who wanted to join (making a post on our forums and such first with all kinds of info, for instance).

But we were all much newer to the game and less experienced. That makes a difference too. If you’re playing the same game for almost 20 years; you’re going to expect different things from it.

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I see, by the past I had my little theory about the fact that maybe flying mount was the begining of the end of outside PvP and making people never see others because they are in majority in the skies or slacking in shattrath then reducing social interactions.

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The mindset may not have changed, but overall the game has… Before if you were a “casual” player (imo) you had 1 character… maybe 1 alt… You didn’t really have time for anymore if you wanted gear… Why? Because guilds had arbitrary DKP and spread sheets with prio for gear rules that essentially “forced” you to log on, even though you didn’t feel like it…

I played in a guild with a rogue that was saving all his points for Illidan’s glaives… He had so many points, that he would 100% win it… And because every other rogue spent their points on gear, eventually he would get gear too, because “oh… no one else needs, so just give him”…

So essentially with guilds dictating your game time, you didn’t really have time to try a new class, a new spec… Oh you want to play healer now? Well good luck farming gear before you will have any chance of getting into raid…

Yes, people were “more social” back then, but that was also because they were “forced”… There was no LFG, you had to spam in trade chat for ages.

My point is, the game has evolved into being more end-game centric. You can try out a class if you don’t like it, you won’t have to spend months switching. You can log in, play and log out and still do progress, you don’t HAVE to log in and raid just becuse Mr. Spreadsheet says you’ll be punished with -50DKP if you don’t attend…

So while I do agree, that the game can feel “empty” at times, there is nothing holding you from advertising your guild in trade chat and finding like minded people? You don’t have to create the new Echo or Method… Surely you can find 4-5 maybe 15-20 people that all miss that feeling? Now with cross realm and faction being possible, this should be even easier?

You do not know why the mindset changed from 20 years ago?

Maybe the fact that with the internet in its infancy even the concept of chatting with a random stranger was a novelty? WoW was the most casual mmorpg in the market, and that brought all kind of new players together, most of whom had no experience of online communities/chats/games.

So yeah, even ignoring the obvious fact of comparing the 16year old you to the 36year old you, its not like blizzard had much of a say on how technology changed stuff.

It is like blaming ford for their “downfall”, from having monopoly of the auto industry (back when they introduced cars), to now that they have a small percentage. Times change, and most of the times companies can only react to changes.

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For Holy Light sake, the DKP. I 'memby about that sh.

We saw it as the evil communist system that we absolutely didnt want :dracthyr_crylaugh:

In my guild we just share loot with guildmate by officers/gm decision. But it wasnt a problem because we were often and in majority all in game friend because there was… social presence and activity those days before.

That may be the case for you… But theres also plenty of stories of GMs taking advantage of their power…
And what if your guild disbanded? Then you had to find a new guild that fit your needs, and oh they are giving loot to their in game friends and not to you because “you’re the new member”…

Guilds were a need back then, now its a “Nice to have”… But why are you not making a guild? Whats holding you back from taking up that role you so much miss?

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I m too disgusted about guilds now. I think I just want to create a only blood elves guild for soft elvish rp.

And I think I ve the wisdom to admit that I m not enough patient to be a guild master for a raid guild.

I’ll be a tyrant, kicking every guy who forgot to say " I cant raid tonight " and leaving us in trouble for the roster or “sorry I m late lol” “- meh … yes about 30 min and that the 3rd time in the month… -__-”

I prefer to be the calm and the wise than becoming a tyrant

There you have your answer then… If you can’t be bothered doing it because you know it will be more like a job than something fun due to all the small things, then what would make someoen else want to do it? :smiley:

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